Crystal Dreams - A Various Hobby Blog
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Let’s talk about Animal Crossing: Pocket Camp Complete!

10 / 28 / 2411 / 16 / 24

If you haven’t heard yet, a 12 minutes long video talking about what to follow with Pocket Camp’s closure and the new app you’ll be able to transfer your data to. I’ve honestly been pretty excited for this. While I will miss being able to interact and help my friends more, I’ve honestly really wanted a non-microtransaction Animal Crossing. There are so many beautiful backdrops and items, the memory system gives so much character to the villagers, and it’s a shame how much is locked behind fortune cookies and other Leaf Ticket Methods.

The gachapon element is a large part of what caused me to drift away from Pocket Camp alongside the constant downpour of events that required you to not only play almost constantly, but never really gave you a break. At the worst point for me, I’d be waking up every three hours to check the game and that isn’t healthy so for my own sanity, I started to only pop on occasionally. There was a lot I missed which got me down, especially some of the events I did like (such as when you give gifts to one of your Villagers… Still wish I could give more than one), but it was less stressful this way too.

So, knowing there will be a paid “Complete” Edition had me hopeful from the start.

Kicking it off, we learn that the Complete Edition will be out December 3rd which is super close to the shutdown of regular Pocket Camp on November 28th– literally just five days later. I’ve already pre-registered. I expected it to take longer, but I suppose they have been preparing for quite a while.

I am a bit worried with them saying Events will still be just as frequent, but hopefully with the removal of Leaf Tickets, they will feel a bit more relaxed. As levels will stick around, I’m hoping to get every Villager I have to at least level 15 (or whenever their furniture unlocks). I’d love to get every Villager unlocked before Pocket Camp’s closure, but with Gulliver’s randomness, I’m not going to get my hopes up. At the very least, I have all eight of my favorite villagers: Cookie, Peanut, Maple, Marina, Merengue, Diana, Flurry, and Judy.

I’ve never been a fan of Subscription services so I’m glad that the subscriptions will now be just… permanent features which again is just something I’ve always wanted. That said, they actually cancelled any subscription you currently had while just giving you them permanently before the subscription renews and I wish I knew that before the update hit as I would have grabbed the Furniture Subscription… I know it doesn’t matter in the long run (since they are discontinued), but it would have been nice to have all the different ribbons one last time…

Leaf Tokens essentially seem like the replacement for Leaf Tickets which… I’m not entirely sure what the point is. Hopefully they are easier to earn and/or items don’t require as much in the first place. I also hope it won’t change the speed time-up you already have just for having played for a long time.

I’M SO EXCITED ABOUT CAMPER CARDS!!! They look so cute. I want them to make a way for us to turn them into actual Amiibo Cards. I’d love to give mine out to people. The main problem I’m going to have though is… Which of my favorite villagers do I pick for my Camper Card? I genuinely can’t decide. Thus, I made a poll:

Which of my favorite Villagers makes you think of me the most/most fits me?

  • Merengue (40%, 18 Votes)
  • Cookie (18%, 8 Votes)
  • Judy (18%, 8 Votes)
  • Diana (9%, 4 Votes)
  • Peanut (7%, 3 Votes)
  • Marina (4%, 2 Votes)
  • Maple (2%, 1 Votes)
  • Flurry (2%, 1 Votes)

Total Voters: 45

Loading ... Loading ...

Let me know which Villager you think I should use! The results of this poll will be combined with one among my friends to figure out the final result (Or if you want to add it yourself before it ends, the results there were 3 for Merengue, 1 for Cookie, 1 for Maple, and 1 for Judy).

Whistle Pass genuinely looks really cute. I’m glad we can still see our friends in some way and even get gifts from them. That said, even if the game is fully offline now, I think it’d still be nice if we could still buy and sell items to one another somehow or send gifts (I mean, they found a way to do it in the Gamecube version with those long codes we had to put in…).

I’ve already made sure to launch my game again and will be continuing to do as much as I can before the game closes in a month from now. It’s been nice seeing people popping back on who I hadn’t seen in months.

Events returning is honestly great and I kind of hope after the first four years, maybe they’ll just keep that cycle going so people will always have a chance at them. I just hope things won’t be too labor intensive still. Especially as more new things will still continue to be added as well until September 2025. With how many old items there are, I think that’s plenty.

I’m also SO HAPPY about the Complete Item Catalog feature. There are items I love and being able to get them quickly is great, plus, I genuinely love to complete my catalog, and this is something that has driven me crazy for ages that it just did not feel feasible in Pocket Camp without putting tons of money in. I just hope it won’t be too hard to get those tickets.

$20 is about what I expected so I was fine with that, but seeing an introductory price for $10 until January 31st, 2025 is insane to me and I’m definitely picking it up right away.

I’m excited to see how the Last Event will unfold. It sounds really nice and the memory system is still one of my favorite things in Pocket Camp. I am also incredibly curious about the “Memorial Tree”, but I have yet to see it pop up in My Nintendo Rewards… I keep checking though…

Either way, I’m really looking forward to it.

Edit: Pocket Camp put out a schedule so the Memorial Tree will be available starting November 16th. Most of the final events will be that last week as well.

Edit 2: The Memorial Tree is now available!

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Model Debut 3 #nicola got an English release?!

10 / 19 / 24

Imagine my surprise when I was suddenly told the game released yesterday (or well, technically the 16th with timezones). While it is digital only, I’m still thrilled to see it. It didn’t get much of an announcement beyond a website update and a video over on Youtube:

Don’t feel bad if you’re unaware of the series. We’ve only gotten one other title translated in English actually– Girls’ Fashion Shoot Catalog, a digital only game for the 3DS. I really enjoyed it, finding it a bit more relaxing and less hectic than Style Savvy. MODEL Debut3 #nicola actually released in Japan last year.

The game has you becoming a model, generally for a magazine, but also occasionally branching out for other projects. When doing these projects, you will also get to decorate and design the photo shoot which gives me nostalgic reminders from when I’d print out all the outfits that I’d make in a Barbie Design game I played and staple it together into a real design magazine. Maybe I’ll show it off one day.

When doing magazine assignments, you are given a set of clothing options along with anything you personally own while other assignments will generally only use your wardrobe so like with Style Savvy, you may want to try and have other clothing items to make sure you can cater to different themes. You’re pretty much taking jobs and doing your best on the assignments to get all the way to the top Model spot (or in this one, specifically just an S level ranking). And if you’d rather watch a video, you can find my playthrough over here.

The game kicks off with you having just passed the Model Auditions, but you still aren’t part of an agency. You decide to take a walk to clear your head which leads to you designing your character.

While the game features more options than Fashion Dreamer in some ways (with a filter and categories closer to Style Savvy with a few additions), others it drags down as you have no body-related options (height or anything else) and a lot less skin tones with barely any for darker shades (at best, a darkish tan).

I ended up settling on this appearance, with being able to have a nice wavy full ponytail probably being my favorite part, even if I have mixed feelings on the bangs. Regardless, I made my outfit to head out and the story began.

While taking a stroll, you’ll end up running into Reigo, the first of three characters you can apparently date, who thinks you have the perfect look for his music video. After doing this, you’ll end up naming your character and giving them some personality. I really do wish there were more options– of the personality types, Diligent felt like the closest I could pick for my character, but it really wouldn’t have been the main choice…

Due to the success of the music video, you end up finding an Agency and get to create your first Portrait. The Agency is where you will get all the magazine assignments.

You will then get to pick from four options to do your first job. Each job has you design and outfit and then Magazine Page/cover for that outfit/theme. I generally like keeping what they pick, but occasionally I may make a few adjustments.

After finishing this, I essentially was introduced to how the time system works in the game: You get two activities every week (with four per month): A Work activity and a Day off activity. Work activity is doing any assignment, such as the Magazine ones, while a Day off allows you to either pick a location to hangout to up your stats or talk to one of the NPCs you’ve met (so far, only one has been on the map at a time). While the first meeting with them is free, subsequent meetings may require you to have certain stats from other places first.

Finishing a work assignment will immediately take you to a Rest Day while doing one of the Rest Day options will take you to a new week to pick a new work assignment. You can hang out in your room to change, make or edit new portraits, or go shopping during either option and they will not count towards the day changes. I was very excited to buy this Teddy Bear.

Right now, I just have the Girly store, but more are supposed to unlock as I get further into the game. And after shopping quite a bit, I made a new outfit I was very excited about. I do wish you could just… update your Portraits with a new outfit though over having to remake them entirely.

I ended up knocking out my other assignments…

…Getting my first stat point from the Library…

…And even getting my first Duo Assignment as well.

I also did grab a new lipstick from the Make-up store as I felt it was closer to natural than the actual “no lipstick/natural” option is. I don’t plan to buy any other options from there, but maybe if a nicer wavy ponytail shows up…

I then decided to take a break for a bit because I’m still really sick and the game initially crashed during the Duo Assignment, so I figured maybe it needed a break.

As mentioned before, I really like just being able to pick from a selection of items for what I want to use for an assignment rather than having to stock up. It’s also super nice having a story. I’m still going to continue playing Fashion Dreamer and if a Style Savvy ever comes out for Switch (or Switch 2), I’m sure I’ll grab that too, but I’m excited to have another fashion game to play. If you prefer just modeling outfits and having story, you may like this, but do keep in mind that there is less personalization in some assets of the game.

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Disney Dreamlight Valley – Jungle Getaway Update

10 / 16 / 24

Before we get to the update tomorrow (I’m writing this initial intro the day before), I wanted to talk about the patch notes that went up today!

The main big content update is with Timon and Pumbaa being introduced. It’s exciting to see new quests in the realms and I hope that is something that continues as we generally rarely have anything else to do with them outside of some kind of fetch quest otherwise and even those are pretty rare.

Honestly, I still hate Star Paths and they’ve only gotten worse. Not in content (though, some may feel that way– I feel like I always find a use for things in SOME way though some more than others… That said, it’s not like I have much space to put things anymore), but in how they’re stretched out. I preferred less tasks with more rewards rather than there being so many more tasks now that it feels exhausting. Star Paths always feel more like chores for me than anything (especially as I tend to farm things up when I DO feel like grinding so a lot of Star Path tasks I’m doing just for the Star Path than as I play) and adding more and more tasks with smaller rewards increases that feeling. I’ve never found it fun and that feeling just keeps getting worse and is the largest thing that has affected me not even logging in every day anymore because it just burns me out.

Moving on, we receive more information on the Loungefly Collaboration. Considering we already received a code early, I’m guessing social media ones will be similar. I’m not too surprised some will be in the Premium Shop besides the Star Path. I’m just hoping that won’t mean you need to actually buy the Loungefly Bags to get any.

We also have confirmation for the Halloween Dates this year– October 23rd to the 31st. It’ll be quite a wait to unlock that new reward… Hopefully I still have enough of everything to knock it out quickly.

This, however, I am very much not happy about:

Adjusted available Moonstone packs to introduce a new option that includes both Moonstones and a seasonal Valley inspired cosmetic item. This pack will be offered for a limited time and different seasonal cosmetic items may be offered with future updates.

I really dislike limited time items attached to premium currency, even more so when they literally give you many ways to earn it, so you don’t feel pressured to buy it in the first place… This goes right against that and knowing this will be something kept around for the future bums me out. I hope it’ll at least be one of the cheapest bundles or a new bundle that is even cheaper than usual. I also hope that if every bundle has an item, it’s the same item and not like… a different one for higher tiers which wouldn’t be fun.

I just have rarely seen these types of things done well and knowing it’ll be a new permanent addition has me concerned, to be honest.

I already spoke about Scrooge’s shop previously, so I won’t be repeating myself.

Being able to switch the Glider with Wings is a really neat addition and I’m excited to try it out.

I’m sad about no fix to the whole Default Sludge issue though :(

That’s all I have to say about the patch notes so next up… Let’s actually get to the update.


So, I ended up getting to the update late today and to make matters work, I’m just… really sick* at the moment. Regardless, I didn’t want to waste any more time, so I hopped to it. Before I get to the actual questline to get Timon and Pumbaa, I want to talk about the new Premium Shop and Star Path stuff.

In general, checking out everything is usually what I try to do first before getting into all the new content. The Star Path really didn’t have too much I cared for, but as always, I had to grab the new Critter first (even if I only thought to take a picture later…). I also grabbed the new Fox with the Winnie the Pooh Loungefly Backpack as well.

As I feared though, the new “seasonal Valley inspired cosmetic item” is tied to a more expensive pack– the $30 one. The outfit was also very much my thing, and I desperately need it in a nice light pink.

I really just… do not like this kind of thing since it fully puts an item set only to those who can pay. Moonstones you could at least earn in-game, but you have to buy this bundle which gets priced up because of the included Moonstones and ends up the cost of an Expansion when they already seem to have more of those planned in the first place.

Regardless, with browsing over (and noting no new recipes, but at least the Default Sludge had been removed), it was time to see how to get started on the new content. First up, talking to Simba.

After a quick pitstop at Scrooge’s, I made my way back to the Lion King Realm where it can now be daytime and I noticed something interesting on the wall too…

You may recognize that drawing as Rafiki’s. Taking a photo with all seven completes a quest with Timon that gives you the Jungle Crafting Bench you end up using in the world.

One other new thing I tried while there was the new Wings gliding option which I have mixed feelings on.

It looks/works fine, but I had hoped that if you didn’t have the Wings on but picked a Wing hover, you can use it and just have the Wings appear while hovering, but it automatically equips them even when not hovering and replaces your backpack and I just… like the various backpacks more to be honest.

Regardless, it was time to meet Timon and Pumbaa where our big goal was to learn the ways of Hakuna Matata to try and figure out how to relax, something I honestly struggle with in real life too.


You essentially spend a couple of days in the realm. First with lessons from Timon and then with some from Pumbaa.



During all this though, I noticed I actually could craft the brand-new Halloween item that was teased so at the very least, I didn’t have to wait for the Event to start after all.

Our final quest in the Realm was getting Pumbaa unstuck from a Log.

With that, Pumbaa and Timon made their way to the Valley.

While normally I’d take the moment to dive right into friendship quests, but I felt so incredibly sick that after getting the reward from the Drawing quest, I took a page from Timon and Pumbaa and went to get some rest because I was feeling too awful.

After laying down for a while, I got back to it that evening starting off by maxing out Pumbaa’s friendship as he technically showed up in the Valley first. I was in love with these little fountains.


I will probably add more around…

Anyway, Pumbaa’s Friendship questline involved taking care of his Lactose Intolerance, getting him cleaned up, helping him find a new hobby, and getting everyone together to watch a meteor while also finding memories from our time in the Valley as a child.


I absolutely loved the Pedestals from his Hobby Quest and I’m so happy we could continue to craft more. I put them, and the lovely pottery work, into my museum room.

Pumbaa’s last quest, however, was locked. I figured it possibly tied into Timon’s friendship quest so I kind to working on leveling up Timon. Timon’s questline involved helping him out with his anxiety about Scar, learning about the Villain Poetry group (which sounds like something we maybe shouldn’t have actually shared… I wanted to see the Critter Documentary though :( ), and Timon’s “Leadership” Talks which honestly, the best part was going treasure hunting with Donald.

But then Timon’s quests were also locked. Checking the quest log again, I noticed a quest from Merlin about some strange bugs that would later be called “Night Mites”.

I hated these final quests. Essentially, all of this tied together with Timon’s and Pumbaa’s level 10 friendship questlines. You had to go around catching these bugs running around rapidly with some of the worst possible sounds (think like catching Cockroaches in Animal Crossing and moving furniture and more spawned but bigger, faster, and in a much wider area) and I was so… itchy and uncomfortable doing these and I hated every moment of it. You had to destroy the nests and then just… God, it was awful. I don’t even hate bugs, but I can only deal with bugs in very specific circumstances and the sounds they gave them along with how we needed to deal with them just triggered me so badly and made me feel sicker than I already had been.

Regardless, we saved the Day, got our final level 10 rewards and that was it. We also had cute messages from Timon and Pumbaa for each line of their quests helpfully written by Merlin. I enjoyed his addendums as well.





I was so caught up with everything, I forgot to put my code in for the Ghost Mickey bag until after I finished recording, but I made sure to claim it in time.

Finally, recent DreamSnaps Time:

Honestly, I’m not sure if that’s my favorite backpack, but I don’t know if I really have one. There are probably four or five I’d put as my favorites where I really wish I could mix aspects of each. The only reason I don’t use the Fox one more is the colors/general backpack style and because the ponytail is usually in its face… But I do think it’s pretty neat.

* Yep, still sick, and that’s why this post is so late. Hoping to be better soon :(

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Fashion Dreamer – Updates and Fair Reruns from the last three months…

10 / 3 / 2410 / 4 / 24

With Fairs re-running, I wasn’t sure how much I’d really have to share as most additional items haven’t been my cup of tea. Similarly, without any upgrades to the Showroom space, there isn’t much I’m doing there either. Despite that, there have actually been various new items I’ve really liked and even some really fun ones to design so… Here we go.

These are all pretty cute. The Kimono is definitely my favorite– we’re really lacking in options there so it’s nice to finally get another.

September’s Update brought even more stuff, and I had a lot of fun designing everything. I just wish I could have picked the flower colors separately instead of it being a rainbow slider thing…




I love the new Jumper Dress so much.

Plus, some outfits I had fun making for others or liked what they were wearing:

I also couldn’t help but take a few pictures in some others’ showrooms as well:

And I updated mine slightly due to all the new items…

Besides new clothing, we also got additional pose items as well. I still don’t really like them being useable though…


I really loved the parasol especially.

But the biggest thing for me was that the last update brought a version of the ponytail with a bow!! Still wish we could have some nicer ponytails in general though…

I also made a few new outfits… I’ll be sticking with that last one for now.

As always, a thank you to everyone who sends Lookits! A random selection of some favorites:



My next Fashion Dreamer post will likely be on a similar timeframe or when a bigger update/new fair hits. We only had 3 more fairs so that makes 3 more reruns thus why that would be the most likely time unless something else happens. Either way, I’m excited to see what is to come.

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Disney Dreamlight Valley – Interlude and talking about the upcoming update

10 / 3 / 24

I initially had hoped to make a post last month shortly after the End of Summer Event started (and confirmation that the Sludge was a bug…), but a lot of things ended up happening and with a new update on the horizon, I figured I’d just wait until the update video and well, that finally showed up today so I’ll be talking a bit about that plus everything I’ve done since my last post.

The update is supposed to be a smaller one, as mentioned on their road map, but I’m genuinely okay with that. Until there is more biome space, even stuff I’m excited for can’t really be used like how I want to. I’m holding off a bit for decorating Eternity Isle for that very reason, though, now that the plot is over, I can probably work on it a bit more if I feel particularly inspired…

Anyway, the big additions are Timon and Pumbaa who have been teased since the beginning with one of the diary entries in Sunlit Plateau. It’ll be nice to finally get them in and I’m ready to build up their friendship ASAP.

I don’t really know how I feel about the Star Path (not really my aesthetic even if I like the music), but I’m sure I can use some of the items… Maybe. The Loungefly collaboration is interesting, but if you have to actually buy bags to get some of them in-game I may cry. While some of the backpacks are cute, I much prefer bigger backpacks and they’re just too small to be much use for me. Hopefully it’ll just be a code on social media or something…

Happy to see continued updates to Scrooge’s Store. Making it so furniture can show up where you already have the clothing will be really nice. New stock is good too, but I still feel like I’m missing things and the Collection tab is kind of buggy with some stuff which makes it hard to even tell what I’m missing at times. I just wish items you don’t have yet were prioritized first.

Also, will be nice being able to pin what we need for crafting. That ended up being it really for the update so now it’s time to talk about everything since my last DDLV post.

I ended up replacing the Heart Castle with Lady’s House for now. I liked having a little more room and I think it matches the Valley more. The only change I’d make is wanting the white/lavender-ish of the main siding to be a more pearl-ish pink instead. If only we could get a color variations of each new building like the original house has…

Goofy’s Stall had its first Skin added as well. Aesthetically, it’s not really my thing, but it works well in the Glade of Trust. I hope a cute pink version gets added at some point.

There were also so many nice items and we could finally place our custom doors properly too. I couldn’t help making additions to various rooms…


There were nice Exterior options as well.


It was then time for the End of Summer event which I was excited for as being one of the recipe testers on the Discord, having the unfound recipes was killing me. There were bushes for the Pink Marshmallows and the Blue Marshmallows spawned randomly.

It wasn’t hard to figure out the recipes at all (I mean, they flat out give you the recipe books…), so it just became a matter of waiting to have enough Marshmallows for crafting (A big thank you to friends who let me borrow their marshmallow supplies to make stuff faster!). Most of the items I ended up just putting around Buzz’s RV in the “campsite” area. The Bonfire could be used as one of the new group photo things as well which is neat.


Besides that, I’ve just been checking the shops each day as I continue to do my best to finish my Collection…

Finally, to finish this off, my Dreamsnap Entries since my last DDLV post.



My next post will likely be either when the update comes out or around when the Halloween event starts (unless I just edit that in). At the very least, it was confirmed there would be at least one new item for the Halloween event this year so here’s hoping I still have enough stuff stocked up to get whatever new things there may be…

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Disney Dreamlight Valley – Dapper Delights Update (and the end of A Rift in Time Expansion)

8 / 27 / 24

I had hoped to get this post out a lot earlier, but between being completely exhausted after playing through everything for so long while dealing with various bugs and testing (which some was all for naught as the last few recipes require event items which aren’t out yet -_-) and a lot of things happening personally, I just didn’t have a chance to sit down and talk about it really.

Unsurprisingly, there was a lot to unpack in this update between Tiana’s arrival and the final part of the Expansion which ended with a teaser for, what I’m assuming anyway, another expansion that seems like it will feature Maleficent and Hades. Like with the first expansion, I still have really mixed feelings about it all. It’s not that I have an issue paying for additional story content, but I don’t think locking popular characters behind a paid DLC for a game that is for these characters feels right. At least they haven’t been advertised/teased ahead of time like with Rapunzel and EVE :/ But I know a lot of people have been anticipating both of these villains. I’m curious who else could be a part of it though. Hopefully Hercules and Sleeping Beauty characters won’t be completely locked to the expansion, but maybe we’ll be seeing some characters from each of them soon then. I adore Megara and Aurora, so I’d love to see them show up… once we have more room, anyway.

Regardless, before I started popping into all the new stuff, my first stop was actually the mailbox. Besides getting mail from Remy teasing how to start getting Tiana unlocked, we also received a letter from the Forgotten further teasing the whole Skull Rock/Cave situation that we’re still waiting to continue.

After, I checked out the Premium Shop and new Star Path. While I’m not necessarily much for green furniture, I genuinely liked a lot of the items in the Star Path and as usual, picked up the Companion first. I also couldn’t resist picking up a certain other friend in the Premium Shop…

…But it is another where I really feel it should not be a Premium Shop item due to Sultan (even if they refer to him as “The Footstool”) being an existing character. I wonder if we’ll get the non-transformed version of Sultan some point too. Maybe when we can transform Beast back I guess. Still, it’s disappointing to see this happen yet again between Sultan, Heihei, and Figaro at this point. At least with Zero, it’s just a Fox wearing a costume, but it hasn’t been the case with anything else. I really feel like any in-universe pet should be some kind of quest reward.

I also ended up picking up the Little Mermaid Pack. While I don’t know if I’ll switch Ariel’s outfit as I actually really love the Winter outfit they made her, I was quickly enamored with two items specifically…

…Unfortunately, the Fountain doesn’t actually flow and the Bathtub was too big for me to fit into my first-floor bathroom, so I ended up throwing together something on the 6th floor, but I don’t know if I’ll actually keep it like that. I just genuinely don’t have any ideas on what to do with it exactly just yet.

With my Premium Store and Star Path browsing/shopping done, I finally headed off to work on Tiana’s questline finding the book in the Glade of Trust like Remy had mentioned.

The quest involved talking to the Villagers involved in the memory found through the Cookbook for the ingredients to remake it. I had tried a few different times to guess, but the recipe required a one-time ingredient from Merlin so uh, no way to make it early after all. Once that was done, Tiana was freed and showed up successfully. We were also able to place her house which is very cute.

Having taken the time to grind up her friendship, I was also ready to get her restaurant going. I ended up shuffling a few things around and moving the Cottage over to the Forest of Valor to get everything to fit in properly.

That said, her restaurant is really pretty.

Some of my all-time favorite items from the Star Path, besides the Companion, are the Fireflies and Gazebo. I also adore the new Waterlilies as well. I’ll definitely be placing all of these in more places.


I had fun getting the Stall all set up, though, I don’t know how much I’ll use it. It could be helpful with finding out recipes though if we can learn them by buying the meals from her stall.

I ended up replacing Mulan’s training area with the garden I needed to set up, but I still have no clue if this will be sticking around or not.

The final quests for Tiana ended up being a Cooking Class/Contest where I ended up picking Kristoff to win and having a Parade which was, uh, a bit glitchy due to how full my Valley is but we made it.

I really love the Pearls and Frog you get from the final gifts.


With Tiana’s friendship quests finished and everything all set up, it was finally time to go to Eternity Isle and finish the plot there. After talking to Merlin, it was time to head to the very suspicious trap door I noticed from the start. Alas, it was blocked by a mysterious portal.

From there, we had to do side quests for Rapunzel, Gaston, EVE, and Mickey to help close the various smaller portals to get rid of the big one blocking the way.

With that done, we were finally able to go confront Jafar. I honestly really liked the puzzles in the palace.

Alas, Jafar had another plan up his sleeve and so we were sent to a black and white world. I get that they probably couldn’t make a “cartoony” version of our character, but I feel like it would have added to it.


We then headed back, trapped Jafar in a lamp, and saved the Shard of Imagination once again and also used some of it to help restore Mickey back to normal.

Of course, after finding some mysterious 2D items around, it seemed the time to free [and slowly befriend] Jafar came sooner than expected.


Jafar’s friendship questline was essentially working with him to solve issues, giving him some community service, and even giving him a trial at the end followed by some decorations as a reward for his good behavior. It was… certainly an interesting questline.


Since finishing the quests, I’ve mainly been checking Scrooge’s shop each day for new items. There’s already been quite a few nice new things.

Now it’s just a matter of waiting for the event that will let me make the new marshmallow recipes…

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Disney Dreamlight Valley – Interlude before the Dapper Delights Update

8 / 19 / 24

While the developer update was shared last week, the patch notes only dropped today. I had been waiting for the latter to fully talk about my thoughts and share what I’ve been up to since my last post, but there is definitely a lot to look forward to and I have no idea what I’m going to focus on first. Earlier this month, we also received a roadmap as well so I will be touching upon that too.

So, while the Developer Update and Patch Notes are essentially a combined thing, let’s start off briefly with the Content Roadmap.

As we already know, the part of the update featuring Tiana’s addition, and the end of the Expansion will be on Wednesday. I’ll be getting to it more when we get to talking about the patch notes.

I know a lot of people seem a bit disappointed that October is just Timon & Pumbaa, but ignoring that we have had smaller updates before along with the fact that the two had been teased ages ago in a diary entry memory, they outright addressed this in the Valley Vignette talking about the roadmap:

Our October update will be smaller in scope and shorter, with a focus on fixes and quality of life improvements to make your game experience smoother and more enjoyable as we ramp up to a bigger update later in the year. But that doesn’t mean the update won’t have some exciting surprises and new content as well!

And honestly, I think that’s for the best. It’s hard to be excited for new stuff when I’m running out of space to even continue putting stuff in the first place. There’s definitely a lot more quality of life stuff I want to see in every part of the game. And thus, it should be unsurprising that this is probably what I’m most excited about:

We’ve also heard that your Valleys are getting a little, uh, crowded! We’re working on new, free features that will help to give you much more space and freedom to decorate.

I’m also very happy about the search bar.

As for the Road Map itself, I’m super interested in the “secrets” though, I hope the preview doesn’t mean it’s just a Nightmare Before Christmas thing…

With that said, now let’s go to the Patch Notes and previews we saw from the Developer video.

Tiana comes with a whole new restaurant which um, I’d like to be excited for, but with the space concerns I mentioned above, it’s hard for me to. I’m thinking of putting it in the Glade of Trust maybe for the whole Bayou vibe, but I genuinely don’t know. I’ll have to play around with it once it’s out on Wednesday.

I honestly don’t even know if I’m going to start with Tiana’s stuff or head over to Eternity Isle. I guess I’ll play it by ear.

Going back to the patch notes, obviously we have another Star Path and more Premium stuff. Excited to see more stuff for Scrooge’s Shop, but with how buggy the Collection menu is, I don’t even know what I may still be missing in the first place.

The new group photo furniture type seems nice, though, part of me liked having it just for special occasions. I just kind of wish we got a decorative version after more often.

As mentioned earlier, I am very excited about the search bar, but also the Favorites and Outfit Presets will just be so helpful. I tend to use a lot of certain items so being able to favorite them would be great, but I’m also excited to be able to have my usual outfit saved so I don’t need to keep going to my second floor and grabbing it from a mannequin.

The new item tag will also be super helpful rather than constantly having to scroll down to the bottom. I’m really happy about the new hold options for fishing and timebending. There’s honestly just a lot of really nice QoL features I’m excited to check out, but space will still be an issue for now.


With all that out of the way, let’s get to what I’ve been up to recently!

We were finally able to buy more of furniture fromt he Star Path so I was pretty excited about it.



I then had another very tempting Premium Shop update, and well…



I love the Castle a lot, but the mailbox can’t be interacted with. I hope that will be fixed soon.

I also couldn’t resist the new Critter… Pets will always be my weakness.

I also really love the little boats.

And, of course, to finish the entry off… the Dream Snap Entries since my last post:



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Fashion Dreamer – July’s Update and Fantasy Fair Rerun

7 / 11 / 248 / 19 / 24

You may have already seen my playthrough over on Youtube— it certainly went slower than usual due to me being sick and for that same reason, this post is also pretty late. I apologize for that.

I hadn’t really played at all since my last post. While part of me genuinely does want to see if I can max out every NPC (I at least have unlocked everything for each), things have just been too busy between some personal stuff that makes things a lot harder right now, my own health, and just so much going on in the gaming world. While I do hope maybe I can poke in again in-between updates, I can’t guarantee that right now, but I’ll at least have something for every update in the meantime.

This update finally brought a certain item set people have been waiting on since parts of it were first found months ago. While it’s not really my type of style, I had fun designing some parts of the outfit.

The new Gachapon theme were hats. I didn’t have much luck with the ACT Cocoon hat, but I did finally get this shirt so that was neat. I wish the dress wasn’t locked to the lineart color though.

As for the hats I did get, I got the ones in the FUN Cocoon and the LOVE Cocoon. FUN’s is essentially the final part of the set I mentioned earlier so I’m kind of surprised they locked it behind a Gachapon. Thankfully, it was rather kind and didn’t take me too long to get.

I ended up updating my showroom with a couple of the new items and moving the Tiara to the shelf in the back. I would’ve preferred to put the Hat on one of the shelves, but it wasn’t a hat compatible with those options unfortunately.

The only other thing I ended up doing was the Fantasy Fair again. I’m not really interested in more patterns (though, it’s appreciated), but you can’t actually earn enough keys to unlock everything, and they keep adding more items that require A LOT of keys so that’s the main reason I keep going for now as I really do want to unlock all the patterns.

What I didn’t expect though was so many Lookits sent to me. Here’s just a few of some of the ones I was sent. Thank you to everyone who sent some!


There was also a new photo item added– a Magic Wand which is very cute.

Anyway, I just am continuing to hope they add more ponytails each time they add new hairstyles… No luck yet, but fingers crossed…

Edit: I did play the Dramatic Fair as well in August, but due to not having much to talk about, I’m going to combine it with a future post.

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Disney Dreamlight Valley – The Lucky Dragon Update!

6 / 28 / 24

The update released on Wednesday and while I played through everything immediately, I was feeling a bit too tired to write my post up just yet so we’re getting to this post a bit late!

The Premium Shop update was pretty tempting with a few things that stood out to me. Still mixed feelings though about some of these being locked to the Premium Shop in the first place though. I’m also in love with the new Castle that was previewed in the update video.


I wish the Pink Pet House was similar in size to the others though as I’d have loved to swap some out, but it being bigger will make it hard to do that. Not that I can buy more right now anyway due to the glitch with Scrooge’s store at the moment. It’s also why I haven’t done too much decorating as so much is limited until that bug is fixed which stinks as I love a lot of the items.

That said, as much as I adore a lot of the Star Path items, I still had the Star Path as a concept and for whatever reason, it seems they are determined to make it longer and more grindy every time. No matter how much I like the items, it’s not going to be long before it burns me out completely.

As always, my first Star Path purchase was the new pet, but some of the other things I adored were the Arch, Lanterns, and Backpack.


I also ended up using the wallpaper as an accent wall on one of my second-floor rooms and I think it looks really nice.

In between doing everything else, I also looking worked on getting the Inside Out event done. The event involved you checking Scrooge’s Shop, the Castle, Mickey’s House, Goofy’s House, Merlin’s House, Moana’s Realm, WALL-E’s Realm, and Remy’s Realm for Hockey Trophies, Hockey Gear, and Birthday Cakes respectively to get memory shards tied to three event specific memories. Each memory you complete gets you a pet while completing all the memories also gets you a pet and finding 200 memory pieces of any kind (event or regular, even ones you have already) gets you a statue of Lance Slashblade. Annoyingly, just like regular memories, you could get repeats and the other items will still spawn even if you finished their memories.

While I’m not really an Inside Out fan, I can never resist new Critters.


Regardless, the big part of this update was the addition of Mulan’s Realm! It was time for us to become a Recruit to get them back to the Valley.


It feels like every Realm is getting better with more cutscenes and things, but also desperately makes me want them to have maps for “interiors”– Realms, Houses, the Mine, etc. They’re just getting bigger, so it feels hard to keep track of where I’ve checked sometimes.

Regardless, with everything set in the Mulan Realm and after placing their new home, Mulan and Mushu were ready to head to the Valley.

I also really loved some of the items you got through the Realm.

With Mulan and Mushu now in the Valley, it was time to work on friendship quests! I decided to start with Mulan first since she came in the Valley first, but it was honestly a good call as it ended up being how we got new ingredients– three different kinds of tea leaves.

And I absolutely adore the Tea Set we received from her as well as the teas in general.

I genuinely enjoyed both Mulan’s and Mushu’s friendship quests, even if they got a bit grindy at times.

Not to mention the new Realm also brought pink trees!! I’ve only done a small bit of decorating for now due to the aforementioned glitch, wanting to wait until the Eternity Isle Storyline is done, and really hoping we’ll get a Valley Expansion at some point.


I did add a few other new things to various rooms, even if I couldn’t do as much as I’d like to.


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Disney Dreamlight Valley – Interlude and Discussing the upcoming update!

6 / 24 / 24

So, as you may already be aware, the next update that finally brings us Mulan’s Realm will be releasing June 26th– it seems Late Spring became Early Summer. Regardless, they put out the patch notes today so before I get into what I’ve been doing since my last update, I wanted to talk about things that stood out to me from the update itself. In addition to these, I’ll likely also be referencing some of the various teaser videos they shared last week as well (though, I have to say I hate the shorts format so much).

Obviously, the big part content-wise is Mulan’s realm coming. I genuinely really love the realms, so I’m excited for it, but I’m already in a “I have no clue where I will be placing the house for Mulan and Mushu” panic.

The upcoming Star Path also looks great. I can tell there will be a lot of items I’ll want.

We’ll also be getting a new event immediately when the update goes out which I’m not sure entirely how to feel just yet. In all honesty, I’m not really an Inside Out fan– I can’t really explain what bothers me about the movies, but it’s just not my cup of tea I suppose. Regardless, I’m all for more Critters and I hope the event won’t be too bad. They mentioned in one of the videos you earned things by getting parts of a memory each day which I’m a little worried about as trying to find single specific items in the valley has continuously been an issue as more and more things get added.

More codes will also be added to get more Pride-themed items which is pretty nice, but I have to wonder why they didn’t just release them at the start of the month. I feel like it’s unlikely it required something from the new update and even if it did, it could have been a nice teaser for what’s to come.

Also, a new Signature/Dream Bundle which seems to be more like the one that came out for Belle than the ones for WALL-E and Ursula. I do think this is better as I don’t think locking quests is good, but I also don’t think locking behind certain types of skins are good either. I don’t know what Stitch’s will be yet, but if it’s something he prominently showed up in the movie or something, I feel like it’s just kind of a slap in the face to big fans. Ursula’s is still the worst, but at least WALL-E’s outfit was all new so it was just the quest content behind blocked behind a paywall being the main issue.

We also get new daily quests which… Honestly, I already know I hate it. I don’t like dailies in any sense. I do not like being locked to only being able to do a certain number of things a day. I do not like doing the same thing repeatedly. I do not enjoy the grind and rather than getting me to log into a game more, it’s something that ends up burning me out and not wanting to play anymore. Since they mention exchanging for special rewards, I’m guessing it may have a special currency similar to Daisy’s thing or maybe like some tier list thing… I guess we’ll have to see.

Also, more stuff in Scrooge’s shop which the shop works a lot better now, thankfully, but I’m still finding so much trouble placing things now to begin with…

Despite my mixed feelings on new features, all the QoL stuff seems great. Being able to quickly duplicate and item and being able to easily replace all of a path and fence are super nice. I’ve had so much trouble replacing paths, and this is going to make things a lot easier, especially in areas where I wasn’t sure if I wanted to switch or not– I can easily test now.

Very happy about time rifts being made smaller as well when you don’t have the Hourglass equipped. They’ve been so annoying and I’m genuinely tired of seeing them.

That pretty much sums up my thoughts on new stuff so now let’s get to everything I’ve been doing since my last post!

For the most part though, I’ve just been doing adjustments. Things like adding the Expansion flowers to my little garden as them being mostly 1 tile meant they could fit and positioning stuff differently so it would look less static.

I also placed more of the new items around.

Still kind of… disappointed with the Wonderland fountain. I think it’d be cuter if it was smaller.

Plus added some of the new stuff to the little Museum Room. If you’re wondering why there is a Potato Bag, it’s supposed to be the Yellow Egg bag but it looks like a Potato bag when placed for some reason?? Likely just a graphic-based bug.

As per usual, I also did my best with the Dreamsnaps, though, I did actually forget to enter one week… It’s just been so crazy lately. I feel pretty bad about it.


I did get a few of the new Premium Shop items. I still can’t really do much permanent placement with the rides, but I like that we can ride them now.


My favorite new Premium Shop item though is the Remy Fountain! But unfortunately, it only actually flows if you interact with it which is really disappointing…

Anyway, that sums up what I’ve been doing since. I’m going to finish organizing and making sure I’m all prepared and ready for the update on Wednesday!

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