{"id":14430,"date":"2023-10-28T03:04:28","date_gmt":"2023-10-28T07:04:28","guid":{"rendered":"https:\/\/www.crystal-dreams.us\/?p=14430"},"modified":"2023-10-28T04:13:56","modified_gmt":"2023-10-28T08:13:56","slug":"the-achievement-situation-is-still-a-problem","status":"publish","type":"post","link":"https:\/\/www.crystal-dreams.us\/?p=14430","title":{"rendered":"The Achievement Situation is still a Problem"},"content":{"rendered":"<p><a href=\"https:\/\/www.crystal-dreams.us\/?p=2062\" target=\"_blank\" rel=\"noopener\">I last wrote about the Achievement situation over 8 years ago<\/a> and while I&#8217;d love to say I&#8217;m surprised it&#8217;s still as bad as it is, I&#8217;m unfortunately not. Just disappointed. <\/p>\n<p>The short version of this is that <b>Gameplay shouldn&#8217;t be locked by Achievement progress<\/b>. If you have a mode that is unattainable or near impossible without getting all the things, it&#8217;s especially frustrating. Similarly, if a large part of your content is a customization-related thing (whether it be a wearable or decorative cosmetic), then those also shouldn&#8217;t be link to achievements. Most people who want to do these things do so for the difficulty\/sense of achievement itself or score-based reasons&#8211; I just want to be able to access all the main gameplay for a game I paid for in the first place. <\/p>\n<p>Achievements can exist on a page or be a little title or whatever, but I&#8217;m&#8230; so tired of getting so close and falling short because of things being locked and not even getting a chance to try. <\/p>\n<p>I was really excited when it seemed like Super Mario Bros. Wonder had made it so the coins and flag poles this time were just tied to the stage pages and a little medal number next to your name. Only to find out there are two levels locked to getting all those done. <b><i>Again<\/i><\/b>. <\/p>\n<p>I don&#8217;t care about all the score-based collectibles&#8211; I&#8217;m much more a trinket person, but I really wanted to get all the badges, Wonder Seeds, and do all the levels and it sucks to end up hitting a hard stop on that goal because it&#8217;s something I know I won&#8217;t be able to do. <\/p>\n<p>It took me so long to complete certain levels, just trying over and over in hopes that maybe one time I&#8217;d finally get the timing right, but my hands are too small to easily hit all the buttons I need and I ended up <i>really<\/i> hurting my hand by the time I finally got it with just one second left. It&#8217;s not a fun or satisfying feeling, all I felt was pain and relief it was over, but I didn&#8217;t feel successful or good about it because I don&#8217;t get any joy out of playing solely for a challenge. I just want to experience all parts of a game\/story, but stuff that feels really hard for no reason doesn&#8217;t really do it for me. <\/p>\n<p>And they add in things like the ghosts to help you or Yoshi and Nabbit who can be invincible (unless it&#8217;s poison\/lava\/etc. because too bad then otherwise it&#8217;d sure help a lot), yet still end up cutting game content off to silly arbitrary trophies. <\/p>\n<p>It just sucks to have put so much time and many attempts in, even to the point of pain, and be told &#8220;No, you still don&#8217;t get to try all the courses because you didn&#8217;t get this extra coin&#8221; or &#8220;You fell too short on the pole, too bad&#8221;. I&#8217;m not sure if I&#8217;ll try again, but it ended up making a game I had been enjoying a lot, despite some frustrating levels, finish with a bitter taste in my mouth. Like why I even bothered if it was just going to mean I once again fell short. <\/p>\n<p>This kind of thing just constantly blows my mind because there seems to be such a disconnect on casual vs hardcore games and it&#8217;s not that black &#038; white. I love collecting all the things, I love doing all the levels and stuff, but I don&#8217;t care about a lot of the &#8216;extra&#8217; stuff like bonus coins or hitting certain timers at the end. But I also want to have fun and not have to practically break my hand smashing buttons to get the exact height and speed I need to complete these things. <\/p>\n<p>To full completionists, I&#8217;d be a casual gamer. To casual games, I&#8217;d be a completionist\/hardcore gamer. I don&#8217;t fit into either box really. But more and more, I miss when achievements were just a silly little pop-up or an extra bonus to your score and didn&#8217;t really matter in the grand scheme of thing. They were for those players who wanted more of a challenge without sacrificing\/locking gameplay for those who maybe struggle a bit more. <\/p>\n<p>And I hate that not only does it keep happening, but that people rarely see the problem in the first place. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>I last wrote about the Achievement situation over 8 years ago and while I&#8217;d love to say I&#8217;m surprised it&#8217;s still as bad as it is, I&#8217;m unfortunately not. Just disappointed. The short version of this is that Gameplay shouldn&#8217;t be locked by Achievement progress. If you have a mode that is unattainable or near&hellip;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"The Achievement Situation is still a Problem","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[12,59,823],"tags":[331,430,449,825,1718,1717],"class_list":["post-14430","post","type-post","status-publish","format-standard","hentry","category-mario","category-nintendo","category-nx","tag-achievements","tag-mario","tag-nintendo","tag-nx","tag-super-mario-bros-wonder","tag-super-mario-brothers-wonder"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Achievement Situation is still a Problem - Crystal Dreams<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.crystal-dreams.us\/?p=14430\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Achievement Situation is still a Problem - Crystal Dreams\" \/>\n<meta property=\"og:description\" content=\"I last wrote about the Achievement situation over 8 years ago and while I&#8217;d love to say I&#8217;m surprised it&#8217;s still as bad as it is, I&#8217;m unfortunately not. 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