Crystal Dreams

December 11, 2017

Animal Crossing: Pocket Camp – Snooow~

So, while I’m nearly better, I still have a bit of a cold which has made getting things done not go as well as I’d like it to. Regardless, I’m still trying to at least get some things done and so I’m still slowly continuing my progress in Animal Crossing: Pocket Camp.

For one, the Plum Coat FINALLY shows up for me:

I’ll probably be wearing it until something new comes in that I really like.

I also got the Concert Stage and Treehouse both to level 5 so now I have all current amenities maxed out:

Really wish we could place more amenities/increase our camp site’s size…

Four new villagers were added recently so I quickly got them hosted:

And it’s officially snowing in the game now:

It’s so pretty :D

As it is, the next big update is already on the way with new villagers, the gardening feature, and clothing crafting:

To be honest, I’m not too excited for Gardening yet. Besides the implications of it being a very friend-heavy system (and the friend system is just… such a pain to go through right now–really needs some Quality of Life enhancements), gardening has always been my least favorite part of most games with it. I find it a bit too boring and repetitive. Plus, being allergic to most flowers and things probably adds to it.

I’m wondering what point the garden may be, but maybe they’ll be used for the clothing making or something. Speaking of which…

I really do adore the Fluffy Dress so I hope that really will be available and I can make it pretty quickly…

I’m guessing for the new villagers, we’ll see Mitzi and Marshall at the least since Mitzi was the only cat from the datamine and was on a banner with Marshall. I’m not sure how many others we’ll see (There’s still 7 villagers left from the 11 datamined–we already got the first four), but I’m excited and also a bit sad as I still have… so many villagers to level up.

I definitely want to try and start using my request tickets and stuff more (and playing more in general), but it’s a bit frustrating as I’ve just been… super unlucky with spawns and way too often whatever I need just vanishes and going through the friend’s list to check shops is very… convoluted :( I just wish it all worked a bit smoother.

November 30, 2017

The Pocket Camp Christmas Event has begun!

So, it started right as the new day began and… I… maaaaay have rushed through it ^^; A mixture of knowing December tends to be pretty crazy and also I know I’ll want to build extras of some of these items (Definitely at least one more cake, fireplace, and tree) so I wanted to give myself plenty of time for that. Hopefully I’ll also manage to keep a Candy Cane just to have too.

I really like the items, though, the dimensions of some of them are… really odd so I found myself having a bit of an issue placing them. I still ended up with something nice though:

I also played around a bit with the Holiday clothes–the Santa Hat kills the ponytail so I think the Star Pin looks okay.

I don’t know how long I’ll keep this on though.

On non-event news, the Level 5 Pool did finish!:

The Rock Stage will be level 5 next build while the Treehouse will be level 4. Natural and Cool Essences have not been showing up much for me lately–I have so many Sporty and Cute now though…

And those with Android devices got these adorable shirts and hat:

I don’t know if I’ll ever wear them, but they are pretty cute.

I also managed to pay off the 150K loan and am now slowly working towards the 200K one. Earning bells is never going to be something I’m good at, I swear x__x

And with that, I will end off with this lovely picture:

November 23, 2017

A bit of an update on things and games I’m currently playing~

So, if you frequent Twitter and/or Facebook, you’ll probably know I’ve been pretty sick. While I’m about halfway through my medicine (and hopefully feeling 100% once more), my focus is… very shake-y, at the moment, to say the least. As someone who normally multitasks a loot, it’s so… frustrating to essentially just be stuck staring at one thing and struggling to even accomplish that.

I don’t really like leaving things unfinished and right now, my unfinished pile feels kind of unbearable and there’s not much I can do about it. To make matters worse, because of the previous mentioned problem of not being able to focus, my mind is constantly thinking up ideas (whether drawings, stories, or something else entirely) that I just… do not have the time or talent to put into fruition and it’s pretty disheartening, honestly.

Meanwhile, I’ve been trying to write this entry since earlier this week and wanted to get it up before Pocket Camp came out because I was going to say how likely it’d be to come out the 21st/22nd because the Fortune Event ended then and it was also when the dailies ended for the current round instead of it being the usual 10–of course, I was right with that, but I never actually managed to… get that post done. On the bright side, I did manage to get all the wallpapers in the Fortune event:

As you can see, I apparently got Bitty:

I don’t really think it’s that fitting, but I don’t really like to keep retaking these quizzes. I just wish they’d stop with the “shortened” quizzes–most people would prefer to answer all the questions to get a more accurate result and so it’s frustrating when it’s essentially powered by RNG to an extent because I don’t feel it’s entirely accurate.

As for the progress in the game, it’s mostly been slow… Ignoring server issues since the huge increase of people with the game releasing, as I’ve mentioned before, there’s just not much I can do right now. I did manage to get the level 5 Merry-go-Round completed:

And currently have the level 5 Pool being built so I just have the Treehouse and Concert left to level up. I also have crafted everything I currently have unlocked at least once so the only things I have left are from getting villagers to level 15. I still have 21 villagers to go and I keep debating on if I should use my Request tickets to try and rush these or save them to rush being able to host when new villagers get added instead. Marshal is likely coming in the new batch of villagers due to being one of the options in the Fortune Event and it’s possible some of my own favorites could make their way in that batch too which would be nice as currently my only favorite villager in the game is Peanut.

As for the game itself, the trees and grass also changed shortly before the game opened for everyone and it’s quite nice:

I’m looking forward to us getting snow. I am surprised we didn’t end up having a Harvest Festival ingame, but maybe they felt it was too soon after opening…

My struggles are still heavily with the resource mechanics though–especially with being sick, it makes it hard to keep my stock up since it’s hard to really play much and when I do have those short bursts where I feel up to more, I once again get hit by that item limit wall. Most of the limits and things, I can understand. The timers, the rotations, the crafting things… But the item limit is just such an issue. Especially because you get SO little from selling items, it doesn’t feel worth the effort to get them just to sell them so when your inventory is full, it’s like “Well, now what do I do?”. Prices are what you’d expect for clothing and furniture and to craft, but the prices for selling things from your inventory is just too small to cover that. 10 Bells for “common” stuff is just so disheartening. And it also gives me less of a reason to play when my requests are done honestly and removes a lot of the relaxing part of AC and playing how you like.

While my inventory management continues to be a nightmare, I’m doing pretty well catalog-wise. I currently have all market furniture available, everything from Labelle, and only need one thing from Kicks. I have about 13 things left from the Able Sisters, including one of the dresses (The Plum Coat) that I actually really want :/ But the RNG with it all makes it… frustrating.

In the meantime, when I’ve needed a bit of a break from Pocket Camp due to just running out of things to do or just not having the energy for it, I’ve been having a lot of fun with Tiny Bird Garden which came out on November 15th. If you enjoy Neko Atsume and/or really like birds, you’ll probably enjoy Tiny Bird Garden. It is of the same nature as Neko Atsume (lay out toys and food for birds to come), but a bit more… immersive in a way with NPCs you can talk to and actually getting to talk to and befriend the birds in a way. You can give them treats and hats and it’s just a… very sweet game?

I mean, seriously, look at some of these birds:

I especially relate to Cherry:

And even the NPCs have sweet things to say:

Even the Credits as well:

I’ve managed to see all the birds at least once and give them all their favorite Treats so I just need to figure out all their favorite toys now. They all seem… a lot less picky than the cats in Neko Atsume though which both makes it a bit easier to see them all but also a bit harder if you’re specifically going for one.

Regardless, if you like cute birds and/or just need some kind of casual pick-me up, I really do recommend it–even if just for some positive reminders that you matter.

Right now, Super Mario Odyssey is a bit on hold which makes me… quite sad to be honest. I really love the game, but at the same time I just feel frustrated with it. I think a lot of the Moons are pretty fun, but at the same time it feels like way too much. It just feels packed just to be packed and I just don’t find that very fun. It makes them feel less special. That said, my least favorite ones have to be the high score ones :/ I don’t mind doing the activities a certain amount of times, but there’s… not much fun in spending hours trying over and over to hit a score in the same monotonous activity. And you have to do this in two different ones.

The time trial ones are also fairly frustrating. I’ve long stopped enjoying the races and really just wish the only one was in the Mushroom Kingdom.

I’m sure we’ll get back to the game eventually and I really do want to hit the 999 Moons + get all the costumes, but right now I just feel discouraged and frustrated.

Finally, what I’ve been doing especially these last few months is getting myself a bit lost in visual novels. I love reading, but unfortunately our… living situation isn’t the best to really be situated *to* read books for long periods of time and still be comfortable. Let alone even… keep track of books :(

I started playing My Candy Love aka Amour Sucré in March of last year and it’s been a… rollercoaster of feelings. I talk a lot about the game over on a Tumblr I have dedicated to it and other Beemoov games, but I wanted to bring it up here too for once because there’s a lot I really want to say about it.

I’m incredibly picky with Otome games. I don’t usually have the same tastes in guys as most people so it’s hard for me to find one appealing. Plus, when many games have you dating girls instead and you’re not particularly interested in girls, you’re usually playing more for story reasons then (Which is why I won’t play any… mature rated ones).

I think Otome games can be quite interesting though if they have a good focus on story and characters and that’s generally what I look for, though, I can be picky with art style. And while the art style in MCL can vary (especially with some of the older episodes’ illustrations), something about it still drew me in and I’m not entirely sure what. My one regret is mostly finding about it so late–the game started in 2011 and so I’ve… missed a lot :/ Both onsite event-wise and merchandise-wise.

One thing that’s been especially frustrating to me is there was a short episode available for those who got a code from their booth at Japan Expo in 2013 that was only available for France and there is only video of one of the routes and I can’t find any transcripts of the other routes and this haunts me so much and is killing me slowly because of all kinds of problems. It’s rare, but hey, if you had unlocked the Japan Expo 2013 ring and now no longer can replay the episode, please report it so maybe someone can… finally upload the other routes and dialogue ._.

Moving to the game itself and despite some of my issues above and sadness of missing out, I wish I knew what captured me about the game. I found myself interested in all the characters and definitely found a favorite of the cast. The game takes place in a high school, towards the end of the school year (though, don’t actually try and figure out the timeline–it’s a complete and utter mess).

I think in a way, especially since my school life was absolute trash, it almost feels therapeutic for me. Even though the focus is the 5 main guys, you get two best friends and have a handful of other classmates as well. And even if on episode where you get completely screwed over, people are still there for you and sometimes a lot of it is just what I needed to hear and didn’t realize.

The game currently is at 37 episodes (with 38 coming out any day now honestly– a lot o people are expecting the trailer tomorrow) and you don’t even start dating the guy you want to go for until the end of Episode 28/start of Episode 29 so there’s a long build up (though, you may find the first 10 episodes kind of slow). There’s character arcs as well, some stronger than others, but honestly, I just have fun with it even if I genuinely think they could use a better translator, the censoring is awkward, and some lines are… a bit cringe-y, but it’s just… truly fun.

They have a Black Friday sale going on so I’m debating on buying a bunch of AP and $ and maybe doing a huge story replay to fix some decisions and things I’m not super happy with and also take opportunities to explore the school more so I’ll be less likely to miss dialogue and stuff too.

I would likely stream the big replay too so if someone is interested in the game, but doesn’t want to play, well, that could be an option!

I will say the game is a bit hard to get into–besides some of the older art style in illustrations, the game unfortunately uses an Action Point system. Once you’re caught up, you’ll usually manage to earn enough to play the next episode by the time it comes out, but until then, it’s a very slow grind trying to play each day and can be super demotivating honestly :/

Once thing I do wish Beemoov would do (besides an alternative to the AP system) is just… better jobs with merchandising to their other servers. There’s such a big focus on France as it’s the main server and where the company is located, but it really makes other servers feel left out. The manga, as an example, has only been published in French, Spanish, and German. It’s been years with no update on if we will ever see it outside those languages. The Artbooks have only been in French and English. And most merchandise hasn’t been outside France at all. It’s pretty discouraging (and also makes it all the harder to FIND older merchandise…).

Despite all this, the game’s taking place in France actually helped rejuvenate my love for France’s culture too. France was the first country I ever wanted to go to and the first language I wanted to learn when I was just 2-3 years old. It meant a lot to me and after some issues when I finally got to go to Paris, France, a piece of my heart got… incredibly hurt due to certain things that happened and it’s… really nice to have it mended and just between this and Miraculous Ladybug feel that love for France again (Also my French has gotten a lot better with all the things I’ve been looking up for character reasons so that’s pretty awesome).

Beemoov’s other visual novel is Eldarya which is much more fantasy-styled and more mature in general. It has the same kind of thing with a lot more characters besides just the love interest and the other servers are *nearly* caught up with France’s. It’s fun despite some… problematic decisions in plot, but I’m genuinely really excited to see where the story goes.

While I play MCL more for the characters as the story is mostly just… school with some character arcs, Eldarya’s overall story has me incredibly invested with where it’s going to go.

Of course, I don’t only play Otome game-Visual novels. One of Beemoov’s other visual novels is Henri’s Secret which is just a general romance story–you don’t have a character and you follow Lyla’s PoV for the most part (though, the game takes place mostly from a third person view). Even though the secret was super obvious from the get-go (and you learn it pretty quick in the story too–though Lyla and her friends have yet to…), I find myself still interested in the characters and story and really want to see their reactions when they learn Henri’s secret.

As for a non-Beemoov game, I’m actually super into SakeVisual’s Jisei series. I love mysteries and all the characters are super well-written. The fourth part is currently in production and I genuinely can’t wait. It’s such a good series, the art and voice acting is phenomenal and I haven’t played a game from SakeVisual that I haven’t enjoyed, honestly. I still have to finish Backstage Pass, but… stats and schedule stuff in games is hard for me x__x

But yes, this is what I’ve been up to recently! I’m still doing training in Miitopia, but it’s… very slow so that may be a while. I also do hope to get back to Lady Layton as SOON as I’m feeling better. I miss it, but I’m just… in no condition to do puzzles right now.

Anyway, I hope everyone had a Happy Thanksgiving today (Or a Happy Thursday if you don’t celebrate Thanksgiving)! Please stay safe if you’re going shopping tomorrow.

As for me, I’ll just be… praying I feel better :)

November 9, 2017

Animal Crossing: Pocket Camp Days 11-14 and Discussing Upcoming Features & Other Rambling

So, despite being on vacation, I actually managed to finish several of my big goals recently. For one, I got the last several villagers I needed hosted to have all 40 currently available:

Nothing too special happens with the 40th which makes me feel it’s even more likely they’ll add more in the future:

I also managed to make the final amenity:

I still need to upgrade them all, of course, but that’s a low priority. I’l probably work on fully upgrading the Merry-Go-Round first and then do the others whenever I have enough.

I managed to get Bitty and Sandy high enough for their crafting items so now thanks to them and Fauna, I’ve gotten some of the items I’ve wanted most:

And I finally caught an Emperor Butterfly!

So, now I’ve caught at least one of each rare.

I also finished all current stretch goals. Nothing special happens when you do so I’m sure more will be added eventually there as well.

I haven’t quite decided my next goals though. I think I mainly want to try and gather more stuff up, though, it’s still a bit frustrating with the inventory slot issues. While inventory limits are a thing in normal AC, AC isn’t as resource-heavy as this game and you can drop things on the floor or fill your house or do a lot of things which are not an option in this game whatsoever.

I’m also going to work on unlocking all the crafting recipes for each villager and then slowly work on getting each to level 20. I’d love to get Peanut to level 20 first since she’s the only one of my favorites currently in the game. And I really want to work on fully upgrading my RV even if it doesn’t do much–I need 150K for my current expansion and the next and final two apparently cost 200K and 250K respectively so I need… 600K to pay them all off and I wish I was better at earning bells :(

I just really want to make an RV and Camp I’m proud of. I still haven’t really made up my mind with how I want it to look and I’m struggling a lot with it–the randomness of the items available (and not many that really flow together well in my opinion) just makes it even harder.

That said, I still think the game can definitely use some quality of life improvements and re-evaluate some of the balancing. 20 Leaf Tickets for 1 Essence or to increase your inventory by 5 slots feels like a lot. I can at least understand the 15 for nets and honey since it gives you 10 things so that’s less than 2 per catch. On the otherhand, I still get a bit frustrated when I get things like this:

The “rare” fish don’t seem very rare or even uncommon when I get more of them than any of the “common” fish including the one I even bought that net for…

I wish I could easily give my friends Kudos–even just a “send to all” button. Unfortunately, it’s just super slow right now and there’s no real benefit from it. The only benefit Kudos give is for yourself and only however many you need for the daily. Your friends get nothing from it beyond the little notification that they received one. And loading takes long enough between just clicking your friend and loading their camp. It’s just long and convoluted and lacks any actual pay-off for anyone beyond the daily goal. The friend system in general is just kind of lacking–I wish I could sell all kinds of things to my friends, not just gatherables.

Similarly, looking at people’s markets is also a pain due to more loading and not even always seeing their full market when you click the user… To make things worse for both this and Kudos giving is the organization of the Friend’s list. They organize it by “Last online/played” time which is great for clearing out your friends list (after all, there is a limit of 100), but makes it very hard to keep track of who you checked already and who you didn’t since you get scrolled back to the start every single time you click someone.

I mean, even the Quarry lending a hand requests–while the last online works great for who to send to (though, a “send to all” button would be amazing), it’s annoying to scroll through and look for shovels to lend the hand to everyone. There should be a separate thing to see who sent requests or even an Accept all button at the top.

Speaking of Accept alls… Not only do you need to accept quests manually, you then need to claim your gits from the mailbox. You have to do this for the Quarry too to receive your rewards. And it’s just… why? Why not just give them to you when you finish like how villagers give you items? It’s just a really odd choice.

And on the subject of the quarry… I do think there should be more than one free one available a day. Maybe just require it to be 5 different friends who need to accept each time or something. Similarly, it’d be nice if you could pay to “make up” for people–so like 12 if you only got two friends to help and still need three more slots filled.

Organization in general with the game is a pain. Furniture and Clothing is just listed by what you got most recently… Which can make it hard to check if you’ve already bought something. Similarly, the Catalog also has very… unique ways it decided to categorize everything which makes it all the more confusing. It’s very hard to keep track of things and I wish there were better organizational systems or even the shop keepers mentioning if you bought something previously.

Finally, I have mixed feelings on the shopping system. I can deal with just 3 items, but I kind of wish that:
1. They refreshed every 3 hours instead of every 6 hours (Similarly, it’d be nice if fruit was on that schedule too instead of 3 hours from when you last shook it… so if you shook it an hour before rollover, it’d only have an hour left to grow…)
2. Kicks, Labelle, and Sable & Mabel were always there along with Timmy and Tommy. The small stock is hard enough without those three shops constantly swapping out.

I’d love if we could upgrade the shops at some point to maybe make it so they can be around more or have more for sale at a time. Crafting clothes is clearly coming soon as the menu outright says to:

Of course, while things may seem small now–just 40 villagers, about 300 pieces of furniture, about 160 pieces of clothing (I demand more dresses), and only 13 Amenities, more is clearly coming besides what I just mentioned above. I mean, one of first things they showed us in the direct?

Cabana furniture isn’t in yet and yet, there’s the lamp. Same goes for the Cabin furniture and Cabin Couch. More wallpaper and flooring than we have right now is shown throughout the Direct as well.

Of those, we only have the Lovely Wallpaper and the two carpets.

Then there’s things we don’t really have more info on like Gardening and Holiday-furniture–both Christmas based and some more Japanese Cultural based ones. It’s very likely we’ll see some kind of events in the future.

So, I’m excited to see what’s to come and considering the amount of Quality of Life adjustments they made to Fire Emblem Heroes, I’ll keep my hopes up.

November 4, 2017

Animal Crossing: Pocket Camp Days 3-10

So, things have been a bit slower since our last update, but I figured I’d work on getting this done with some recent accomplishments!

First of all, I’ve hit level 44. I stopped getting new villagers at level 36 because there’s currently only 40 in the game, but I’m sure they’ll add more. Speaking of villagers, I now have 33 that can be hosted and just 7 left to go:

I have to say, being able to play automatically is a godsend since I can just have it put them away after and restore my layout without ruining everything and thank god.

I also managed to get all the tier 2 amenities to level 5:

And even created most of the final tiers of each:

I still need more Cool Essences for the Cool one (which are also used to level up the Merry-go-Round…) and I’ve been having a terrible time earning them sadly. Finally started stocking up on cute ones somehow at least. Also I love this little rubber ducky by the pool:

Too cute. It’s grown out of it’s little kiddie pool to the big pools now. I really wish we could place more amenities though, honestly. Two feels too few at this point :/ Three would be nice (though, I’d love four or five…). Maybe one day we can make the campsite itself bigger.

Fun random moments:

And more fun gifs:

I also just really want to highlight these two seashell ones:

I want that seashell necklace and the seashell collection case to be actual items, please.

And I finally got the pink top and white tights so now I feel at least more… color matching, but wow do I wish there were better clothes in this game, honestly:

I’ve also finally started putting some stuff in my RV so Renae can stop pointing it out :P

One thing I’ve been working on now, besides getting all the villagers in and trying to get them all to at least 15 for their crafting recipe (and earning cool essences) is trying to get all the rarer fish/bugs:

For the most part, I think I’ve gotten nearly all of them now: Koi, Rainbow Trout, Football Fish, Tuna, Blowfish Jewel Beetle, and Miyama Stag. And the more Uncommon ones but still are labeled as Rare: Black Bass, Red Snapper, Horned Dynastid
The only one I believe I’m still missing is the Emperor Butterfly which I’ve seen once, but my phone just… completely freaked out and didn’t register my tapping and this is why I hate touch screens :| In the end, I “took too long” and it flew away and I’m still bitter about it.

I’m also pretty close to having all the furniture made to move the last 7 villagers in–some I even have it all, but just need to get them to Friendship level 7. What I still need to make: Floor Seat, Kotatsu, Natural Table, Natural Table, and a Green Net. That’s it. I just need way more Cotton and Wood than I have:
-Natural Table: 120 Wood, 3 Natural Essences
-Kotatsu: 60 Wood, 60 Cotton, 3 Natural Essences
-Floor Seat: 90 Wood, 90 Cotton
-Natural Chair – 120 Cotton, 3 Natural Essences
-Green Net – 60 Metal, 60 Cotton, 3 Sporty Essences
Total: 270 Wood, 60 Metal, 330 Cotton, 9 Natural Essences, and 3 Sporty Essences. I’m good on Metal and Sporty Essences, but not so much the rest :/

I could make some of the other items I want, but I feel like keeping supplies up is just such a pain and I don’t feel right crafting random things for me when there’s still incomplete goals so to speak. While I find the timers reasonable, I find it hard to keep up with things sometimes because of it. I wish the fruit timers stayed aligned with the moving timers for one. But it’s hard to stock up on things when you keep hitting inventory limits. And while, yes, inventory limits have always been in the game, we also could litter the town or our house or storage with fruits–none of those options exist in the game. Even if I shake all the trees to keep fruit at the bottom to give me some extra fruit to work with, sometimes it’s still not enough because everyone wants 3 oranges and I only have 6 for the entire time period unless I buy more fertilizer.

I can already sense how annoying it will be when I’ll only have a handful of villagers to get to level 20 to with the randomness of it all x__x

In the meantime, I hope to pay off my next loan soon… I need 150 for it and they upgraded my first floor again. I’m really curious just how many are in the game… But I don’t really have a good way to earn bells yet :/

November 1, 2017

Style Savvy 4 finally announced for the US! :D

So, as many of you who probably read this blog and/or are subscribed to my Youtube Channel, I have been very… vocal about my upsetness that Japan and PAL regions were getting the game this month while North America had yet to hear anything. However, that changed today with an announcement that not only would we be getting Style Savvy 4–now known as Style Savvy: Styling Star, but we’ll be getting it next month on Christmas Day.

Sure, it’s still a month after the rest of the world, but a month is much better than over a year. I think, if anything, I’m more upset that the game will be eShop download only–I prefer physical copies of games so I’m not super thrilled with having to download it. That said, I will happily take that over not getting it at all.

There’s even a demo out right now so if you haven’t yet, go download it! It’ll help show support for one as the game does not get advertised enough here. If you don’t have a 3DS yet, I uploaded my entire demo playthrough and even the other song ending you can get on my channel :)

But yes, this is my adorable Demo character (and probably what I’ll go with when the actual game comes out too):

The game genuinely does feel like a combination of the best parts of both Trendsetters and Fashion Forward. I really missed seeing the room actions:

And I can’t wait to decorate my room again.

We have the town interactions from 3 as well!:

And honestly, the songs are genuinely pretty catchy so I can’t wait to hear the other songs in the game. While I like the rock song more, I do think girly fits Rosie more so that’s probably what I’m going to go with in the main game.

The game has its own date system which I’m actually really happy with (and hope it’s not just a demo thing)–the issue with Trendsetters was that it only cared about the month real-time-wise which meant you could finish the game and never actually leave the same month. Similarly, even real-time-wise, you could usually beat the game with the first Style Savvy and Fashion Forward within the first season with only a few things needed from others. I feel like an actual separate date and time progression will fit the game much better.

I don’t really have too much to say otherwise beyond that I hope checking out people’s shops online won’t be region locked and that we’ll actually get all the DLC this time (I can dream). Regardless, I’m just so excited and knowing the game is only about 7 weeks away is super exciting.

October 27, 2017

Animal Crossing: Pocket Camp – Day 2 Recap

Continuing along, we have our day 2 recap which… may be our last full recap unless I start like… documenting every single request I do. Regardless, I’ll go over my accomplishments in the last 24 hours, current things, and also why I haven’t actually streamed the game like I hoped to.

So, the main goal of Day 2 was essentially extreme Amenity Building. As I mentioned last time, I had hit the level limit with some of the Villagers and so, I needed to start working on every Essence’s Tent to get that level cap up. Thanks to a donation to buy some leaf tickets, I was able to not only max out each tent, but get the first level of each of the next tier of amenities which are what I’m struggling to level up now.

Right now, Cool and Natural are at level 3, Sporty is at level 2, and Cute is at level 4. I’d love to get Cute to level 5 today and maybe even make the Merry-Go-Round, but Cute Essences are the… worst to earn and I still need 12 more just to get the Tree Swing to level 5 (not to mention it’ll take 48 hours on top of that).

I actually used to have a lot of Sporty Essences, but had to start selling them because I had too small of a space for them an you got so many for early goals. Speaking of goals, I only have four left which are all placing furniture type goals–I need to place 4 of each of the Polka-dot Series, Sleek Series Kiddie Series, and Blue Series to finish them off. I’ll get 10 Leaf Tickets for each one.

Thus, there are only two ways for me to get essences right now without spending real money:
-Befriending villagers (Which, thanks to the Amenity building, I can now get each of them to level 15)
-Shovelstrike Quarry (where you’re lucky if you get more than one) – Not only is it random which kind (though, it at least tells you in advance), you can only play once a day for free/through friends. You can only play every 3 hours if you pay with Leaf Tickets (a cost of 20) to access it.
-Or, of course, you can use Leaf Tickets to make up the cost of Essences missing. However, For every Essence you’re missing, it’s 20 Leaf Tickets, so if you’re only missing about four, that’s still 80 tickets.

You can technically sometimes get them randomly when talking to a villager at your camp as well, but I find it’s quite rare.

I feel like Everything involving Essences are just very very broken. You need to make all the buildings to continue to level up through leveling up your friendship with villagers, but that same way is exactly the main way you’re supposed to earn them in the first place. The cost is way too much with Leaf Tickets and it also sucks that you can’t really sell to friends. Many of my friends aren’t bothering with Cute Villagers at all and have a large amount of spare Cute Essences, but unfortunately, you can only sell Fruit, Bugs, Seashells, and Fish to other players.

This seems like… such a huge oversight because wow would I love to sell clothes or help friends when there’s stuff being sold that I don’t want that they might. And also crafting stuff too? But nope, not possible! There’s not tons of friend activity in this game and while I can understand most of it, the limit on what we can sell to each other is silly. (Also, on a side note, I wish we could tell if we gave Kudos to a friend already… That way I won’t revisit someone I already gave kudos to after they give kudos to me again… Similarly, a tab just to see who needs a hand rather than searching through your friend’s list).

In the end, I spent nearly all my Platinum Points on MyNintendo for stuff in the game as you can get crafting materials and bells and Bells continue to be the bane of my existence in this game only second to Essences.

A good amount of that money I actually ended up putting towards my loan at OK Motors.

I had expected the 50K one to be the last, but now I have a 100K loan after they increased the first floor of my RV again… I’m guessing the next upgrade will be increasing the upstairs to match, but I’m curious if that will be it or there will be more. I really want to know what happens when you finish, but who knows when I’ll have 100,000 to pay this one off–let alone future ones.

In the meantime, I managed to move two more villagers in. It’s mostly slow right now because beside bells and crafting material issues, the timers have gotten… so long for like 90% of what I’m trying to make. Right now I have one item at 5 hours, one item at about 4 hours, and another at 2 hours… Many have been 8-12 hours at this point and this is one of the biggest parts of why I’m not really streaming it.

Right now, I’m kind of stuck. My inventory is full so all I can really do if there’s no new requests is run around catching things and immediately having to sell them. Earning coins is just so slow this way too as most items just do not sell for much and it’s better to put them to requests so it just genuinely feels like a waste. And even with shaking trees, I’ve only found bells that way once now.

Maybe I progressed too fast, who knows, but with the long crafting times and full inventory, I’m mostly just… waiting and that’s not really much to show at all.

I was very happy to unlock Peanut at least and I just… buried her in requests (finally using my request tickets) until I could. She’s the only one of my favorite villagers available right now so…

Next, I’m hoping to focus on getting Sandy, Bitty, and Hopkins leveled up. Mostly because I really want their level 15 gifts–Sandy gives the Afternoon Tea Set, Bitty gives the outside Light-up Heart, and Hopkins gives a cool gameboy thing. I hope Sandy will show up again soon–haven’t seen her in a while and I sadly used all of my call tickets already :/ (And it’s 30 to call a villager without one…)

Also, as you may have noticed from some of the pictures, I found an outfit I’m okay with for now:

There’s a lot I’m hoping to get though. I think the Bubblegum Shirt and the White Tights are my biggest priorities and maybe one of the boots too.

I’ve also finally decorated my RV a tiny bit:

But I’m still going to hold off doing so fully until I unlock more villagers and stuff.

And finally, another cute screenshot to end on:

October 26, 2017

Animal Crossing: Pocket Camp – Day 1 Recap

And well, a little bit of Day 2. Now that I’ve played the game for nearly a full day, I really wanted to expand more on everything, talk about what I’ve done so far, and just other random thoughts. I do still think the balancing is the game’s biggest issue right now, but that doesn’t really make it less fun. You can find a playlist of a bunch of my playtime over on Youtube (though, you can watch straight from the site too).

So, for starters, let’s go over what I HAVE done. I’m currently level 19 and I have 11 Campers hosted thus far. And unsurprisingly, my character should look pretty familiar:

Now if I could… just get an outfit I really liked. To start, I had this cute sweater:

But I’m wearing this dress now:

Which works, but I want something cuter. And with long sleeves.

Unfortunately, the only things you can sell to other players/friends are items you can gather–fish, bugs, fruit, and seashells. You can’t help eachother with crafting supplies, clothing, or furniture which seems like a huge miss. Not to mention, anything you put up for your market is gone forever. If it doesn’t sell, your only option is to destroy it so don’t use it for storage when you get low on space which will happen a lot.

Honestly, I absolutely hate the limit on gatherables due to how many requests use them up and you will run out of them very quickly. Some are also rarer to even get and it’s just a huge pain to have to run into limits and then toss things which you are very likely to need again soon.

Anyway, going back to my own playthrough, I decided to pick the Cute theme–I was stuck between that and Natural, but Cute was pink sooooo :P This meant my first friend would be Rosie:

During some requests, you’ll get cute scenes like this similar to Animal Crossing: Amiibo Festival. They also make adorable gifs:

I’m definitely hoping to make more gifs of some of them, but here’s a collection of some I haven’t done gifs of:

But yes, this was my original camp layout due to picking Cute:

And there’s just so many cute tidbits in this game such as calling up characters and just getting a box out of nowhere:

And the new fishing nets and honey things are amazing and need to be in a main game:

Anyway, after Rosie I managed to unlock several other characters too:

Also your pose when you level-up is adorable:

Unfortunately, despite all the emotions and interactions you can see your villagers doing, your own character doesn’t really interact as much nor can they emote outside of cutscenes.

You can also run into other people’s characters as well–both friends and random people:

One thing I wished I did sooner was head over to OK Motors as you actually can customize your RV for free:

Of course, I ended up switching to a fancier special design that I saved up quite a bit for:

I kind of wish I could combine the two somehow… One nice thing as well is once you buy a design, you can ALWAYS switch back to it for free which is great. Your RV even has some furniture to start, though, I ended up emptying it for now. I’m not sure what I want to go for just yet with it, but because I will need to make extra of some pieces of furniture, I want to unlock as much as I can first.

I also love the climbing ladder animation when you get the second floor. I can’t wait to upgrade my RV again… but I need to pay off 30K for the second floor first.

The game also features special items which allow certain special Villagers to show up. They cost Leaf Tickets and are only around for a limited time (though, they might return in the future). Right now, items for Tom Nook and K.K. Slider are available:

Focusing back on the campsite itself, I managed to finally get the Cute Tent:

And this actually leads into a bit of one of my most frustrating things with this game: Requiring buildings people may not want. You can only build one amenity at a time and they cost *a lot* to build and take quite a bit of time. The tent takes 12 hours for level 1, instant for level 2, but 12 more hours for level 3 (the max level). And you need a Level 3 Tent of each Essence type (Cute, Sporty, Natural, and Cool) in order to unlock more amenities (which continues for each tier–you then need to max out the level of whatever Amenity you made to get the next tier of that essence’s amenity). The Tree Swing, which is the Tier 2 Cute item, takes 48 hours to make. The Merry-go-Round is the next cute item which requires that Tree Swing to get to level 5.

So far, I have the Level 3 Cute Tent:

The Natural Tent at level 1:

And I’m currently building the Tree Swing which has over 45 hours to go… The thing is, even if maybe you don’t want those items, the Villager’s friendship levels are locked to them. You can only get a villager to level 7 without building their tent. And only to level 10 after building the tent until you build the next tier item which allows them to get to level 15. I’m assuming there will be one more item that allows them to get to 20 which is max level. And all villagers have “friendship” prizes–one at level 7, one at level 9, one at level 10, and one at level 20. Level 7 is always a shirt, either the one they are wearing or one similar/matching their style, level 9’s is always a Sparkle Stone which are used in some of the rarer crafting recipes, level 10’s is a crafting recipe, and level 20 is their photo.

Right now, I have Cherry maxed out at level 7 and because I can only make one Amenity at a time, I can’t work on it right now (I’m also out of cotton after making the Natural Tent…) because I’m still waiting for my Tree Swing to finish :/ On top of that, I’ve found Cute Essence to be the hardest for me to earn, partially as you get less requests from those at your camp site which means less opportunities to essentially level them up for more chances. I also swear there’s less quests that give some and it shows up less at the Quarry, but maybe that’s just me.

Overall, it’s not only just a massive brick wall, but also frustrating to get things I’ll never really use. I get why it’s like this–especially as it’s one of the biggest features, but it is a bit disappointing regardless.

I’m definitely still having fun, but that does put a damper on things and it’s the first time I’ve been super tempted to just buy a bunch of Leaf Tickets or something because this just really sucks. I also can’t decide what to put my bells towards–loans, more furniture for hosting characters, the amenities, or clothing and things. Bells are such a pain to earn–mostly coming just from requests and the Quarry, and you really don’t earn much from selling things you get which makes it just kind of disappointing and I’m much more… nervous about them. Right now, I mainly want to get these tents done because I don’t want to hit more friendship caps so that’s my current goal, but the long amenity wait is just… absolutely awful.

On a brighter note, here’s a cute screenshot to finish this off:

October 25, 2017

More Animal Crossing: Pocket Camp thoughts

Though, this time, after playing for several hours. For whatever reason, Australia ended up putting it up for download on the Google Play Store today instead of next month when it was planned. Because Animal Crossing is a real time game, I didn’t want to miss out on anything so I did my best to download it as well (I just… hope I can change my country in the game to match properly so I can connect it to my Nintendo Account…).

After playing it, while I had a lot of fun, I also felt a bit… bored at points too. The game feels very sectioned in a way and I don’t know if it’s intentional or part of the fact that this is technically a month early.

To explain what I mean, everything is kind of on a 3-4 hour rotation. Villagers on the map switch, shop merchandise switches, trees grow fruit back, etc. You do have a inventory limit as well (at least for things like bugs, fish, fruit, and seashells–about 105 total) so you can’t just stock up on everything in advance either.

In general, what I’ve found I’m having the hardest time earning is just… bells. NPCs only buy furniture (which cost money to even make and because you unlock more villagers visiting your campsite through items, I’d rather not sell any until I have everyone incase items are used again) and most of the gatherables sell for very little (Anywhere from 10-100). When you get about 100 or so from completing quests, it just feels more worth it to save everything until you get a request from a villager asking for things.

And between the item limits, smaller split up areas (I really hope we can upgrade our campsite at some point to have more room to place things), and the bell problems, I feel like there’s a lot of artificial waiting that even the Leaf Tickets don’t really help with. As it is, I’ve found it cost a ridiculous amount more for a few missing crafting supplies versus speeding something up. I had to spend about 80 for 3-4 Essences I was short of, but if I wanted to speed up the 12 hour build, it only would’ve been 55 which seems really odd to me.

It’s possible they’re still trying to balance it all out and I do think most of my “issues” can be sorted out with some patches and updates as the game goes on, but right now I just wish I could find better ways to earn bells.

In the meantime, I think I’m going to start putting everything away except for whatever villager I am trying to attract until I figure out how I want my camp site to look in the first place.

On a different note, clothing seems to be based on face type again and if anyone gets a nice pink top or dress and some white tights (and ballet slippers or cute shoes) they can sell me, let me know ;~;

Let’s talk about Animal Crossing: Pocket Camp!

So, chances are, you already know there was a special Animal Crossing Nintendo Direct late last night (or early this morning for those in the UK), but if not, I highly recommend heading over to watch it. Also, go pre-register now if you haven’t yet.

I mentioned a while back that I was a bit apprehensive about an AC mobile game. Not because I didn’t think it’d be good or my general aversion to mobile games, but because AC could easily fit into a lot of terrible tropes in mobile gaming involving awful energy bars, lots of waiting, and not much to do or even being a very puzzle focused game focusing more on minigames than any of the big aspects of Animal Crossing itself.

In a way, I was partially right–the game does seem very “Kingdom Builders” style with its crafting, earning craft materials through quests and gathering/general grinding, and building up an area, but the thing is: There’s no energy bar in sight which is a really good thing. And while some things WILL have a timer (Amenities):

The good thing is there will be a lot of other things you can do in the meantime. You can fish, you can bug catch, you can gather stuff, you can help villagers, you can craft some other things.

There’s so many options and with the game being real time too, you also have a lot of time to do it.

While you’ll mostly be customizing a camp site, there’s a lot of great new interactive items–a pool, a merry go round, a skate park… And seeing the villagers interact with them in all new ways is just really awesome??

I love seeing things get expanded like this and making the villagers feel more real in a way.

Speaking of which, friendships you can grow with villagers! I love that you can essentially lure them to your camp site and then they can continue to show up randomly for you to befriend.

I think my only worry is if they may lose friendship if you don’t play for a while. I really hope that isn’t the case (and they didn’t say anything that made it sound like such a thing), but I can’t help and worry regardless. I hope I can befriend every villager though–especially my favorites.

Catalog completion also makes a return!

Which is always a favorite past time for me.

Of course, a mobile game can’t be a mobile game without some micro transactions :P Regardless, I don’t think they look too bad. Leaf Tickets can be used to get things like nets (makes fishing easier), honey (makes bug catching easier), speed up things, and/or craft even if you may be missing some items. You can earn them ingame as well.

The prices genuinely aren’t terrible though.

Also I love the net and honey features and I hope those make their way into a future AC game.

Finally, I’m SO happy we have our own little “house” to decorate??

Sure, it’s just a mobile trailer, but you can decorate the inside, outside, and even upgrade it and I’m thrilled with that.

But yes, I can’t wait until late November for it :) I’ll rush through Ultra Moon and hopefully have Super Mario Odyssey done by then and the game can help distract me from my sadness about Style Savvy 4. With it being real time, I’m looking forward to spending a lot of time in it ^___^ And seeing what other new things await. We already saw some new NPCs with the trailers, so who knows if we’ll see some new villagers in general. I hope there will be nice new clothing too!

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