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Ooblets – An actual relaxing game

Ooblets is a game I had been looking forward to for years and even though it’s only in Early Access, it already is tons of fun and any issues I would’ve had with similar games are done well enough that it’s rarely an issue or have been adjusted already through various patches.

I was honored to receive a key for the game and it’s rare I’m not spending at least part of a day playing, even over a month after its Early Access release, regardless of if I “need” to. I have a very weird relationship when it comes to “farming sims”. I’ve played Harvest Moon/Story of Seasons since the 90s with my very first being Harvest Moon 64. The thing is, as much as I love the series, I actually kind of hate the actual farming part.

In a similar sense, Pokemon is a game I adore in most avenues… except for the actual battling and Animal Crossing, while generally not having a goal on its own, is a game where a lot of my enjoyment falls to set lists versus numbers… such as how I struggle catching any bugs and fish once my museum is complete.

And to kind of add the cherry on top to those who are wondering “why does she even play these games” sundae, I’m kind of a completionist with them. Despite my general casual approach, I feel this intense desire to do all the things which makes these supposed “relaxing games” suddenly feel a lot more stressful. I need to try and figure out my schedule to optimize being able to do as much as possible as quick as possible to lessen any slip-ups and make sure I get everything done by a certain point.

And somehow, despite being a combination of these three games, Ooblets actually found a way for me to just… enjoy playing. I don’t feel rushed. I don’t feel stressed. Even with my giant list of “things I want to get done”, for the first time I’m actually taking my time and am okay with it.

Despite taking elements from all those types of games, Ooblets manages to actually circumvent most of the reasons of WHY I have those problems in the first place.

It’s both nice, and also kind of weird, to be able to play a game full of things I love and just… play it. Sure, I made a list to keep track of Gleamies I still need, but… it’s one tiny list. It’s not gigantic. It’s not a huge enormous spreadsheet. It feels so simple and honestly, all the information is easily in-game in the Almanac. I don’t have to think too hard. The closest you can even get to a “monotonous day to day” is so quick and easy it doesn’t bother me. And for at least a little bit, I can just turn my brain off a bit and enjoy it.

And this is just Early Access. Sure, some things aren’t perfect (cute pastel pink dress with white tights and fancy pastel pink house when *bricked*), but even stuff I found a little frustrating got adjusted quickly like how quickly rocks, weeds, and tree branches/logs kept spawning, I literally could not keep up with it. But they changed the rates and now I can actually keep my farm manageable. Similarly, while it’s fun and goofy and that works, not every term will immediately register to what it is and it can take some time to really get in the groove of what is and does what. Regardless, even with some dialogue repeating, I even still enjoy talking to the characters every so often. It probably helps that I don’t feel I have to constantly talk to them.

Ooblets manages to find it’s own special niche in just finding a way to take so many elements and make them more freeing and in a sense, better, and I can’t wait to see what comes next.

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