Crystal Dreams

June 16, 2019

On the National Dex situation…

While writing through my press conference thoughts (don’t worry, it’s still coming!!), I found myself deviating a lot from the main subject to really go into the current controversy in Sword and Shield with Galar’s National Dex. As to not completely sideswipe my original intent, I figured it may be best to try and talk about it on its own instead.

At the initial core of the subject, I’m not really bothered if Galar only has its own dex to start… I usually try to play through each generation for the first time with Pokemon only found there so for my initial playthrough, it really doesn’t effect me.

The problem I’ve found is everything surrounding it. Ignoring if we even got pokedex entries for every Pokemon (which, even if they could be imported in Gen 7, not all Pokemon had Pokedex entries), I usually liked to do the Elite 4 again with my favorites to get them new ribbons. And now that won’t be an option unless they added the option later.

My biggest fear is more of what I’ll be doing with my Pokemon. During the press conference, it was mentioned that Pokemon Home would essentially be Gen 8’s “Pokemon Bank” replacement which is fine, except for one issue… You can’t transfer Pokemon out of Home except to Sword and Shield:

And then we learned some portion of the Pokedex will not be able to be transferred to Sword and Shield after all.

So then what? Are my Pokemon trapped there? Will they never get to be in a Pokemon game again? How long will Bank around? Out of everything, this is really what keeps popping up for me the most. I have hundreds of Pokemon (probably closer to thousands) that may just end up poofing into thin air or being trapped in some box and that sucks. While I have hopes that Pokemon Home could maybe be similar to Pokemon Ranch and/or Channel, there’s no information confirming that right now or changing the issue at hand with the fact that it’s a one way transfer for a large amount of Pokemon.

To make things more frustrating, my favorite Pokemon is a Mega Pokemon–Mega Audino. Now, honestly, I hate battle gimmicks. I find them uninteresting and generally don’t even use them. But Megas had some pretty great designs and even with Z-Moves, some of the animations were pretty fun. While they managed to bring Megas along into Gen 7, from the sounds of things so far, it seems like Dynamaxing may be all we get in Gen 8, which, you know, fine, whatever, I really don’t care at all about Dynamaxing and it’s probably better to just have one battle gimmick per game, but it’s also so frustrating.

I’ve been saying since Megas started that I wish they’d just make them form changes (Akin to Alolan forms, Deoxys, or Meloetta) or actual evolutions depending on the Pokemon. They can have different types and maybe some stat changes, but not be too different. Seeing those designs just essentially be tossed really sucks. And sure, maybe it’s not the first time (We’ve had Spiky-eared Pichu and the Cosplay Pikachu), but there were a lot of unique designs and while I didn’t care for all of them, this is still 48 (50 if you want to include Kyogre’s and Groudon’s primal forms) designs tossed right out the window.

And I’ve never even liked the idea of Mega Evolutions, but god did I really fall in love with some of the designs. And what really frustrates me with Pokemon is they keep doing this.

They keep making interesting mechanics and then tossing them for the next generation. They want to gear to hyper competitive people and keep it interesting to them (Which tournament rules exist, you can do plenty there already) while also focusing on the extra casual group of people who are maybe coming in from GO and are just… forgetting everyone there in the middle.

And it sucks. There are SO MANY cool things in the Pokemon World already, including so many amazing Pokemon, and instead of just using them to the best of their abilities, they are busy making things more convoluted or gimmicky when it’s not even needed.

You know what I’d like to see as a battle gimmick? Bonds that mattered. I want the Pokemon I spent so much time with, traveled multiple regions with, to be able to have those high level stats that maybe only certain Pokemon would have. Forget EVs and IVs, let the experiences they’ve gone through be enough. I want to destroy those tier lists with my Dragonair, Mega Audino, Slurpuff, and Stufful, I want to show that sheer determination and effort and dedication can actually mean something.

We see it happen SO MUCH in the anime with Pikachu and other Pokemon, why can’t we have THAT in a game? You want unique battles? You want to turn things on their head? Let the Pokemon we’ve grown up with grow up too and show them what they can do versus hatching eggs for 5,000 years to get a specific shiny natured one. There’s a way to completely break the meta if connections actually mattered. Because right now, when we can’t even transfer our Pokemon to Galar and possibly to anything ever again? They don’t mean anything anymore.

June 11, 2019

Animal Crossing: New Horizons!! (Breaking things down & my thoughts)

So, I still have my full press conference thoughts coming soon, but I really want to break down my thoughts on ACNH separately because, well, I have a lot to say and think about. I know some people are upset that the game won’t be out until 2020, but ignoring my own personal reasons of relief from that date, I kind of expected it. There was nothing beyond a teaser until this point and with Pokemon also out this Holiday season along with Smash’s updates, I would’ve been very surprised to see Animal Crossing added to that. It being next Spring just works out a lot more in my opinion and helps it stand out.

I’m also VERY happy the game has a universal release date this time… I just need to… debate if I am crazy enough to try and buy it from Australia or something for an extra day of play despite my hate of downloading digitally.

Anyway, I’ll be talking a lot about the details of the trailer and the Treehouse segment currently happening so if you haven’t at least seen the trailer, be sure to watch it!!:

I love the little ticket look and the whole traveling by trip thing to this island. Considering we had the higher quality models from Animal Crossing Plaza and a bit from Pocket Camp as well, I’m hoping most, if not all, characters will make a return including new ones.

To start, the initial thing I’ve noticed is everything seems to have a bit of a rounder/softer touch–our character also seems a bit older/taller again:

While I may be looking too much into it and it could just be an atmospheric touch, I am wondering if the specification of it being “The Deserted Island Getaway Package” is that we’ll actually have other packages we can check out.

Anywhere from being able to check out other islands to maybe things like “The City Getaway Package” where you can live it up in an apartment and/or some kind of exploration focus or traveling aspect. Maybe it could even be a DLC option.

I think that would also give a lot more to do. While I loved Desert Escape, I’m not sure how I’ll feel about an expanded game mode on that, even though it DOES seem like some usual Animal Crossing features will still be around. Essentially, we started living it up as Mayor and are now camping on an island.

And it really does bring in some new features from Desert Escape such as collecting materials (though, twigs from trees is new) and some of the crafting aspects (which in the game prior, was only partially through Cyrus).

You can get twigs, lumber, rocks, clay… Definitely a lot to work with. On the bright side, if you’re not a big crafter like me, you also have the option to just buy more.

I will say axes being able to break is something I’ve never enjoyed so I’m not thrilled by an even more flimsy one :P Unfortunately, it looks like everything has a flimsy version:

Which between this and the farming makes it feel even more like Animal Crossing crossed with Harvest Moon.

On the bright side, being able to place furniture anywhere on the island is really great and it’ll be fun to decorate the island as well as your tent.

On a side note pole vaulting is amazing:

And you can apparently just… dig up trees? Definitely makes moving them around easier if so.

Also, I love seeing Olivia just sitting there and I’m hoping we’ll see a lot more from villagers too.

I wonder how many villagers can be on the island with you. It’s also really nice to see the Villagers in different outfits?? Eunice has a jacket instead of just a scarf and Freya actually has sleeves!! AND FUCHSIA IS WEARING A DRESS:

Also that red set with the white hearts for some of the accent is new and really cute. Maybe for Valentine’s Day??

There’s also more inventory space–up to 20 from 16 (and you’ll see the pole vault item there in the third slot):

Unfortunately, still no designated tool section, but maybe that can change in the future.

We can even make natural paths:

It also seems flowers will actually bloom and you can see what colors they will be as they grow.

And being able to play with 8 characters is so cool!! I’m hoping we’ll be able to pick everything from the get-go like in Pocket Camp and Happy Home Designer. Though, I will admit I’ll miss the face quiz… but I’ve gotten the same face in every game anyway just answering honestly. (Edit: Polygon has confirmed you WILL be able to select your appearance at the start of the game like in PC and HHD and IGN confirmed there will be new facial features and hair as well–I’m personally hoping for a nicer ponytail)

It also looks like the back items that were introduced in Pocket Camp a few months ago will be a feature in New Horizons as well. Similarly, we have different skirt shapes on dresses and the overalls which would essentially be additional one piece outfits (sure, maybe it could still be a top and pants, but it looks pretty seamless). There’s also the flower crown on the orange ponytail girl and I wonder if that may be a crafting recipe. I’m also so excited about local couch co-op as well which means I can play with several members of my family who love this game–even all at once:

In the new footage on the Treehouse, they confirmed that we’d be able to move things in halves like Animal Crossing: Happy Home Designer rather than full squares which is nice and offers a lot more decorating opportunities. They also confirmed the new flowers/weeds and one thing I find really cool, being able to see some of the special NPCs (like Nook and his nephews) walking around as well:

Moving onto the Nook Phone, seeing all the blank spaces makes me wonder if you can get more apps for it in the future (Edit: It’s been confirmed there will be more apps for it):

Fishing has also been expanded with clams you can use to make fishing bait (I would guess there could be other baits you can make too). It seems you can get ideas for new DIY recipes which is really cool:

Clams are indicated by these little shadows that spurt water which is really neat:

I just hope it won’t be too convoluted and it won’t be like “YOU CAN’T GET THIS FISH WITHOUT THIS BAIT” because like. dealing with the weather and seasons is enough, Nintendo.

If you missed the Treehouse presentation, the whole thing has been uploaded:

The treehouse also confirmed that the Southern Hemisphere is catered to as well as the Northern Hemisphere this time around with seasons changing. And with the Villagers also being in debt to Nook, it looks like they can have house upgrades as well:

I wonder if we’ll have any input towards them?

Finally, I wanted to bring up Polygon’s post about Isabelle: Essentially, it sounds like you’ll be building up the population of the island until it resembles more of a village further encouraging the idea of really… starting from the beginning to build up a town. The island will feature development levels and as it increases, we’ll see new characters added including Isabelle. I’m guessing this is how we’ll get more stores and characters in too which is really nice.

The map already looks pretty great:

I’m personally pretty excited about cliffs again. And we can see two tents set up as well perfectly aligned which makes me hope there’s either a stricter villager designation or we can place them ourselves. (Edit: IGN confirmed we can place villagers’ houses if we don’t like where they’re placed. Two random villagers are picked at the start to go on the getaway with you.)

IGN’s interview also confirmed that any kind of Pocket Camp connectivity will just be with some collaboration items and that we may be able to directly gift items we craft to villagers.

Anyway, I’m sure I’ll end up adding more observations and thoughts as this goes. But honestly, I’m excited to play. It feels like it could almost be more relaxing in some ways and honestly, I could use that. I’m so looking forward to playing with so many people. I made so many great new friends with New Leaf and I look forward to playing with them again and making new friends as well.

For those who followed my New Leaf blog, I WILL be doing a similar blog series, just over here instead :) And with videos and streams again too. I can’t wait.

June 10, 2019

E3 Day 0 & 1 thoughts~

So, with the press conferences having begun, I figured I’d at least make my E3 thoughts as usual :) I know I won’t always have tons to say, but it at least gives me a good idea on what upcoming games I want to get.


EA had put up their schedule ahead of time so I knew there wasn’t too much that interested me. Regardless, it was exciting to see more of Star Wars Jedi: Fallen Order both here and at Microsoft’s (and I wouldn’t be surprised if we see it again at some point during E3) which looks great. BD-1 is so cute and I loved how they had an actual one at the conference.

I’m really hoping some version of it could end up showing up at the Droid Depot (and even custom droid making) over in Galaxy’s Edge. Fallen Order also just really makes me miss playing SWTOR :(

The only other thing to stand out for me, unfortunately, was the new Sims 4 expansion which I’m so behind on expansions right now, isn’t super on my radar. I think it looks fun and I loved some of the new content it showed, but I think I like the idea of the Sims more than actually playing it. I don’t really play it to the full extent it could be, partially due to getting overwhelmed easily with too many options, and so I’m not sure when I’ll get around to picking it up along with the other expansions I’m missing.

The other thing at this point is it just gets so expensive picking them up too and I don’t know, some of these features I just wish made it into the full game. In general, it feels like games are often coming out a bit more bare bones because they can just patch it later or do DLC and it’s kind of exhausting to deal with.


Microsoft was absolutely my favorite of the day because despite technically also only one thing I was super interested in (that said, there were multiple things I liked or had some interest in, but only one thing that actually hyped me up), it was just a… fairly hyped up conference by the end. It absolutely started off slow and despite mixed feelings I’ve seen from some people about Keanu Reeves being there, I don’t really mind “celebrity” presences–I hope he does like games and he seems nice enough.

Cyberpunk 2077 is a weird game to me as I’m really interested in creating a character and the world, but I don’t know how much fun I’d have actually playing it so I may do something similar to when I played Fable 2 and 3 with my husband.

Ori & Will of the Wisps still looks absolutely beautiful and I really want to play it… But I still need to play the first game so it’s my goal to try and do that before the sequel ends up coming out. I get chills every time I hear the theme from the trailer for this game though and I absolutely love several songs from Blind Forest’s soundtrack as well.

Spiritfarer also looks like a really pretty game, but I don’t think the story itself is for me.

The Legend of Wright is what grabbed my attention next as it reminds me of those activity books you can buy for long trips or are available for kids through restaurants. I actually love those kinds of things so I felt a huge wave of nostalgia just looking at the game.

I really want to learn more about the game, but it’s definitely on my list of games I’m thinking of getting.

We then hit the full Indies slideshow which I always have mixed feelings on. I think it’s great to see Indies at the show, but it goes so fast and I don’t always manage to get the names or get a good idea of what the game is even about. Despite that, there were a couple that caught my eye:

  • The Good Life– I actually backed this game on Kickstarter and it’s looking really nice so far. It’s a mystery game where you play as a journalist/photographer and I’m still really excited for it.
  • Felix the Reaper – Honestly, the main character makes me think of Baymax from Big Hero Six crossed with Bob from Overwatch. The premise also seems kind of interesting, but also a bit sad.

Microsoft Flight Simulator’s main feature was that it looks really pretty, but I’m curious if they expanded it in any way or it’s still super focused on just being a flight sim, but in HD.

That said, it’s genuinely so pretty, I may have fun with it anyway. If only to fly and see all the animals.

12 Minutes is what caught my attention next, though, I think it’d be a game I’d prefer seeing Let’s Played over playing myself. In some ways, it made me think of 999, but I’m guessing there will be less talking to people through time and space.

Forza Horizon 4, which I genuinely still need to get, is getting a new expansion that is Legos themed and just… really made me wish there was kind of a Legos Racing game that was similar to Modnation Racers which was a great game and I’m sad it only really got one main installment.

We then hit something I don’t think I could have ever predicted showing up again, let alone thanks to Microsoft: Phantasy Star Online 2. The game came out in 2012 in Japan and was originally said to be out 6 months to a year later in English. Despite a demo with some dubbed voice lines in English, the project suddenly stopped getting any updates altogether in English. The site even closed down in 2017.

I had started playing the game in Japanese with a few friends and had a lot of fun with it, but the amount of hoops we had to jump through to stay updated, patch, and even be subscribed to the game was frustrating and it’s the main reason we stopped playing.

So to see the game resurface all of a sudden now after so many years is mind-boggling. I’d love to see them let us transfer our characters in some way, especially as I worked super hard on mine:

But I’m so happy it’ll finally be available in English. My head has honestly been reeling from this announcement since it happened and is part of why I’m still up at nearly 5AM buzzing with excitement. I still can’t wrap my head around that this even happened.

My husband has recently gotten into the Tales of Series due to one of our friends and so they were looking forward to Tales of Arise which honestly looks really nice. I really like this character’s design:

The sword pulling made me think of Dantalian which just makes me all the more curious about the game’s story.

Finally, Project Scarlett, the next “Xbox” was brought up and while we originally felt we would be unlikely to get another Microsoft console considering how little we play our Xbox One, the conference itself won us over to feel otherwise and pick one up anyway. Halo Infinite also looks really good and I’m looking forward to it. While I am a bit tired of new consoles at this point, I just hope it’ll be nice.


I sadly don’t have much to say about Bethesda, but I guess I’ll start with the Fallout 76 updates. While I’m happy they’re updating the game for those playing, I feel some of the features they added should have been there for the start (Like… NPCs and storylines). It shouldn’t have just been an empty sandbox. I’ve never been fond of Battle Royale modes so I have nothing to really add there, but it’s nice to see some improvements.

They did bring an update to Blades, their mobile game, but ironically, it seems to have just made some quests harder over more balanced. Or maybe they were supposed to be that hard before and weren’t–either way, I still feel stuck in the game no matter how nice some of the items in it are.

I will say one big issue I felt from Bethesda’s panel is a lot of the games they showed had fancy trailers, but really didn’t explain what the game was about or what was going on. Like a lot of flashiness, but not much substance.

Devolver Digital

If there’s a press conference I’ll have even less to say about, it’s this one. Devolver Digital continues to be more about its performance over any kind of news which I know some people have fun with, but I don’t. I’d take endless Ubisoft dance party parades to this.

It’s gore-y, it’s not funny, and it takes up so much time which I guess is to just fill in that they didn’t have much to show.

Despite that, I actually did enjoy a game they showed–Fall Guys.

It reminds me of some of the more obstacle-focused game shows (Like Sasuke/Ninja Warrior) and some of my favorite Mario Party minigames. It’s just fun courses to try and go through as quick as you can. I just hope maybe you can play with smaller numbers if you just wanted to play with friends and/or be able to play against AI versus 100 players always.


And that finishes up my thoughts! Our next conference is in about 7 hours now and I’ll likely either do a post with them later or tomorrow after Nintendo’s as well so Nintendo isn’t all by itself.

May 19, 2019

In which I talk a bit more about Pokemon Rumble Rush

While I’ve already spoken a bit on Twitter and even in the description of my youtube video, but I just kind of… wanted to talk in length and get some thoughts off my chest.

I love the Pokemon Rumble series a lot. But I like it generally as a more simplistic concept. It’s essentially a toy Pokemon beat-em up game and honestly, I find it works. They can add new levels. They can add more Pokemon as it grows, but it seems they also want to constantly add more features and honestly, I don’t think more features are necessarily bad, but often the ones they HAVE added for Rumble have been rather constrained or convoluted and it doesn’t really need to be.

In a similar sense, while Pokemon Rumble Rush seems to be a bit simpler like the original, it doesn’t seem to know exactly what kind of game it wants to be having both functions that encourage short term play and functions that would be much better with constant playing.

You can absolutely balance these and I will say the game can definitely be played free to play, but it can be a bit frustrating as it almost feels like its mechanics contradict themselves.

Some of the good things the game does is that you can endlessly explore up to three maps at any given time that you did find. They can be overwritten (and you can only lock one of the three at a time) so it’s best to explore until you’re good, but they stick around.

However, the actual map searching is kind of frustrating. Essentially you can have up to 5 feathers at a time and then drop them on a map hoping to land on certain coordinates. I have fairly tiny fingers and yet still constantly do not manage to land where I want to. Coordinates are shared, but without any proper way to put them in, it’s pretty much RNG and just hoping maybe you’ll be close enough the game pities you.

The big “pay” function is the ore system. You absolutely do not have to pay for it. You can have up to three ores queued at a time and one being mined at a time unless you pay for a 24 hour upgrade (which brings it up to two total ores that can be mined at a time). The big issue is if you have a 4th ore, you can not adventure until you get rid of it. On a bright note, you CAN toss it with no penalties if you have all three slots filled. If you want to toss one in a slot or when you have less than 3 slots filled though, you are only allowed to toss up to 10 a day.

For the most part, this is great and I often find myself tossing the regular (Ore) or uncommon (Unusual Ore) ones when it comes down to it as for me, they’re just… not usually as worth it. Ores take 30 minutes to refine, Unusual Ores take 3 hours, and Rare ores take 10. The problem comes when you have three Rare ores and find another. It costs 300 Poke Diamonds to immediately refine a Rare Ore.

Essentially, you can either use Tickets (each ticket removes an hour of wait time) or Diamonds (30 diamonds per hour so 15 diamonds for regular ores) to speed up the Ore mining process. Ores are the main way to get coins (You can earn them from adventuring too or sending Pokemon back, but it’s not much) with 500 from regular ores, 2,500 from Unusual Ores, and 7,500 from Rare ones. They’re also how you get upgrades for your Pokemon which help a lot when it comes to grinding to get over certain walls.

And there are… a lot of walls. I recently got over a particularly brutal one (*shakes fist at the first Blastoise fight*) and have now been trying desperately to get a Gyarados map and a Blastoise map to prepare for my first Charizard boss. What the game does to help with this is that your Pokemon can actually automatically go through the maps and you just need to click through the results which can… help save some time honestly, as again, you will need to grind a lot. I probably farmed at least two hundred grass Pokemon before finally getting a 1,500CP one by some miracle.

Unfortunately, and this goes back to the issue I mentioned above with short play sessions and long play sessions, you have a limit to how many Pokemon you can have at a time so you’ll often end up needing to clear out your box. I usually have to after about 10 rounds of maps and it just… gets tiring. You get SO many Pokemon and it sucks constantly going back and forth.

On the bright side, I really do feel the cons and contradictions are relatively small issues and can probably be fixed up or adjusted with patching. What I’d really love to see if a friend’s system and being able to share maps easier as the RNG is just exhausting sometimes, but over all, I have been enjoying it a lot and while I do prefer playing Pokemon Rumble on a console, it’s not too bad as a mobile game.

In which I talk about something a little different

If there is one thing I really don’t do often anymore, it’s watching TV and movies. I’ve found most TV Shows are just… not that interesting anymore, either due to overdone concepts or lasting much longer than I care for. With movies, while that is a similar issue, it’s also issues with trailers and what exactly passes and I find myself preferring to look things up before actually seeing anything. And even then, I don’t necessarily mind waiting to see something later with very few exceptions.

But of TVs and Movies, the ones that generally coincide with me the least are dramas. I’ve never cared for soap operas or the over-dramatic tragedies of whatever crazy thing happens. This was especially the case with any Asian Dramas I had seen bits of due to knowing multiple friends who are really into them. I just… couldn’t get into them. They felt too over the top. I couldn’t connect to the characters.

Regardless, while looking for references for yet another failed art project that will likely remain unfinished, I stumbled upon this image:

The dress reminding me of my own wedding dress and curious what it was from, I did some searches which brought me to look up a lot more about “Go Back Couple” (Also known as Confession Couple), a Korean Drama.

The plot sounded interesting enough: “A couple has fallen out of love and are having troubles with their married life get sent back 18 years to their 20-year-old college selves and decide to make different choices”. So, I figured I’d give it a shot.

As per usual, I suck at talking about things without spoiling so consider this your warning if you would like to check it out.

I want to say from the premise, it hurt. I could tell the main issue was they weren’t communicating (and while I couldn’t figure out just how far this went, it was apparent to me from the get-go)–she didn’t understand why he did so much to his job, he took for granted all the little things she did, and so when the final straw hit and they decide they want to divorce, it broke me. And I cried. It was the first episode and I was already in tears.

And let me tell you right now, I cried a lot. I’ll admit I’m overly sensitive and it’s really not that hard to make me cry during a movie or a show, but I found myself caring so much for all of the characters so quickly and I really didn’t expect that.

Everything is amazingly acted, I found everything hit such a chord with me in so many ways including some of my own worries for the future. And of course, it wasn’t always sad, there were many more great moments and plenty to laugh and smile about too. I’d actually consider rewatching it which as someone who generally doesn’t rewatch anything, that says a lot for me.

The big thing that comes from their journey, besides generally acting on things they were too shy to or immature to really handle then (as they still have the memories of their 38 year old selves), is learning a lot more about those they care about and also making different choices for the future… But at the same time, still rekindling those feelings for each other and realizing how they fell apart and just how important they still were to each other. At first, it felt a lot of it was just for their son, Seo-Jin, which while I found important (after all, if they didn’t get back together, Seo-Jin wouldn’t exist), I really wish there was more focus on Ban-do and Jin-joo’s relationship and what they meant to each other because that really was the important part. They could take care of Seo-Jin even if they weren’t together, but it was them finding what went wrong and how much they still cared for each other and realized just how much they would do for one another that they started just… taking for granted.

One of the big moments is when Ban-do is given some peaches as they’re Jin-joo’s favorite. Only he’s incredibly allergic. His hands break out in a rash just touching them. And he forgot how much she loved peaches because she would always order any fruit or anything without peaches. She wouldn’t get them anymore because he was allergic.

In a similar sense, we eventually learn what ended up fracturing their relationship was Jin-joo’s mother’s death. They ended up not making it to the hospital as Ban-do ends up getting pulled into a gang fight and thus, they don’t get to see her before she passed away. Jin-joo never got to say good bye and it wrecks her. She’s also angry at him despite knowing that it wasn’t completely his fault, but she had trouble forgiving him. But Ban-do was so busy trying to comfort her and make up for it, he never grieved himself and it wrecked him too.

Through out the series, Jin-joo is clinging near constantly to her mother in the past due to what happened. At the same time, Ban-do is doing what he can to help even while avoiding Jin-joo for a while because he cared for his mother-in-law a lot as well and missed her. Trying to find out if there’s anything they can do at the hospital, trying to just spend more time if possible because who knows when this will end and they’ll be back.

Jin-joo also harbors a lot of anger with her father due to him wanting to “move on”, but in the end, he was just lonely and missed her mother so much… But didn’t want to tell Jin-joo that. Back in the past, her mother tells her to make sure she spends a lot of time with her father and to bring her son around as he will miss her so much which turned out to be very accurate.

I still think a lot about Ban-do’s speech on how hard he tries and it just… doesn’t always work out. And it sucks. It really does. Especially when you have to keep apologizing for failing even when you’re trying your hardest to just make things right. Of course, while Jin-joo and Ban-do’s relationship is the focal point of the series, it’s not the only relationship that ends up getting touched upon with their friends also getting quite a bit of development.

Jin-joo’s best friends are Yoon Bo-reum and Chun Seol. Bo-reum actually dated one of Ban-do’s best friends, Ahn Jae-woo, only for them to break up in the future and Jae-woo to essentially be a wreck for it. The reason they broke up was because Bo-reum apparently can’t have kids and she didn’t want to disappoint Jae-woo. And like the general theme (you’ll be seeing me saying this a lot), communication is just so important and this is why it happened. They get back together in the end and decide to get married and work it out which is great, but Ban-do and Dok-jae (Ban-do’s other best friend) were both really upset with Bo-reum feeling she was just playing with his feelings which was a worry in college as well.

As for Seol, she actually disappeared during their semester and they were never able to find her which is one of the things that gets changed with their going back. She had gone to work at a restaurant to help her family earn money, but in the end, felt ashamed for dropping out of school and couldn’t get the nerve to talk to anyone again about it.
In the back to the past timeline, Jin-joo actually shares how Seol’s mother put up wanted posters which she originally didn’t mention to Dok-jae which gets him to reveal where Seol is as she’s working at his father’s restaurant. This helps Seol reunite with her mother and go back to school and again, as I said, communication is so important.

The story is full of a lot of fun friend moments and bonding and it really hits so many good notes while also highlighting just how important it is to try and talk to those you care about. And I know it’s easier said than done, but trust and communication are the two most important things in every relationship.

I’m not going to talk about Mr. Cheating Doctor jerkface, but I’m happy he got what he deserved and that his wife got a better ending in the future. That said, I hate that he apparently never learns his lesson.

Finally, I want to bring up Min Seo-young and Jung Nam-gil. They aren’t exactly part of the friend groups above, but each have strong story arcs connected to Ban-do and Jin-joo respectively. Seo-young is a ballerina and Ban-do’s first love. He was always too shy to talk to her and while he finally does, he now sees her more like a daughter than someone he’d want to be with. He helps encourage her to take better care of herself and follow her dreams, including merging ballet with her love of hip-hop.

Nam-gil, meanwhile, had asked Jin-joo out to make a point to his father only for Jin-joo to flat out reject him. She ends up befriending him and while Nam-gil grows to genuinely like her, even if she doesn’t feel the same way, she helps him improve the relationship between him and his family.

I will say I adore Seo-young and I’m sad she seemed to have the least amount of time of mode of the side characters. Once her arc is finished up helping her talk to her father and her realizing that Ban-do does not have feelings for her, she’s just kind of… gone. She’s not even given any mention in the future which is pretty sad outside an earlier scene where it mentions she got injured in the future and Ban-do mentions she was his first love.

Nam-gil at least gets a moment in the future where he and Jin-joo pass a glance, though, I wish they did talk or something… I would’ve loved if they ended up becoming friends. I wanted to see both Nam-gil and Seo-young join their friend group so badly.

Similarly, we don’t really see Seol in the future even though we hear from her and do know she is keeping in contact with them. We get nothing new from Dok-jae though which is… incredibly surprising considering how involved he is in the main story and part of the main friend group. I also kind of expected him and Seol to get together but nothing really seems to happen there.

I would say my only big complaints though are:
1. I wish it was a bit longer. I would’ve loved to see more on how everyone was doing and how things were effected. The time travel is a bit wonky because they change quite a few things (One of the biggest is Ban-do tells his parents to invest in something and they actually do which earns them a bunch of money). Jin-joo’s mother sadly doesn’t make it (which is… expected but I guess part of me hoped something would change), but she does have a better relationship with her father. It’s just unclear just how much things changed as a lot of things should’ve had a bigger impact with their future now. As it is, while specific changes happened to people around them, for Jin-joo and Ban-doo, it was more like they were just put back into their original bodies as the divorce was still pending and they just didn’t complete it… But so much changes around them. It really didn’t take away my enjoyment from the series at all, but I just felt like I had a lot of questions.

2. The way they get sent back to the future is by re-getting their wedding rings. We’re then showed a clip of a God and Goddess, played by the same actor and actress as Ban-do and Jin-joo respectively, tossing these rings to essentially explain how they were magic. This was just… so silly and unneeded and I would’ve loved that time put more into the characters we had seen and a stronger epilogue over trying to explain something I found myself not even questioning.

Anyway, on a final note, I loved the music in the series so much and wish there was a full high quality version of Jang Na-ra, Jin-joo’s actress, singing this song. I also have a lot of 90s Korean music on my playlist now. So many catchy songs.

May 10, 2019

Let’s talk about the Detective Pikachu Movie!

So, anyone who has spoken to me about it knows I have been looking forward to this. Since Detective Pikachu was just a game concept, I’ve been excited, I loved the game, I couldn’t wait for the movie, and had high hopes for it from the get-go. And when it came down to it, it definitely hit a lot of my expectations. I adored it and it’s probably going to be one of the few times where I actually pick up a Blu-ray of a movie myself. And possibly the soundtrack as well.

This post will not be spoiler-free so if you haven’t seen the movie OR played the game, you may not want to read beyond the next few paragraphs. I will say, however, that the movie did fix some of the issues I had with the game which was nice.

If you’re looking for a movie adaption of the game though, that isn’t what this movie is. More accurately, it’s a redone version of the concept of Detective Pikachu. The only things brought over from the game are: Detective Pikachu, Tim Goodman, Harry Goodman, and Roger Clifford. Similarly, some Pokemon from the game do make it into the movie, but not all of them. As for the plot, other than R being at the center of the plot, everything else is quite different in the long-run.

This isn’t really bad and I think the movie is still great on its own (and genuinely gives a more satisfying ending), but if you’re looking forward to seeing some scenes from the game on the big screen like I was, you may be a bit disappointed. I knew it would be different from the game, but I didn’t expect it to such an extent.

Despite this, I did enjoy the movie a lot. It does a great job at taking the game’s material and even does a much better job at the finale. The music is great (though, a bit surprising), the acting was fantastic, and it was a really heartfelt movie. I want to see more movies in this universe so badly and I adore Ryme City. I’d love more games as well. I even pre-ordered the Art and Making of Pokémon Detective Pikachu because one of the best things with the movie is just… all the attention to detail. Like I wish I could’ve just paused to take everything in more often than not because it goes by so fast and there is SO much to take in. I loved seeing all the Pokemon so much too and while there wasn’t a huge amount (Only about 7% of the total amount of Pokemon right now), it didn’t really take away from my excitement. Considering time and costs, I’m guessing that’s part of why, but I hope we’ll see more Pokemon in the future. Please include Mega Audino, guys.

I will say I was a bit mixed on the casting before seeing the movie. I didn’t really understand why they picked a different voice actor for Detective Pikachu, why Tim Goodman’s appearance changed, or any of the other changes… But it honestly worked out. Justice Smith does an amazing job as Tim Goodman and brought so much to the character, Ryan Reynolds did an amazing job as Detective Pikachu, and Kathryn Newton’s character, Lucy Stevens, who essentially takes over for (and takes the character much further than) Emilia Christie, is just a really great character and it really made the movie feel more like a group over just Tim and Pikachu with Emilia generally being off to the side. Lucy was already good to go, so to speak.

As for any further… Well, that goes into spoiler territory now.

» Read the rest of this entry …

May 7, 2019

Pocket Camp: Cherry Blossoms and Tea Parties

While for the most part, I’m still rather hands off with Pocket Camp, it, unfortunately, knows how to drag me back in–ignoring that Animal Crossing is a very special franchise to me, the recent themes the last month with one of its newest fortune cookies and some of their events was entirely my aesthetic along with adding in some more of my favorite villages (Just waiting on Cookie and then all of my favorites will be here… I know she’s in the data so just give me her already, Nintendo ;~; ).

The hard part though, while I am proud of my camp site to an extent, is the game also is so bittersweet to play. I’ve spoken enough about how much the fortune cookie system and constant events are just against the point of Animal Crossing so I won’t repeat it, but it makes it… really sad to play. I will say that not caring makes it less frustrating to play, but not caring is also against how I enjoy playing games.

It hurts to pick it up and just… not care. Because then it just makes me wonder what’s the point and Pocket Camp has kind of burnt me out enough with one of my favorite systems paired with a lot of other complicated feelings with the series. Not to mention my worries with how much the Switch version may take this–Animal Crossing is a real time game, it really doesn’t need more incentives to play every day.

Regardless, ignoring my frustrations, there is still so many nice items and features in Pocket Camp and the new Tea Party fortune cookie paired with the new cherry blossom themed items and camp environments have essentially fully allowed my camp to really hit the best it could be (Just… waiting for Cookie’s arrival):

(This is also taken at my favorite time of day in Animal Crossing–6PM, it’s the same time of day you’ll visit my town at in the Dream Suite)

And a more full view:

I mean, maybe we could still get some better Amenities (or even be able to have more than two… I miss my Castle), but it’s still pretty nice. There’s a lot of items I really want to get too and/or missed out on (Mostly fountains), but I’ve already maxed out my camp site anyway and I’m not sure I’d replace anything for them. I also am glad I was able to fit too rugs to help even it out a bit more. That said, part of me still wonders if it looks better with the Castle:

Originally, I had hoped to use the Cherry Blossom from the event, but Katie’s Cherry Blossom item actually ended up working much better:

I do miss Celeste being around though. Regardless, Katie’s swing just makes me wish even more our character could bother interacting with things.

Besides some camp site adjustments, I also updated my room in the game:

I also played around with possible Cabin layouts:

Before just fully going into a Tea Party theme:

But seriously, between the tea parties and cherry blossoms, it’s not a huge surprise I popped in for a bit… I mean, even the Fortune Cookie’s appearance was my entire aesthetic:

To end this off, I gave a few villagers some new accessories I felt fit them:

Though, I suppose Diana’s would work better in a different color. I’m really happy I got Marina so soon–I really don’t have much left to offer to Gulliver (and crafting the same items over and over again sucks) and still have several villagers I still need to get from him -_- So I’ll have to work towards that a bit during my next Pocket Camp check-in I suppose.

February 24, 2019

A Day of Pocket Camp

While I’ve still more or less quit the app, I do still have it on my phone incase of any future connectivity, miracles happen to not make it give me constant anxiety and to make fortune cookies just not suck entirely, or an event I really like. I’ve even uploaded a couple of videos, one especially recently, for the Cabin Grand Opening and the Valentine’s Day Best Friend gift (why could I only give it to one, game. Let me have multiple best friends

Regardless, with the power of leaf tickets because this sure wasn’t happening otherwise, I succeeded:

And I even managed to get a few extras too.

Unfortunately, as Pocket Camp continues to break my hopes and dreams, I get to watch the hours dwindle out for the Candy Cluster Muster event where I’m just two pieces of candy short and can literally do nothing about it.

I bought all the Seasonal Packs including it to use towards my fishing endeavors. And the only other thing that could give candy is the current fishing tourney… but only up to 6,400cm. I am currently at over 18,000, due to my need for pink crystals because I really love rocks and crystals and also the color pink, which is long after the candy amounts. So, I can not earn anymore and the event ends at rollover tonight to likely bring in some new events so you never have a moment to breathe.

Sorry, Isabelle, I tried. But it is literally impossible for me to finish all your goals today.

Honestly, my biggest thing is this just goes back to my biggest problems with Pocket Camp–needing to check in to such a point to make sure you never miss anything paired with having to work in the game’s tight limits. You can go through every single hoop and put your utmost effort on that last day, but still fail because the game limits how much it’ll let you do. Especially if you don’t have any leaf tickets to spare. And in some cases, even when you do, it still won’t be enough.

Regardless, I took the time to do a few other things too such as inviting some new villagers to camp and am doing my best to get both Diana and Flurry invited (Just… waiting for their furniture to finish crafting):

(Sadly, the new skip feature was on automatically and I just kept forgetting to tick it off so no screenshots for some–as per usual, ACPC does a great job with new quality of life features, but still hasn’t done any adjustments to the constantness of it all)

I’m still waiting for Marina and Cookie to be added. I know their data is already in the game and it’d be nice to have all my top favorites in my campsite (With the 8th slot rotating a selection of the villagers in second place). Regardless, once Diana and Flurry are invited over, I’ll likely be completely on break again until something else pops up. Or Marina and/or Cookie get added.

As always, I couldn’t help but take a few pictures too such as handing out crystal barrettes in the campsite as the twinning continues:

I also gave another fortune cookie a shot as I like suffering, but I still didn’t get anything good:

I wanted the cake sets, but I only got a chair. I also tried my luck with the stained glass one (FOUNTAIN), but didn’t do well with that either :/ Though, seeing how it was the grand prize, I wasn’t expecting much. I really hate the fortune cookies in this game so much. I wasn’t fond of them in New Leaf as it is– I didn’t need them to come back even worse.

Anyway, to finish this off, just a simple question:

Why are the lemons green?
(And no, the perfect lemon being yellow does not count)

February 22, 2019

Let’s talk about Arcade Spirits

So, for those of you who pay attention to my Youtube Channel, twitter, or even read my first entry of the year, you’ll know that I recently played the game in full and it was one of the games I was most looking forward to this year.

Did it hold up to my expectations? It absolutely did. I had a lot of fun with it. I had a lot of fun with the references. This will go into spoilers so if you do not want to be spoiled, I’d recommend stopping at this sentence. I played through all the routes and most of the different paths (I say most because no matter how hard I tried, I somehow still managed to always get Sue on my side. I’m honestly too scared to have it go differently at this point. I’ve also mainly just played as Kind and with a “bad” playthrough (Essentially trying to do terribly with everyone), Gutsy, and somehow still passed having no idea what I was doing).

I’ll likely be going back and forth on what I liked and disliked based on my train of thought, but honestly, any flaws I will be mentioning felt really negligible compared to what I did enjoy. I can only think of two things that really felt off-putting to me a bit (and in general with that scene for most characters) and one thing that upset me a lot, but that’s all personal stuff and your mileage will absolutely vary . I don’t think most will have an issue with the latter especially–I’m just sensitive. That said, I think the game can have personal effects on a lot of people for various reasons due to its themes as well.

I always loved arcades so getting to work at one in the game was a lot of fun. Whenever we went on vacation during the summer, I would always go to the arcade and along with occasionally playing a racing or shooting game, I’d play the crane game. A lot. I usually would go back to our room with tons of plushies I won. The fact that I could not actually play a crane game in the game made me sad, but at least I could watch one in the arcade itself :P

I may have just been a floor attendant at first, but I liked being around all the prizes. I would’ve gotten one of those bears. The red one that is third from the left, specifically.

My personal favorite routes were Percy’s, the friendship route (for one specific reason I’ll get to), and Teo’s. I actually didn’t expect to like Teo’s route that much as I generally don’t care much for overly flirty characters and he’s just a bit too much for me, but he’s actually balanced really great on his route and it’s a lot nicer than I expected and on a “how much did I enjoy dating this character”, he and Percy are kind of tied.

Going by character traits alone, Naomi, Ashley, and Percy were my favorite characters. I found there were things I could relate to with every character such as Naomi’s dreams, Ashley’s self-worth (though, my reasons are different than hers, Ashley is one of the characters I really found the most interesting to learn more about. There’s so much more to Ashley than I expected), and Teo’s inability to take a break. Seeing the characters grow is so interesting and I never really found myself bored on any of the routes as I got to learn more about the characters.

I genuinely didn’t expect to be too into QueenBee’s or Teo’s stories due to not being into eSports and, as mentioned before, Teo being a bit too flirtatious for me, but both characters had a lot more to them and I enjoyed learning more about them.

I would say the only part of the story where I felt a bit frustrated was during the grand opening of the new arcade. Regardless of route, some issue comes up right before the opening that makes things more difficult and also for the characters to realize how much the player character means to them after they get shot. I’m not upset with the timing or meaning or anything, but I felt some of the issues felt overly forced and that’s really where my issue is.

Naomi’s and Gavin’s situations vary quite a bit based off who’s route you’re on, but they’re highly focused on whoever you’re dating being in the wrong and having to let them know. With Naomi, she paints over a Pengy to look like Pengo and she wanted to put it on the arcade cabinet to get it more attention, but Pengy is essentially heavily copyrite protected and it being painted over like that could cause a lot of problems. And honestly, you know, if you want to paint over some other Penguin to look like the Penguin of a game you love, that’s fine, Naomi. You do you. But using it to advertise/get attention with essentially a painted over figure of something else is really not okay. You could have even asked Juniper and Ashley to draw something up.

As for Gavin, for whatever reason, he decided to up the difficulty on every single game. Arcade games aren’t that easy anyway. It wasn’t needed. And the main thing was to put on his focus about making a profit to keep dreams alive while also then bringing up their relationship when it shouldn’t have been. My main issue here was with the fact that it really felt he was getting better at compromising and then it was like we took two steps back. Considering everything that happened with the arcade, I’m not entirely surprised he went backwards a bit, especially as there is so much depending on the grand opening going well, but this still felt like too much.

Ashley’s is a bit of an odd one for me because I still don’t know how I feel about it. I think, for me, even though I am more comfortable with certain parts of myself, I suffer from that a lot. That everything is wrong and this just… frustration and hate of everything I’ve done. Any project I do, anything I write, (and the player character gives some pretty good advice there that I should probably take but instead I react pretty similar to Ashley so thanks for calling me out, game), and it was just kind of such a pinpoint for me to see because it felt like I was talking to myself. And especially after coming off Ashley being happy with just being herself, I was surprised to see that side. To see loathing like that and how she pushed the player character away. If anything, I would say my issue with Ashley’s was more that I don’t think I could understand how the shooting concluded the situation paired with it hitting me in a way I wasn’t expecting and am still dealing with myself.

With Naomi’s and Gavin’s, it was showing that it wasn’t something they should’ve gotten so upset for and figuring out their priorities so it’s the conflict itself that frustrated me a bit.

Teo’s and QueenBee’s, in a stark contrast to my issue with Naomi’s and Gavin’s, was actually an issue with the player character’s response. For both of them, I was genuinely happy for them. I had no issue with the idea of them going off and just long distance and occasional visits, but I had no way to express that. Teo’s actually gave me one answer to, but somehow it still delved into the Player character not really meaning it and I just kind of wanted to shake everyone. It was such a good opportunity for both of them and I couldn’t really understand the Player character’s selfishness here. Like, yeah, they compromise in the end, but I don’t think they needed to in such a way.

Juniper’s is possibly the oddest to me because, while she does explain how this just finally blew over as for why it’s coming up now, it really did just feel… so poorly timed and odd to bring up. Like… you go to wish them luck on their big project and then add on all these things they aren’t doing. I’m not sure what caused it to just kind of… explode there as it really didn’t feel like the right time (and it gets brushed off again at the hospital anyway and the player character can’t do much on crutches) and just made me feel terrible for something that couldn’t be handled at all at that moment. It’s not like I could leave back to the apartment real quick.

Finally, Percy’s which was the one I enjoyed the most here. I played Percy’s first (and his route is the one I have up on my channel) and due to just how well his flowed, I didn’t even think there would be a conflict there for each character.

Percy rejecting a chance to possibly extend his life/cure his condition because his sister didn’t make it is so heartbreaking, but also makes a lot of sense with his character. His big goal is getting that score she couldn’t have herself and that is all he focuses on. He doesn’t feel he deserves that life. And only when he nearly loses the player character does it really hit him how selfish he was being. It just felt such a natural progression and due to his heart condition and how long he has being the main personal conflict in his route, the player character’s life being what kind of flipped the switch for him felt like such a perfect trade-off that I really didn’t expect every route to have things happen the same way.

That scene is literally my only writing complaint though (outside of Percy’s which I felt was perfect and Ashley’s which hit too close to home). Everything else I found really great.

As for the other scene that hit me a bit, it was Francine’s death. While I was worried that it could happen, I really hoped it wouldn’t. Having lost both of my grandmother’s within the last year and a half, it made me cry quite a bit and I really didn’t handle it too well.

Going back to some of my favorite scenes… Honestly, part of the issue was I truly enjoyed too many scenes and options and you can’t actually do them all in a single playthrough. Every scene helping out in the arcade, whether it be playing detective to figure out an issue or using your body as a cupcake shield, is a lot of fun. And there were so many moments to really learn more about the characters. Similarly, all the scenes at MAX were also really great.

If I could have went through the rest of the game in a maid dress, I would’ve.

Even during the auction. I loved both of the hanging out scenes with Naomi, but I also loved bidding on everything with Gavin. But if I bid, I couldn’t help save the kittens. These decisions were very hard. Not to mention not being able to hang out with everyone on the boardwalk…

And even when the new arcade was being planned, it was pretty difficult. All of the ideas were great. Being able to stream directly from the arcade? Amazing. Better prizes? Always good. Tickets for everything? YES. I wish it was possible to say yes to more options to make things even more amazing.

I will say though, it made me sad that if you do end up going in a relationship, whoever your two lowest friendships are will just kind of… leave. I tried so many things to keep friendships up only to realize you can actually only keep everyone around on the Friendship route. And to be honest, I felt like I spent less time with the characters during the friendship route so I was surprised that was the only way they stayed.

The only thing I wish the game had is a gallery feature of some sort. While I loved the prizes and concept art, I would have loved an area to see all the illustration moments with my character.

At least I took a lot of screenshots. And also recorded my first playthrough.

Anyway, this is getting long so I’m just going to sum it up a bit:
-If you like games, there’s a lot of fun references that you can enjoy even if a visual novel isn’t your type of thing!
-While the customization is a bit simple (And I wish at the least my character could be a bit shorter), I feel all the color options and the niceness of being able to pick your pronouns makes up for it–yeah, maybe the character isn’t everyone’s cup of tea, but an ambiguous character helps lessen anyone feeling left-out.
-Why couldn’t I actually have the Mr. Moopy plushie I got at the beach in my room? Why isn’t there an actual one I can have in my real room? These are the real questions. (don’t worry, they’re rhetorical :P)
-All the characters are really interesting and I loved getting to know their stories.
-The ending varies a lot more than I expected based on your main personality trait which is really cool.
-I AM SO HAPPY YOU CAN TURN ON INDICATORS. I have a lot of trouble understanding sarcasm so it was really helpful for me to pick an answer that meant what I thought it would and not get blindsided by something like a “Hi” being turned into a “Hi you suck go die” without warning.
-It’s nice being able to just stick to friendship if you want.
-Francine’s family is overly spiteful T__T why would you do that ;~;
-Even though I kind of had an idea of what would happen plot-wise with Deco Nami (and most of everything with Sue–just… not the relation even if I figured her gang was working for him), it didn’t ruin any of my enjoyment of the plot.
-I need my own IRIS.

The game really does make you think about what you would sacrifice for your dreams and it’s hard. I’ve been struggling a lot in real life with a job that really takes a lot out of me and makes it hard to really focus on things I do enjoy (like… 100%ing games, writing, reading, baking, and cooking… And especially traveling which is the most expensive thing on this list) and it’s so hard to juggle if your dreams are really worth it sometimes. There’s a lot you really need to put into it and sometimes you forget just how much work you do. You can’t always just wait for it and you need to be ready to take that step and the game genuinely makes you think more than you’d expect it to.

And with that said, I am really looking forward to the sequel.

February 20, 2019

Miitopia’s Finale (and Pokemon’s pause)

So, I had asked people if they’d rather see everything together or in separate posts on Twitter and separate posts won! Thus, some of these entries may be a bit short, but I hope people enjoy them regardless.

I think, in general, I need to get more comfortable with shorter entries and not always worry about it so much. This one is still a bit grouped, but that’s because I will be bringing up some issues in relation to the capture cards I use and my computer which has to do with the recent videos of Miitopia, but also why Pokemon now has to be on pause (which is a shame as I felt up to playing more recently–both Pokemon and Miitopia).

Regardless, I finally did something I had been hoping to for ages now: I beat Miitopia.

Sure, there’s still post-game, but it’s so nice to have finally hit the finale. In general, the game is a lot of fun antics-wise, but it’s really supposed to be silly and kind of contradicts itself in that regard.

The game has the monotony and grind of a normal RPG, but with less freedom to actually move around going into rails and choices for which way you feel like going… And honestly, I think part of my issue is I wish they just stuck to one. It’s incredibly monotonous to play through the same level 6 times just to hit each diverging path. It doesn’t change up enough and there isn’t much strategy to the game (which I will admit I don’t mind) when you can only control the player character. Your party members always work on their own so most of the time, I feel like I’m just holding the B button to fast-forward to get through as quickly as possible.

I love when unique things happen. I love the story. But the gameplay is so exhausting and if it wasn’t for a friend’s help with leveling, I’m not sure when I would’ve gotten to level 50 in order to continue (which… I likely didn’t need to, but it’s how I feel most comfortable playing).

Despite that, I really want to see the game fully through. The credits were really nice as well and I am happy I played the game, I just… Wish there was more to it I guess? I don’t know, it’d be neat to see the characters grow more too rather than it being eventual repeating dialogue. I don’t know if I’ll fully complete the post game or get all the medals (though, I’d like to, but I may do most of that off a recording), but I hope I can at least see all the different areas.

Sadly, at least some of the medals are a “wait until the quest you need” pops up which is… annoying. Quests switch out daily and it’s a bit frustrating. Even though I believe certain areas are judged by a day of the week, I don’t really enjoy having to wait for a specific day to be able to do something unless the entire game is like that… Which Miitopia is not.

Finally, I will say I really enjoyed the credits, it was pretty cute.

Our next area currently seems to be the Beach, which is nice, but I sadly don’t know exactly when we’ll be continuing it.

And this wraps around back to what I mentioned at the top with both this game and Pokemon and honestly, pretty much every console (whether hand console or home console) system I have.

Essentially, Windows 10 uses up a lot of RAM. Even more so with recent updates. And without enough RAM available, the console recordings lag and the 3DS recordings have audio delay. If I’m lucky after first restarting, I may be able to get something for a while, but there’s no guarantee and right now I’m not in a position to be able to buy (or even set my computer up with) more RAM.

I could, of course, just record 3DS games without sound, but I know most people don’t want that. Similarly, while the small skips for console recording isn’t the end of the world, that actually really bugs me (I play enough things without sound that watching a video muted works fine for me), but it just sucks being so powerless to do anything about it.

So, once those issues are ironed out, hopefully both series can come back. I desperately want to finish the Pokemon games before the Gen 8 game comes out and even more so, I really want to clear most of this backlog before Animal Crossing. But we’ll just have to see how it goes.

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