If you’re unawaare, Pokemon Friends is a mobile game (also available for Nintendo Switch) that was announced and released during the recent Pokemon Presents in late July. Despite a lot of the complaints about it, I’ve actually really been enjoying it. I love puzzles and I love plushies, so this game just felt like a must-play for me. I know a lot of people feel the price is too much, but I feel like considering the general Nintendo License price, ~$35 for a full puzzle game didn’t seem too crazy to me, especially with the quests and additional decorating.
That said, the game does have a balancing issue and ironically, as you get to harder puzzles and get any of those expansion packs, those issues get all the more highlighted. While you could say that because the game generally is set for you to only really earn two types of yarn a day, there is supposed to be a slow burn, but that isn’t the problem– regardless of how many puzzles you do a day, you will still hit this issue eventually.
And regardless of if you get the ability to do as many puzzles a day as you want or not (You can also change the unlimited puzzles to a specific limit as well in settings), the quest system is still stuck on a daily loop so you will hit a pause point no matter how many puzzles you do.
If you have no idea how the game works, to give a quick summary, each set of puzzles contains three different puzzles with anywhere from 3-6 rounds in them that you need to complete. Finishing the set of puzzles gives you a random yarn (what possible types depends on if you have any expansion packs or not) or a “pretty nice” version of the yarn. You would then use this yarn in the giant Pokeball to get a random plushie of that theme/type (While some are more straightforward, other yarns combine multiple types in them). Getting the pretty nice version means you have double the chance for Legendaries and a 25% chance for an additional plush of the same type giving you two for the price of one, essentially.
If you don’t want to deal with RNG, after making a plushie once, you can make another of the same plushie for two of the yarn it came from. Exceptions are Legendaries which HAVE to be pulled. You cannot make them. If you’re wondering why you would even want multiple plushies, it’s because quests often want specific plushies (whether a specific Pokemon or specific type/category like one quest that wants one of each Cat Pokemon you can make a plushie of). Of course, you also have the option to put multiple of the same plush in a room. You’re limited to twenty plush per room though, which honestly makes me sad. The plush have physics to them so the idea of piling a bunch in a room would be really fun. I suppose you still could, but it wouldn’t be as fun when you can’t truly pack it to the brim.
This is essentially my room thus far:
I’m waiting until I unlock all the decor I really want for quests before really redoing it and narrowing down the 20 plush I’d want in the room. I do wish we could pick the floor/carpet separately from the wallpaper though.
Finally, I did want to bring up one other odd thing: The controls. Controls vary between touch screen-based, button-based (in the sense that you tap buttons on the screen), or full on gyroscopic. I’ll be talking a bit more about this below, but it kind of drives me nuts as most of the puzzles could work with any of these options and I wish you could pick which you prefer.
So, what exactly are the balancing issues I mentioned?
1. The more yarn types to pull from and more possible Pokemon available from each, the lower chance of getting a specific type you want.
To be blunt, this is a pretty obvious one. The reason I bring it up though is because some of the early quests you get are clearly aimed towards those smaller windows. Even though Grassy Yarn is one of the options from the start, it took me forever to get my first, let alone an extra for a quest. At this point, Grassy Yarn is still the least I’ve gotten with over 200+ rounds of puzzles done. It is the one I still need the most Pokemon from followed by Toothy Yarn.
2. The variety of Puzzle Levels.
In terms of different puzzles overall, there is a lot of variety. The problem comes in the specific rounds themselves, but only as you get to later difficulty levels. The game features nine different difficulty levels so while you’re going through and slowly leveling up, it’s rare you’ll get the same round twice. Once you get to a difficulty level you may be stuck on or hit the maximum though, you’ll start seeing repeats of those puzzles. Obviously, I don’t expect there to be infinite number of rounds per puzzle type, but an easy fix to this would be the option to allow puzzles of any level up to the one you unlocked to be picked from which would give bigger variety even if you have seen them before.
3. The timer sucks.
Okay, your mileage may vary a bit with this one, but I hate the timer so much. There have been many times where I figure out a solution and I’m just… not fast enough, whether due to touch screen troubles, my own wrist/hand issues, or how slow the characters move with the button controls (The Primeape Puzzle is so incredibly slow to the point where if you’re not booking it immediately, it’s so easy to run out of time on). It doesn’t matter how fast I solve the puzzle if I am not also fast enough to execute it and with a touchscreen-based game, it’s something I really feel like should be more forgiving than it is.
I wish the timer was optional so much. I wish I could spend as much time on a puzzle as I want and just skip/move on if I am really struggling. Or at least give some options to it.
The amount of time you get does not change at any point. It is always sixty seconds so even as the puzzles get harder, you do not get more time to work on them.
4. Puzzles get more difficult but ultimately feel less rewarding.
This is probably the biggest thing and the main reason I wanted to talk about the game in this post. I don’t mind hard puzzles. it is absolutely satisfying to finish them. But you know what isn’t? Seeing myself finish them all and maybe not have as much time left on them as the game liked and getting a single basic yarn.
Pretty Nice Yarn is a rarity as the puzzles get more difficult which makes me regret even getting to higher difficulties which shouldn’t be the case. You always only get one yarn no matter how well you do or how difficult the puzzles are. And even if you do amazing on 2/3, if you mess up on one, too bad, still basic yarn.
While it is nice that you still get some yarn no matter what, it’s still discouraging that even with more difficult puzzles, you don’t actually earn anything more from them. The fact that I could just leave the puzzles open for three minutes and let it auto-fail vs working really hard and the game not feeling I did good enough thus leading to the exact same reward really sucks.
And this is another reason I wish there was a mix of all the difficulties (maybe an optional choice) because while the puzzles are fun, the selling point of the app is earning those plushies and when you keep getting the same reward as ‘doing bad’, why even try to do well?
I still really do like the game and I am trying to earn all the plushies and finish all the quests, but I’d be lying if I said the balancing issues haven’t been fairly discouraging in the process. Where I initially did dozens of puzzles a day, I now am only doing 1-3 just because I do feel really discouraged at this point. I do hope they’ll consider making adjustments (also please add Mega plushies, I want Mega Audino so badly), but at least for the moment, it does feel like they didn’t really consider how nice the game would be to play at the later stages.