This Review is Reposted here for Archiving purposes. Click here for where I originally wrote it.
Pokemon Mystery Dungeon is one of my personal favorite spin-off games for Pokemon and thus, I never miss a chance to pick one up. Pokemon Mystery Dungeon: Gates to Infinity happens to be the 3rd (4th if you count the Japan-only WiiWare games–please be aware this review will only be focusing on the handheld games) game in the series and also the first to be on the 3DS.
As usual, the game starts off with a human becoming a Pokemon. But while some stuff remains the same, the game brings a lot of changes and unfortunately, not all of them were for the best.
StreetPass is one of the biggest features of the 3DS, although, not the most heavily advertised (That goes to the actual 3D feature, unsurprisingly). It is the successor to Tag Mode and, honestly, does a much better job of what Tag Mode’s purpose was. The issue with Tag Mode is the fact that it could only trigger if you had that mode up in the specific game which caused finding people to be much more of a shot in the dark due to the fact that even if the person was playing that game if they didn’t specifically have Tag Mode on, it wouldn’t matter. 
