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Let’s talk about Endless Ocean: Luminous

5 / 23 / 245 / 23 / 24

I’ve been asked multiple times on my thoughts with this game and in some ways, especially seeing responses to it, it feels like Endless Ocean’s version of the situation with Fashion Dreamer vs Style Savvy– the main difference is Fashion Dreamer is its own IP, just sharing the developer, while Endless Ocean: Luminous is the third game in the series.

Personally, there are some things I do like more such as the fact that I don’t have to worry about running out of oxygen or being attacked, but like how Fashion Dreamer focuses a lot on one specific focus, Endless Ocean is very much focused on the diving aspect, especially the group diving, at the cost of some customization, a more expanded story, and any kind of out of Ocean aspect.

Regardless, like with Fashion Dreamer, I still feel there is a place for this game, and I think it will absolutely have its fans, but I can also understand why it may feel like a bit of a let-down to fans of the previous two games.

As mentioned above, the game has very much homed in on the Diving aspect. The only customization is on your Diving Suit (which you can color each part differently and add multiple stickers to each part) with your actual look never being shown. You can never look up out of the ocean– it just blocks you from going further. There is no island to explore, no series of side quests, there is just the main story which feels more like a side story on its own to the actual diving part.

I love Salvaging and Riddles so the Mystery Board grabbed my attention, but while you learn the history of these people and other neat things, it’s never actually important to the story. It’s just clearing them out like a series of achievements to find where you need to go for the real treasure to save the World Coral. That’s it.

The story is so incredibly short (in terms of time, the grinding to actually unlock it all takes forever but feels completely disjointed from the story itself), the tutorial is oddly spread out (You learn about the camera much later and I didn’t even realize it actually was necessary to take pictures of fish so where I thought I was almost done, I now need to re-find everything), most “chapters” are done within maybe five minutes tops. It barely feels worth it to call a story. The Shared and Solo Dives do not feel properly integrated into the story at all. It just feels like something to grind to unlock the next chapter that will be over in probably 10% of the time you even put to unlock it.

You also have very little freedom in the story with each Story area locked into a very small space that you can’t explore beyond. Rather than big expansive areas of the Sea, every single Dive is in The Veiled Sea which is essentially all randomly generated. Each map is randomly put together from different Acres that can be facing North, East, South, or West. It gets to a point where you will start recognizing areas and know exactly what Fish and what Riddle discs and things you may find with only Salvage being truly random in placement (though, what kind you find varies by biome). And using that RNG factor, you can end up with multiple different Biomes in the same map– Abyss, Arctic, Fresh Water, Ocean Water, Coral, etc.

For the most part, I don’t mind how the Veiled Sea works. I think it’s a pretty neat thing. My issue is that it’s the only thing. I miss the big expanses as we swan through castles and old ruins and shell palaces. That isn’t to say there isn’t anything like that here, but due to the random nature and way it’s done, everything is much smaller and there’s only so many times you can be impressed by one of the 3-4 same pirate ships.

As it is, the game really does put a lot on Shared Dives, the group dive system with up to 30 people (I have yet to see a completely fully dive though personally… It seems unless you really do find nearly 30 people to enter an ID, I don’t think you can get close randomly– it feels like very few people can actually end up joining a Shared Dive completely random which feels odd). Many things are built around that system and sharing things with others and to be honest, if you can get a group of people you can play with and talk to, I genuinely think this is the most fun mode to do.

Even as a relatively solo player, it’s just so much easier to navigate, get through, and rank up when playing with others. That doesn’t mean there isn’t any point playing solo, but generally, you’re going to be having a much slower experience. Plus, you do need to play with others to get additional Tags (there are 210 currently in the game).

Because so much emphasis is put on Shared Dives though, it kind of blows my mind on certain decisions made in regard to it that just make it not as enjoyable as it could be such as:

  • Nintendo Online is needed. If you’re going to put such an emphasis on Shared Dives and being able to dive with people, putting said mode behind an additional paywall is ridiculous. Events are also online only. There is a reason Fashion Dreamer does not require Nintendo Online.
  • Shared Dives have a time limit of roughly one hour. For a game that encourages you to relax and look at all the fish, the time limit requires you to rush because you CAN be cut off in the middle of doing things. Having played other games that have RNG maps, there is no good reason to kick people out after an hour? Here are some better options to encourage people to leave a map after a while:
    • Have it so UMLs can no longer spawn after an hour or maybe a slightly longer time.
    • New players can no longer spawn in after an hour or certain amount of time.
    • Some combination of the above

    But the fact that I can’t always check out all the Salvage or see all the fish or quickly get back to riddles in time sucks. It sucks to just be cut off by a stupid timer. I hate that I can’t listen to the fish information during a Dive because I have to be constantly running around. I can’t explore as much as I want because that timer is always looming. Seriously, why can’t you let me finish and choose to leave? Maybe I just want to swim around and hang out with my friends and take goofy pictures. Or maybe we’re having a fun Tag Sharing party as we put various tags on a huge school of fish.

    I truly feel there is no good excuse to have such a forced timer and it adds a very frustrating part to something that is supposed to be relaxing.

  • While this isn’t exclusive to Shared Dives, the time limit mentioned above makes this so much more frustrating than when in Solo Dives so I wanted to highlight it here: You WILL be cut off by Sera every single time a glitchy fish is found, a UML is spawning, a UML is leaving, and also when the timer ends. About to take a picture? Too bad. Literally just saving a picture? Also, too bad. About to finish salving something? Nope. Just scanned a fish you needed? Oh well. It drives me absolutely insane that it can’t wait until you close out your current action. And is just another frustration of the stupid one hour timer.
  • You can only place up to 10 Tags out at a time. On one hand, I would guess this is to prevent people covering the map with tags, especially due to the tag raffle system (which has its own flaws), but Salvage tags do go away when you find them and having options for people to filter tags (IE: Don’t show tags from a specific person or only show Salvage tags, no fish tags, etc.) would be a better option? At least with me, not only do I genuinely really want to help people, but I do like to tag a lot of things to help me keep track of where I’m going as well. Things like tagging rare-colored fish, small/large sizes, different salvage types, the UML (which at least the orange circle sticks around now after someone scans it, but it can still be hard to find where it is in said circle sometimes), Disk Riddles, and even entrances/exits to places… There are so many things you can help with and limiting to 10 gets filled up fast.
    • A similar issue is trying to figure out what tags to use. The raffle system encourages you to use lots of different tags to have more on the map for more chances to win, but at the expense of making it clear what may even be marked. I usually like to use specific kinds for what I’m marking: A Castle for a UML (though, sometimes I may use something more specific like a Swordfish, Coral, or Bird), Sparkles for Salvaging, Pearl for Rare Salvaging, Rainbow fish for a Rare Color, etc. But obviously, people have different ways they mark things, and the game seems to want you to just constantly switch things up. And once again, when there is a constant timer, you really would rather know what you’re diving too because every moment is precious.

Despite my complaints, I generally still do have fun, but as I get closer to finishing up certain tasks, these frustrations get all the more annoying. I’m really hoping they may adjust things in the future because it just feels like a huge oversight.

Like I said earlier, I don’t think the game is bad, but it took out a lot of old features to throw them all into an RNG basket and that isn’t going to appeal to everyone who enjoyed these games.

I’m really hoping maybe they’ll expand on it, and we’ll see some of those old features make a return in some way, but as it is now, it still feels like it’s missing something.

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Fashion Dreamer – Fair #6: Retro Pop Fair!

5 / 16 / 24

This has been one of the closest announcements left with just barely 24 hours’ notice. Despite hoping to work on getting more gachapon tickets, I really haven’t had time to work on that so I’m going in having not really played much at all since last time. The only thing I really ended up doing was making an outfit for one of Japan’s exclusive contests for fun.

Regardless, the patch notes have me pretty excited for a few things:

  • Item Box is expanding from 6,000 Items to 9,000 Items – As someone who has already hit the limit again, getting such a big increase is great. I’m excited to finally be able to go through the Lookits I’ve been sent again as well. (Apparently the amount of Muses you can follow are also being increased from 200 to 500. I don’t think I was even close to the maximum, but it’s nice to see considering the amount of Fair tasks that require you to follow other players)
  • You will earn more Gacha Tickets and Gold Coins when making Lookits (An increase from 1-10 to 5-50). That will definitely help with the grind, though, I will admit I rarely use my Gold Coins…
  • Gachapon rates are being adjusted again to make it easier to get higher rarity items.
  • Every time you access Vending Machines now, the items will change rather than it being time-based. I have mixed feelings on this one, but I suppose it’s for the best overall since if you regret not getting more of something, you can easily just keep rotating through again. I just hope the rotation won’t be too bad/possibly be in a set way so I’m not checking for an hour to get one item to show up and it’s MIA for some reason.
  • The biggest thing, however, is that from July onward they will be bringing back older fairs (With June being the last new fair for a while). Honestly, I’m thrilled for people who missed out and those who didn’t, well, more chances to make more colors of items you really liked then. Despite fairs being rerun, they will still include new items monthly as well. They also tease having plans for their 1st Anniversary in November. Whatever that one teaser from months ago now was is still coming soon, but no ETA on when we’ll finally see it. Maybe the Anniversary? I guess we’ll have to see.

Moving onto the Fair itself, it looks like a combination of like some 60’s/70’s Aesthetic with hip hop? While it’s not my style, I like that they are adding more variety. I think my favorite things were two of the tops at the very end– a cute strawberry one that I really hope isn’t only available for B avatars and a Red Vintage top with the phone item. I think that may not actually be new. I can’t keep track of things anymore.

But while this Fair may have not quite grabbed me either, I am pretty excited by items shown as a preview for June’s fair, the final new fair we’ll be getting for a while:

It looks like a really nice Medieval Fantasy theme, and I can’t wait to see what else could be part of it.

Anyway, it starts this evening so the next part of this post will be written after I finish the event…


Well, the update is here (May 15th), but the Fair ended up not starting quite yet. It seems 1.5 requires an extended maintenance and so the update was still two hours off. Regardless, I spent some time trying to grind up some Gachapon tickets in solo mode for now as some of the adjustments were all set to go.

While the ticket situation is definitely better and I can tell rates are better, I still can’t get that pink jacket I want :| Let alone anything from some of the other places. At the very least, I’ll definitely be able to make more attempts as you certainly earn a lot more per rotation.

In the end, besides the maintenance already being longer than usual, the extension ended up being 5-6 hours later than the original time listed. I wasn’t able to stay up that much longer (after already being sick and trying to stay up for hours), so I only finally started the Retro Pop Fair late this morning (May 16th).

For the most part though, it actually went super smoothly. A lot of quicker tasks this time which was nice with only requires to make more outfits for Muses for the extra pattern options. I still kind of wish they were all just one requirement per task though.

As mentioned, there really wasn’t much that stood out to me, but I did make my own versions of the Coat and two versions of the skirt. I’m not sure if I prefer the lighter or darker skirt.

I didn’t expect the 90s Shoujo Anime Eyes though. I think I still like my usual eyes more, but they’re very cute.

I also had fun seeing all the Muses around. The second I made the outfit for and the last is a Character Muse, but I really liked her outfit. And well, I feel like most people know who Miku is at this point.

But the big thing is I FINALLY had some Gachapon luck and got some of the items I’ve been wanting (plus some other nice things).


I did add the Glasses onto one of my mannequins in my Showroom though as neither of them are wearing Face items:

Going back to the Fair rewards, none of the Showroom stuff really stood out to me, but honestly, unless something amazing comes out I just don’t see myself adjusting my Showroom unless we get a bigger one.

I do like some of the new Vertical Photo Egg backdrops though, even if I like… never actually take photos there.



The poses were also pretty cute:




Finally, now that I can get my Lookit Mail again, some of the favorite Outfits I received. Thank you!:



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Disney Dreamlight Valley – Dreamlight Parks Fest! (And some stuff before)

5 / 15 / 24

So, the Button-related event has officially begun and I’m pretty excited for it due to a combination of cute Popcorn Buckets but also the completionist of me was tired of new things I needed in the crafting menu.

Regardless, while waiting, I still got a few other things done such as finally finding the new Fragments. Learning that whatever is available in someone’s Valley is available to anyone who visits said Valley helped a lot as it meant I could work together with people.


Plus, with the Truck, I finally remembered to take a picture with the cute Doggy in the Fire House. I don’t know if I’ll keep it there (more and more I just wish there a Toontown Biome/area), but oh well.

I finally made myself some proper matching Minnie Ears for my usual dress, though, I don’t know if I’ll be wearing them anytime soon.

Meanwhile, the Premium Shop updated as usual, and I had to get Belle’s house. There was also a new ride, so I picked that up too.

Once again, I really wish I had better places to put things. Belle’s is okay where it is, but I still need to figure out how I really want to set that area up.

The only other thing I did was I was still really just… not satisfied at all with the placement of Daisy’s house. And it hit me that due to the way it’s shaped, it’d be best in a corner, so I moved it next to Scrooge’s while moving the stuff I had there to where I originally had the boutique.

I am a lot happier with this placement, though, I may reorganize the Gazebo area a bit still.

With that said, we’re now officially up to today and start of Dreamlight Parks Fest 2024! The event itself seems to be a successor to the Dreamlight Park Community Challenge we had back in April of last year. Besides the in-game stuff, there are once again Community Challenges: 500 Photos with the Partner statue shared on Social Media, 350K Recycles Placed, 400K Stands Placed, 450K Cupcakes Cooked, and 600K Attractions Ridden.

We also have a new code to go with the event: PARKSFEST24
Essentially, to help with getting that number of items placed. It does count every single one you place so if you place 10 trash cans, that’s 10 towards the 350K counter.

Anyway, talking to Scrooge essentially kicks off the event.



We had to place some decorations and then bake some Stitch Cupcakes. As for the other cupcakes, those were associated with WALL-E, Moana, Ursula, and Mickey who we had to make Spaceship Earth, Princess Aurora Raspberry, Mermaid, and Minnie Cupcakes respectively. I just really want a cupcake now :(


But honestly, I don’t feel that enthusiastic about the event. While the rewards you get through it are nice and ignoring that I’m just not a fan of the Daily Quest system (I’d much rather have one multi-step Quest than having to check in each day for new things… I’ll probably go until they start repeating), the Valley isn’t decorated at all.

It leaves it all on you which, as I previously mentioned, isn’t great because I haven’t felt like I had a proper place to turn an area into a proper theme park. There are never any decorations in the Plaza. The Castle stays the same. There’s no special look for the shops or people’s houses. All we have is tons of items littering our Valley (the irony when we’re filling it with trash cans for a community goal) and while we do have the Vaccuum’s to help with that, it’s also a Quality-of-Life mechanic only for those with the Expansion which sucks for those with just the standard game.

I don’t know, it’s hard to be excited for an event beyond getting the items when it just doesn’t feel particularly festive. I wish there was some kind of standard Event area where things could spawn and be set up, so it actually felt like there was something worth celebrating and a space that felt properly themed to whatever event is going on.

And then it’s like… What will stay? What won’t? The Egg Bushes disappear after Easter (unfortunately), will the Flowers stick around?

This also just feels like all the more reason to have a proper event area.

Going back to the Event iself, thanks to a bunch of friends who knew how much the faded items in Collections were bothering me and lent me their buttons for this, it was time to make some Popcorn Buckets.


I ended up making a kind of Park Snack Area on Park 6 and I think I want to go through that theme for other stuff too. I feel like the backroom will be a movie theater, but not sure on the other two yet. The Buckets are definitely bigger than I expected… And for some reason, the Popcorn Bucket achievement only counted when placing them outside.

I ended up setting my favorites in the homely museum area along with the Maps in the actual Museum area.

As for the Premium Shop this week, I had to get Megara’s dress as she is one of my favorites. Hope we’ll see her in-game soon. I also ended up getting the Wonderland Pack solely for the Fountain, but it was kind of disappointing to say the least…

I also took a picture with the Partner Statue for the Community Challenge.

Finally, as per usual, my latest Dreamsnap entries…

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Disney Dreamlight Valley – Thrills & Frills Update (And Expansion Act II)

5 / 4 / 24

It’s officially May 1st and thus, the update is here! As I mentioned in my last post, I decided to start off in the Valley as I figured that’ll be quicker in the long run than the Expansion stuff.

In the end though, that worked out because Merlin was busy taking care of things before you could actually start his quest for the new Expansion Act.

After getting my new-found villager mail (with my first two letters being from Ariel and Belle), I noticed Mickey had a quest icon. With the Quest being called “You Have Mail”, I thought it’d be in regard to Villagers now sending mail as they have done quests before to tie in new features, but it was actually the start of Daisy’s Questline.

Essentially, Daisy was off doing her News Reporter best to find out more about what was happening. She’s ready to come home now, but obviously, she needs her house back in order to do so.

Before heading off to place her house in the Plaza, I wanted to briefly look through some of the new Premium Shop and Star Path items. I can’t say enough how excited I was to FINALLY see a Pink version of one of the really pretty ballgown dresses.

While I do love it and it’s absolutely accurate to what it’s supposed to be, it is a bit plain, and I don’t think I’ll fully use it as a dress replacement. I still really hope they’ll add it as a pattern we can make our own designs on.

And, of course, with unlocking the Premium Star Path and a certain bundle in the Premium Shop, I couldn’t resist getting the latest Critters.

Unfortunately, I’m very much at capacity when it comes to Critter Spots in the Valley so I ended up putting Heihei and his house near Moana’s house.

Anyway, with that done, it was time to get Daisy all moved back in.


It was then time to start with the friendship leveling. My favorite thing from Daisy’s friendship gifts is this cute Headband. I’m not sure I’ll use it over my usual crown though.

Anyway, with Daisy all set-up, it was time to get to work on the Boutique which we had to grow back to its normal size.

I quickly set some things up before focusing back on Daisy’s friendship quests.

I also did my first challenge. While I was a bit confused with it initially which is why my result is so lackluster, I feel like I’ve slowly gotten a better idea of it all since.

The first thing with Daisy’s quests was helping her and Donald have a nice date. It was actually pretty cute and he gives us a version of the wardrobe he made for Daisy. I adjusted some things in one of the Cozy rooms to make room for it.

I feel like we don’t see Daisy and Donald have as many romantic moments compared to Minnie and Mickey so this was nice.

I also added a few more things to the room after getting one of the new Premium Shop packs.

Second was helping convince Scrooge to put hers and Minnie’s collaboration brand, Dots & Daisies, in his shop. While I generally like Minnie’s and Daisy’s fashion sense, I did not care for this top at all.

One frustrating thing though is that the update broke my usual dress design. I did my best to adjust it, but it still hasn’t really recovered 100%.

Next was Daisy wanting to host a party which got glitter bombed by Vanellope and Stitch. Playing detective was fun, but it wasn’t much of a mystery.



With all of Daisy’s stuff done, it was time to head over to Eternity Isle to get to work on Act II of A Rift in Time.

Talking to Merlin explained how he had been looking into the Spark of Imagination, but the area has sunken underwater, and we needed to try and use our newfound time powers to restore it after finding various Flickers around the Valley and in Realms.


It was then time to head inside where there were some interesting rooms…


And thus, we had to ask the three Villagers introduced in the expansion: Rapunzel for the music room, Gaston for the pedestal room, and EVE for the Computer room. I would guess this is part of why those characters were chosen, but I still have mixed feelings on it all.

Alas, it wouldn’t actually be that easy as just asking them. Rapunzel isn’t feeling well so you need to make the soup and tea that Mother Gothel used to make her. Gaston wants a fancier version of his Coconut LeFou to stand with him. As for EVE, she needs a way to properly connect to the computer to understand it.

Once that’s done, there’s a slight puzzle-esque element to each (Mostly just the music one– the rest are more task-oriented and I had found all the things for the computer puzzle before even getting to the point I needed to) and then the door leading to below opens.

Down there, we finally meet Oswald.

With his help, we need to get up to the Altar to reach the Spark of Imagination.


But just as we’re getting it, “Merlin” shows up behind us.

Despite realizing he is acting very strangely, instead of holding onto the Spark that we literally just got to and practically had in our hands, we let Jafar take it and make a mess of things, opening a black and white shard in the sky that not only affected Eternity Isle, but also unlocked three Toon Critters: Toon Monkey, Toon Capybara, and Toon Cobra. They show up all day, every day, but their favorite foods seem to be different– that said, using the liked foods will still unlock them for you after ~4 days.


I suppose this is the Rift in Time as mentioned in the Expansion name.

Regardless, before checking out all the damage, I wanted to focus on Oswald’s quests for a bit. First up, we had to literally destroy the communication barrier, letting him exit his usual Silent Movie demeanor.

And then it was off to set up his house. Unlike how houses are usually set up, we actually had to craft a pencil in order to ‘draw’ Oswald’s house and then get some 3D Glasses to fully bring it to life (and we get the keep the giant pencil and 3D Glasses which is neat). While I initially thought of placing his Theater-house in the Valley, I actually kind of like it in the shopping area I have in Eternity Isle. It’s replaced the Pizza Planet, but I was never really satisfied with it there anyway.

Oswald’s most extensive quest was needing to track down all these Alarm Clocks, each named after a classic dance.

As I played through this part, I REALLY hoped that we would get one at the end… And we did, but as an item– not a Critter :(

Anyway, I continued through Oswald’s quests…

…And it ended with an interesting Trolley Problem. But at least it all worked out I guess despite some weird dialogue? (Like Rapunzel not knowing what a Trolley was despite being there to welcome the Trolley beforehand??)

With Oswald’s quest done, I also had worked on the end of Act II’s quest, but it ends pretty abruptly and just strongly hints getting Oswald leveled up. It made me think maybe there would be something extra when I maxed him out, but I suppose I’ll just have to wait until Act III.

Regardless, with Eternity Isle’s new story part done and Oswald’s friendship at level 10, it was time to focus on some of the other new stuff like being able to ride rides! Some didn’t work despite the prompt and the Space Bumper Cars don’t properly let you turn the camera, but it’s still a neat feature.


I then worked on the new Dreamsnaps, made the new cupcakes, and finished the respective new Village Dreamlight Task.

Finally, I did make a little more room to another of Heihei’s house in the Meadow with all the new Critters… But that’s really all I can fit there now, unfortunately.

That pretty much sums up everything the last few days. I’ve been doing Daisy’s challenges though to try and unlock more things. I had fun using this board to have a little like… “pin board” of my favorite Decals as I don’t get to use a lot of them.

I’m also thinking of maybe doing some kind of Tool of Magic contest since people can share their designs, but I’m not really sure if people would be interested or what would be a good prize (Stacks of Pumpkin Puffs? Stacks of an item of your choice? Hmm…). I think it could be fun though if people would want to enter.

Anyway, I’ll be continuing to check in each day for new store stuff and the challenges from Daisy, plus Dreamsnaps stuff too. I’m also impatiently waiting until we can finish those other Village Achievements…

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Disney Dreamlight Valley – Talking about the Dev Update Video and Planning

4 / 25 / 244 / 29 / 24

Initially, I had planned to include this with next week’s post, but by popular vote, I’m just posting it now instead. Most of this was written on Wednesday immediately after the Dev Update video went out.

So, while I don’t have too much more to say since my last DDLV entry, I thought in addition to the few things I have to share, I could talk about my thoughts on the update details!

For one, we finally have Daisy coming to the Valley! It’ll be nice to bring her in, though, I have no clue where I’ll fit her house or store. Speaking of the store, I’m not really the type to share my designs, but I guess it could still be fun to fill the building to some extent. If we can put it on Eternity Isle, I’ll probably try to fit the store in the Shopping area, but I can’t really decide where until I see how big it is in-game.

In addition to being able to share our designs, apparently there will be weekly challenges. I kind of hope they’re just like a personal thing where you make it and if you do, you get these new motifs/patterns and stuff over a voting thing like Dreamsnaps because I feel like the results can vary too much (and there is a higher chance of someone just being inappropriate). Unfortunately, we didn’t really get any information on how these challenges will work.

Moving onto the Expansion update, I’m surprised the Hourglass is getting another upgrade. I’m a bit nervous about that if only because finding the different Prisms was super annoying and it feels likely there will be more to find if there is another upgrade tier.

I’m really curious if the Critter colors will be considered their own thing or if it’s just like a color skin and doesn’t change anything. It’s also not really clear if getting these monochrome Critters will be new ones you can find or just a fun effect. Or maybe both. I feel like it’s supposed to be just a fun filter thing, but I just don’t feel 100% sure. I guess I’ll know soon enough though.

In general, I know so many people who are excited for Oswald. It’s honestly nice to see him get another feature in a Disney game. I do feel like of all the Expansion-exclusive characters thus far, he’s the only one who I feel truly fits in some way, but I still don’t really like characters being tied to expansions.

I think I would’ve preferred Expansions being just Biomes with new quests and storylines that will probably include existing characters, but not be the entire reason you get them and that’s what I thought they would be in the first place. Or, if they HAVE to have new characters, it should be ones that aren’t really integral to the main cast or teasers we’ve been given for a long time in which case I still think the only one that fits the bill is Gaston.

Going back to deciding on house positions… I do think I’m pretty much sold on Daisy’s Tool of Magic Boutique being in the ‘Shop’ area in Eternity Isle unless it can’t go there. If it can go in both areas, or just the original valley, I probably want to try and fit it in the plaza. And I think that’s kind of where the problem lies as pretty much everything I want to put in the Plaza and I absolutely do not have room for that.

I can maybe fit one thing as is. Anything else requires moving stuff around. I suppose I could move the Fairy Godmother– while I don’t think I’d be putting her back in the Forgotten Lands, I could put her in Glade of Trust which is where most of the Nature-esque buildings have gone at this point.

I don’t have the slightest clue where I would move the Teacup ride though. Maybe to Isle of Eternity somewhere? Still no clue where though and then the only ride I’d still have in the plaza is the Ferris Wheel, but the Teacup Ride never really looked like it had a proper home there anyway. There’s also the Zen area which I suppose I could remove (or at least rebuild it), but I do really like it and while I will make another version of it in Eternity Isle, I don’t think I want to bulldoze my existing one in the Plaza.

I think, at the moment, I’m pretty Gung-ho on trying to fit Oswald’s House/Theater, Daisy’s House, and Daisy’s Boutique in the open spaces in the Plaza and moving the Fairy Godmother and Teacup ride. I feel like that’s the best option. I’ve moved the Teacup ride in advance, but as for everything else, I’ll wait until the update.

Speaking of rides though, I am really excited for actually being able to ride them. The number of games that give you these big interactive things and don’t let you actually participate in them blows my mind so it’s nice to see a game ACTUALLY rectify that. It also makes me WANT to use the rides more as now it feels more of a use than just ‘item taking up a lot of room’. It really makes me wish we had some kind of ‘Toon Town’ biome which I also think would fit Oswald’s stuff nicely too as I WOULD like to make somewhere feel like a Disney Park, but I don’t really want to bulldoze a whole area to do so and none of the biomes really speak to me for that in the first place.

Anyway, the update is just a week away now, which I figured at this point. As for everything in the meantime… Honestly, it’s been pretty quiet. Mostly, it’s just been more Dreamsnap stuff:

I also managed to hit level 10 so I unlocked the trophy! Besides putting one outside near my house, I also put one in the Museum-y area.


Memory-wise, I finally got the last Cooking memory I needed so now it’s just suffering through Digging where I don’t even know where to start. With mining, I could get into a rotation to get all the mining blocks in a good formation. With cooking, Remy’s kitchen would help with that. With flowers, well, I got those out of the way before you could no longer water any flowers to get them, and just made a group of them… Fishing was also just kind of going around in a specific path.

But digging I just feel I’m at a loss on where to even start to get through it. Any gardening plots I set up I make permanent, so I rarely dig new holes. It just makes it super inconvenient and as far as I can tell, digging in the same place does not do anything either so I need to just… dig up a whole area for no reason :/

I am hoping to do more decorating on Eternity Isle, but I think I want to wait until Summer when the final act is out in case of any big changes before setting down more stuff in the Desert and Jungle areas.

The only other thing I really did was a lot of re-crafting due to items disappearing from the Collection list so it would be all set and ready for the update. Unfortunately, it seems it’s a bug and they just… wipe every time I close the game which sucks. I hope this will be fixed in the upcoming patch.

As an aside, I also took this time to finally update my overview page which has been massively behind so that’s all ready for the update too now.


Edited April 29th, 2024: So, the patch notes just went up so let’s talk about more of the details!

Looking for another way to flex those creative muscles? Drop in to the Boutique each day to help Daisy redecorate a corner of the shop or take on her inspiration prompts to earn exclusive items, including new Touch of Magic clothing and furniture bases.

This does make it sound like it will be personal creative challenges which is nice, but I do kind of wish you could do one after the other instead of daily as I just prefer to do things in bursts.

I’m not sure what to think just yet of the new Star Path, though, the last one ended up surprising me quite a bit, so we’ll see. I think my main concern is just the same issue I have with all the Disney rides: I have no clue where to put them and so I feel like a lot of the items I get will just be stuck in the furniture menu for a while. We have already seen the new Critter though and at the very least, I am excited for that. I also am curious to see Minnie’s and Daisy’s new outfits. I hope we’ll get the trailer tomorrow/before the update on Wednesday (and if so, I’ll likely update this again).

The Villager mail sounds really cute. I hope the messages will stick around permanently as I know some mail has had timers.

The Premium Shop updates all sound great:

o All weekly shop rotations are now comprised of 8 bundles / items.

o Preview clothing on your Avatar before buying.

o Get a better look at any special animations an item may have, thanks to a revolving preview display.

o Toggle between day and night – where applicable – to get a better idea of how an item will look in the Valley before buying.

Though, I still don’t understand why we can’t just have a shop with ALL the items that slowly adds new ones overtime over the current rotating system, especially when the game will not be free to play anytime soon, if ever, now.

Reading over the Expansion stuff and still not really excited to have to go grinding for pieces of things again… The repurposing sounds helpful at least so I’m hoping that will also be able to be used for newer parts. I wonder if the new Scramblecoin figures will be crafted or require a higher rank of Scramblecoin.

Regardless, this one specific part does make it sound like there will be a new variant of each of the three critters to find:

– Make friends with new variants of the animal companions wandering Eternity Isle, albeit with a monochromatic flair.

Going to have to grab the Cabbage, Eggs, and Banana Splits back out of the chest.

Just two days left until we can get started. I think I’m going to work on Daisy’s stuff first and then make my way back over to the Expansion after.

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A possible update for Newsletter Subscribers!

4 / 20 / 24

First of all, a big thank you to everyone who has subscribed! I appreciate it :)

While the Newsletters are sent to update for any new posts I write (which, the next post will likely be for the DDLV update that will probably be hitting soon unless my monitor replacement arrives sooner and I can do some Stream stuff I had planned first), updates to pages are not notified through Newsletters.

I’ve been thinking of possibly sending out a manual newsletter for when big page updates happen. Some examples of what these types of emails could be are:

  • New game guides
  • Substantial Game Blog Overview updates
  • New Codes for My Fluffy Life and/or Disney Dreamlight Valley
  • Guide updates in general (Such as adding new meals or Critters to DDLV stuff)

Among other things.

If you think this would be interesting/you would appreciate getting email updates for these types of things, let me know!

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Disney Dreamlight Valley – An interlude before the Spring Updates appear

4 / 13 / 24

If you are subscribed to my Youtube you’ve likely already seen the various videos to have an idea of what to expect from this post, but if not, the short version is I’ve been working on more decorating to say the least.

Firstly, I started re-adjusting things over in the Forest of Valor along with decorating some of the buildings I set up last time.


Unfortunately, doing each of the Rooms in each place didn’t entirely work out how I hoped. The interiors would maybe not be the right size (in the sense of needing to be bigger in some areas), some items I had hoped to use ended up being exterior only items, and sometimes I just didn’t really have what I had hoped. I did my best regardless though.



I also couldn’t help but feel inspired with the new items and immediately needed to put a Small Fountain in my Character’s bedroom.

Of course, things got complicated when not only was the Star Path somehow filled with multiple things I really adored, the Premium Shop also ended up grabbing my attention. For one, we had these cute birds and adorable backpack.

But the big thing, which you may have even seen briefly is above, THE PINK HEART CASTLE!! I had to make a few adjustments, but it was worth it.


Of course, when you start overhauling an area, you can’t help but want to do more of the area and that is why I finally started decorating a bit on the Isle of Eternity– mostly just Ancient’s Landing for the moment though.

Before we get more into that though, I wanted to talk about the last thing that ended up being in the Premium Shop– Anna’s original outfit from the first Frozen movie.

I always have mixed feelings on these types of things. It’s one thing if an outfit is from a short moment in a movie or made for a silly event and may not even be tied to anything really, but this is Anna’s main outfit for the majority of the film and, at least to me, her best outfit. This is such an intricate part that having it be available through the Premium Shop feels kind of obnoxious.

Going back to decorating, I worked really hard on shuffling things around over in the Meadow:

And then it was time for lots of adjustments all over Ancient’s Landing.






I’m not really 100% happy with everything just yet. I think there’s a lot more I can do with the ‘shop’ area and ‘neighborhood’ and am just kind of lacking any ideas/inspiration on how to best approach it just yet. The Critter Area and my Home Area I’m mostly pretty happy with at least.

And of course, I had to place the new fountain as well. The new house is also quite pretty, though, I haven’t decided just what to do with it yet…

Besides the decorating, the only other thing I’ve really been working on is with Memories. Unfortunately, I’ve been rather demotivated again despite being so close to being done. It’s just not a fun grind and the RNG is rough, especially when you keep getting colors of everything except the one you need.

Finally, here is another Dream Snaps Photo Overview of my entries since my last post:


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Fashion Dreamer – Fair #5: Future Fair! (Plus a bit before)

4 / 11 / 24

So, I am writing the first part of this post the evening before the Future Fair starts. Shortly after a new free collaboration item that will be distributed, they announced that the new Fair will be out tomorrow (Late morning of the 11th in Japan, the evening of the 10th here in the USA).

In all honesty, most of the items do not seem to be my cup of tea at all, but I suppose I never really cared for that Cyberpunk-Futuristic style. Some of the extra new patterns look kind of nice at least. Some will just be new ones you can unlock from Influencer level (so I should just have them automatically), but others are new items being added to the gachapon which I have mixed feelings on.

I really wish you could buy extra gachapon tickets or even items outright as I have so many e-Points and barely any gachapon tickets due to how many I used up before things were adjusted. I wish they could’ve given us some as a consolation due to how bad the rates were originally. There are still 2 items I super want (One from the HOPE Cocoon and one from the FUN Cocoon) with an item from the LOVE Cocoon I’d like to have as well. Not to mention I’d still like to get the Heart Sunglasses from the FUN Cocoon too… And now I’m going to have to combat with even more items being added x-x

They also teased some items coming in a future update, but they don’t really seem to have any kind of cohesive theme.

Anyway, I haven’t really been doing much since– I’ve just been occasionally going around trying to continue to level up NPCs to a possible maximum level as I desperately try to grind up Gachapon tickets and it is very much not going well. If there is anything I’m hoping for with this Fair, it’s a lot of Gachapon ticket rewards and better luck than I’ve previously had…

Finally, here are a few of the lovely Lookits I’ve received:

Until there is another Item Box increase, I’ve decided to not check my Lookit Mail anymore (unless required for a Fair task)– I just can’t deal with the constant stress and frustration of cleaning out things. I’m just too indecisive for that.

With that said, the next part of the post will be written after we finish up the new fair…


The Fair is out! The game has updated! AND IT IS TIME. I’m not sure if it’s just me, but the Fair felt faster than last time. I kind of hope they make all tasks just require 1 in the future instead of 2 or 3, especially as my Item Box is struggling. Regardless, if you would prefer to watch over read, my playthrough is up over on Youtube.

As mentioned, I didn’t really care for most of the stuff from the Future Fair, but I did design one of the Jackets and I did like several of the new Patterns added through the Shop Influencer unlocks.

Thankfully, none of the items that stood out to me from the Trailer are Gachapon items. They added just one new item per machine and none are really my cup of tea, but even with the Gachapon Tickets I received from the Event, I still couldn’t get any of the items I’ve been trying to…

Besides the Clothing Patterns and new Showroom stuff (The wallpaper and flooring are okay and I do show them in my video as are the furniture (which unfortunately I have no room to really show off), but still nothing I really care for), there are also two new Poses which are… also not really my thing:

Plus, new Photo Egg Backdrops. I would say the Pinkish Purple Arcade and the Blue Zodiac are my favorite ones.


I put the Jacket as my Hot Item for now, but honestly, I’m not sure if something would be a better choice. Let me know? Also a thank you to everyone who sent me a Lookit Mail– I’m sorry I can’t look at them right now (as mentioned above, I need an Item Box upgrade again first or it’ll just be a mess…), but I really do appreciate it!

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In which I talk a bit about the 3DS and Wii U

4 / 7 / 24

As most people are aware, Nintendo is disabling the online services for both the 3DS and Wii U tomorrow. Because the eShop being shut down wasn’t enough, I guess. I think most people agree that it stinks to see things slowly lose function/servers, but I think it makes me even sadder when it feels like it’s something still used.

Even recently, I still ended up getting another StreetPass. I don’t think that functionality will be impacted, but it shows people are still carrying it around and playing. I had been asked if I planned to do any send-off or final video of some games or moments from them, but there isn’t really much of a reason for me to.

Everything I’ve wanted to show I’ve already made videos of and I’m not really the type of person to make some kind of clip-show collage of moments, especially one where I know it’d just make me cry anyway. But even if I did want to, my 3DS capture card is unfortunately still broken– I can’t magically solder the two pieces together and I’m not comfortable mailing it in for repairs after making so many memories with it.

I still want to finish the StreetPass games. I want to get my 3DS fixed just for that. Sure, I could do what I did to finish off Ultra Moon, but I really want to have it all properly repaired and working again.

In general, the 3DS is what got me to start really figuring out a use for my main website again and it’s what got me to start sharing my content on Twitch, when non-commentary streams were a lot more commonplace, and Youtube. I have a lot of memories to thank for it and made a lot of good friends and those friendships have continued to the Wii U and Switch.

It even gave me a chance to be part of the Nintendo Creator Program and I got to play Style Savvy: Fashion Forward, Disney Magical World, and Tomodachi Life early along with getting the opportunity to go to E3 twice, even if I was only able to personally attend once. It was still a dream come true in a lot of ways.

But there just doesn’t feel like any true replacement for all the good it brought so seeing yet another part of it being shut down is really disheartening.

I hope I can still get some final things out at some point, even if these features are gone, but I’ll end this here as I’m already feeling especially sad just thinking over all these things, but also what will end up lost from these decisions.

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Fashion Dreamer – Fair #4: Wonderland Fair!

3 / 14 / 243 / 14 / 24

Am I the only one who felt this dropped out of nowhere? Probably. It doesn’t help that I missed the initial announcement just a couple days before only to see the dropping of the Event last night. This week has been incredibly busy for me for a lot of reasons (some personal, some just too many things happening this week) and I felt bad I was coming into it late. I still managed to finish it last night, despite feeling kind of awful, but I just like to be able to get things done more timely.

To add onto things, besides the event (which was now bigger at 16 different sets of quests instead of 14) and additional patterns, this update also added various other additions/changes such as:

  • New Patterns, Make-up, and new color options (I still wish we’d get more hairstyles though… I want more ponytail options so badly)
  • New Photo Stamps and Brand Logo Options. I wish I could do more than three things for the Logo though… And as nice as new Photo Stamps are, we’re still limited to using only 10.
  • 3 new gachapon items per Cocoon (So 12 total) plus adjustments to the Gachapon rates. I’m so happy we finally have adjustments– I actually saw Gold multiple times and got Silver in most pulls, unfortunately, despite only wanting a few items, I did not manage to get any of them :( I’ll have to do a Gachapon Ticket Grind I guess…

From the Gachapon, there is one new item each I want from the HOPE and FUN Cocoons respectively and maybe one from the LOVE Cocoon, but my luck is still just… really awful. Whenever I play next, I think I’m going to mainly be going around and leveling up NPCs to try and get more gachapon tickets and we can see how many attempts it takes to get just one of the items I want (or better yet, one of each Gachapon item finally). That said, I mourn the thousands of tickets I’ve wasted on the previous terrible odds.

Going onto the Event itself, I’ll admit it’s not really my type of theme. I’m not a big Alice in Wonderland person nor do I really care for Jester motifs, so while I like the top of the dress, the rest I’d prefer somewhat different… Maybe I should’ve at least made the balls white, but I think it still looks kind of nice. I do wish the Key on the back was its own item though. Especially with the color it’s linked to :/

As mentioned though, there are now 16 series of quests instead of 14, which I don’t really care for. Having more patterns is nice, but I rather them just be set when they come up the first time (So you’d get 2 at the same time over 1 in one set of quests and another down the line).

The real highlight for the event for me was that there was finally a holdable Teddy Bear!! I’m sad that it’s limited to an event though… I don’t think I’ll use it too much more due to the limited quantity of it, but I love it so much.


Besides the new Teddy Pose, as you may have seen from above, there were also more Photo Backdrops as always:


Still not really my thing, but the Bunny one was my favorite.

Anyway, to finish this off, the usual random Lookit selection from the ones I’ve received! Thank you to everyone who sends them but also my Item Box cries and desperately needs and upgrade again.



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