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Mobile Game Round-up: Current Mobile Games I’ve been playing a lot or am looking forward to!

6 / 1 / 21

The last time I wrote a post like this was back in September and with a handful of other games I’ve been playing a lot recently or am looking forward to in one way or another, it felt like a good time to bring up some I’ve been playing these last couple of months or even just really recently that I already have enjoyed quite a bit. Like last time, there isn’t any particular order to this, but I hope at least one of these may sound interesting to you too!


Art Puzzle

First up is Art Puzzle. While I enjoyed some of the color by number games, a lot of them felt a bit overwhelming or boring after a while and constantly just tapping on the screen would eventually cause my a lot of wrist pain. I wanted something simple that would still be fun and randomly stumbled upon Art Puzzle around when it first began. The game essentially requires you to take pieces of art and fit them on the picture by matching them to the silhouette.

For the most part, the game is genuinely pretty relaxing and finishing a photo causes it to play a short animation. It’s like each puzzle has a story and sometimes I wish there were additional parts. While I don’t always play it constantly, I genuinely find it nice to play when I’m not feeling too well.

The game also recently introduced Daily Puzzles and a new Seasonal Event system along with a Trophy case. While the Daily Puzzles are cute and you can go back to at any time, the Seasonal ones haven’t been as fun as I hoped when they first spoke about it. Essentially, an Event lasts 9 days and each one has a total of 75 puzzles you need to complete. I generally like playing anywhere from a few a day or a week, but having to do 75 puzzles in 9 days is rough. There’s already been 4 events totaling 300 Puzzles and the next one is just in a few days. I think it would’ve been nice if rather than a 9 day time limit, it was a special pack in honor of the event that you can do whenever or just being 25 Puzzles instead. The other disappointing thing with Events is that you can’t actually view a puzzle you did again. Once you finish it, there’s no way to view it again, but it’s something I’m hoping they can eventually change in a patch as the finished mural you get for every 25 finished IS kept.

Besides that one issue, I don’t really have any complaints? I did pay to remove ads so I can’t comment how it was with ads as I liked it enough right away that I had no issue spending a bit for it, but the only other weird things with the game is a little with how puzzles work. Sometimes you cover up parts in the background completely with new foreground items and it’s kind of sad to see so much get covered up. Similarly, there’s no music in the game? Which I don’t really play many phone games with sound, but it’s something I really would’ve expected. Finally, it’s not always clear when a piece can be placed. Sometimes the lines blend into the picture too much or a piece that could be very close to one you just placed can not be put down yet as you can only place so many pieces at a time. There’s no always any kind of pattern to it. Sometimes I’ll actually use the Hint feature a lot– not to tell me where to place things, but just to keep track of what pieces I can ACTUALLY place at the moment.

Regardless, it’s still a really cute game and hopefully I can get more of the main puzzles done despite the barrage of Events. Below are just some of my favorite puzzles I’ve done in the game and give an example of some of the different styles you could see:

If you enjoy coloring-type apps and/or doing puzzles, I think this could be something fun and different to try out.


Kotodama Diary

Another game I just sort of randomly came across and was like “Sure, this looks incredibly weird, why not?” and have not regretted trying. The game almost makes me think of Tamagotchi to an extent with the cute Pixel characters and different evolutions, but rather than a pet care sim, it’s more of a silly collection game where you can just watch them hang out after raising one. The game does have a bit of dark humor, but is still more cute and silly if anything.

If you play and want to check out the Room yourself, my Room ID in the game is 842394B95195B0A1

Kotodama Diary involves you essentially feeding different words to a Kotodummy through various different stages with the traits of those words affecting which you may end up with. Each word can have one or more traits and some words are even required for certain forms. You only get 10 words total before the Kotodummy graduates and then it’s time to see who you get. The starting form (Kotodummy) is always the same, but it will then evolve into 1 of 4 Child stages, then into 1 of 5 Teen stages, followed by 1 of 8 “Pensioner” Stages, and then finally, a “Graduation” Stage which is their final one. While the first three stages can give you an idea what to expect, there are still some surprises debating on how the words have gone and with some actually having similar trait requirements or you even picking a word that may unlock a special evolution altogether. You can also use an Insta-Graduation ticket that can be bought for 100 Gems which makes it so whatever form the Kotodummy currently is will be the one they stay with if you really like a Child, Teen, or Pensioner stage. I personally used this for Dovey and hope to again the next time I get Woofie. If I ever manage to get all the others, I might try and do so for the rest for collection purposes.

The general surprise of it all is something that can keep things interesting, but also kind of frustrating if hoping to get something specific due to the fact that some really do overlap with a lot of traits and just a few factors seem to end up determining which you get. Toinette, who was one of my favorites, took me four tries to get– the first three all getting me Angelbit. While I have theories on why now that I finally did get Toinette, I’d be lying if I said I was 100% sure on the reason.

I’d probably be less frustrated at times if it wasn’t for the fact that each Rank you go up, the more experience from tapping hearts it takes before you get another Kotodama to choose a word from. I’m at Rank 28 now and it’s 300K-500K experience per word (with the last ones being over 550K each). The way to increase the amount you get from Heart Tapping is by buying furniture and thankfully, it counts just for owning it whether you have room to place it or not. That said, as someone who prefers just buying what I like and also worrying about not having enough for something I may really want.

There is a Premium Currency and a Gachapon, but the latter is simply for more vanity-esque stuff (Like Room Items or Accessories for the Kotodummies you’ve gotten to wear), though, obviously room stuff can help you get more Heart tap points, there’s still furniture you can buy and you can always buy multiples. The Premium Currency can be used for a lot of things from the Gachapon, special gifts (though, there’s one you can get free each day), an option to use instead of watching an Ad, and even increasing the space in your room for furniture, Kotodummies, and the Box space (for any Kotodummies you don’t want to show in your room). You CAN earn them in-game too though so they aren’t something you buy exclusively: You can earn 30 a day just from doing Dailies and get some from Errands as well.

Despite my frustration a bit with the RNG as I slowly try to keep a list of words and their associated traits along with concerns over the balancing as my required amount of experience keeps getting higher, I still find the game really cute and enjoy poking back in throughout the day. Below, you can see some of my favorite ones I’ve gotten.

And despite the craziness of it, it does feel kind of nice to get some reassuring words as they graduate.

While the game only released in English in mid December, they’re actually celebrating their 2nd Anniversary right now and have special gifts so if you have any interest in the game, now’s a good time to check it out!

Meanwhile, I have 8 or 9 I really hope to get (not counting another Woofie for Instant Graduation) so here’s hoping I finally have some success in that department T__T I also hope we’ll eventually be able to remove certain accessories we’ve given out.


Tears of Themis

Now for a game that technically isn’t out yet (at least in English), but did recently have a Closed Beta that captured my heart and soul entirely and I am doing my best to wait patiently for: Tears of Themis. I had gotten a message on Tumblr simply talking about a “new detective otome” and honestly, all you had to say was Detective game and I would’ve already been running (and did) to sign up for the Closed Beta ASAP. I was thrilled to get accepted.

I have already spoken a bit about the game on both Tumblr and Twitter and likely will repeat some things from both of them, but you know what I’m excited for the game so I’m going to talk about it anyway!!

We weren’t allowed to take any screenshots or record anything from the Closed Beta so all pictures I’ll be showing were either from the Official CB Announcement PV or the Chinese version of the game.

While the game is apparently also an Otome game (I say it this way as I don’t know if you actually end up with someone in the end or if you just have lots of fun outings and friendship moments– the story is still ongoing as it is), the Detective parts is really what caught my eye initially. I love investigating, I really enjoy the Court Scenes, the cases are great (even if they make me cry) and honestly, all the characters are incredibly interesting too and I can’t wait to learn more of their stories and more on the overarching plot as well.

Every time the Courtroom scene happens, it genuinely makes me think of Ace Attorney and it’s just… a lot of fun. The MC is also really adorable (though, every time she talks about her weight I roll my eyes– one of the few complaints I have and the only one I have that’s actually an issue with the story from what I’ve played so far).

One thing I also think is really nice, if you’re having trouble with your Card strength/cutting it close, struggling with an investigating part, or at the Court Room stage, the game is really forgiving and doesn’t punish you for trying. You can spam all over the Investigating area if you want, you can try and connect every dot, you can ask for as many hints as you want, and if you fail a stage, you get your energy back. Even if you pick the wrong dialogue option at a point, it’ll just roll back to the choice again. It just feels really freeing to be able to just try and even experiment with different options without having to worry about it ruining everything.

While I have mixed feelings on the Card system and find Debates relatively pointless, I do think the Card Art is really pretty and I enjoy the stories that come with the cards a lot as they give you more ways to learn about the characters, even outside of their own personal stories. Below are just some of my favorite Cards after going through all of them on the Chinese version of the game.

As you can see, I have no biases whatsoever. And if miHoYo somehow stumbles upon this post, please make the actual Plushie something I can buy, thank you:

Anyway, the game actually released almost a year ago now overseas and I am so curious if they may rerun events for us or how we may get some of the content that’s already been out for a while. I wouldn’t want to miss out on anything… Regardless, we’ll just need to see what’s to come.

From what I played during the Closed Beta Test, it honestly felt really solid. I think the only part that could use some work were some of the text messages after finishing certain card stories– the translations for those were a bit wonky, but still easy to understand for the most part. I am a little worried about Card upgrading though– ignoring that it was the one hold up for me while playing through the Closed Beta, even after receiving such a big gift, the amount of money was barely enough to get even a third of the way through the amount of upgrade material we received which is kind of terrifying.

Regardless, I can’t wait for release and am looking forward to recording the game too!


Otter Ocean

If I had to describe Otter Ocean, it’d be a cross between Kleptocat and Neko Atsume with more of a feeling of control, despite having similar RNG elements. There are multiple maps and the goal is to send Otters out diving in order to find other Otters and various treasures. Each time they return, you need to feed them before sending them out again. As you collect more of the items and Otters in a map, the amount of time it’ll take and the amount of Otters that need to swim out will go up. You’ll also unlock more Dive Spots as you unlock Otters, though, every map has their limit.

The game started a few months ago and there’s been repeated updates as they continue working on Balancing so I am hoping some of the current options will not be sticking around. At this point, there’s been a total of 5 maps– 3 Free Maps, 1 Premium Map, and 1 Event Map. The Premium Map price isn’t really great and is something I’d expect to pay for a full game– not a small extra map, especially as it’s same as all the other normal maps. Right now, the balancing is really rough with the longest time taking over 2 hours for the Otters to return and requiring 750 affection to receive all 3 rewards from an Otter.

Essentially, every Otter has 3 tiers of affection– one gives some of their favorite food (which if you haven’t found at all yet will let it be added to the roulette of what’s available for sale every 5 minutes), one gives a photo, and one gives a special item for the Otter to hold. You can have any Otter hold any of the items, though, I usually give it to the one I got it from.

Each Island is pretty much its own thing with the only carry-over being your Clams (the currency in the game)– You have to rebuy medicine and brushes per map and food is completely different per map as well. The main exception is the Earth Day map which just had special quests and a roulette and doesn’t play at all like the traditional maps including having a much lower amount of items.

Despite that, food prices are more expensive with each newer map. Also while each map starts a story, the only one that really felt fleshed out was the very first Map while all the others despite giving the introduction of a story, never have any kind of conclusion even after finishing the map.

One thing I’ll give the game a lot of props for though is having a No Ads option that actually does what it says on the tin! Every single thing that would require an Ad such as certain free clams, more clams, double spins upon dive returns, etc. just… confirm and go as if you watched an ad already. You truly have no ads and I wish more games that had this option would actually do this.

I also like feeling more in control, even if the roulette system isn’t much fun, it’s nice being able to send out certain Otters that I know have a higher chance of finding other Otters or something new and being able to choose which specific spot we check.

Below are some of my favorite Otters, Collectible items, and Commemorative photos :)

At the moment, I’ve officially finished the Lava World finally, but I still have a long way to with getting all the Otters’ affection up. I haven’t gotten a single one completely maxed out :/ Annoyingly, despite the favorite food situation to get your Otters back out yet, it’s actually more profitable affection-wise to just give 1 Energy food that is NOT their favorite up to one before their Energy is maxed out and then give them whatever their best favorite thing is to get the most out of their affection increase after each dive.


HIDDEN LANDS

The last game on our list and one I only started playing within the last week. It’s essentially a Spot the Difference game with a cute collection feature.

I actually really enjoy these types of games and even I Spy-esque ones, but find the timers tend to be overly stressful. For the most part, there haven’t been any timers, but I did get one most recently and for once, it wasn’t too bad. Maybe it’s due to the nature of the game being less overwhelming, but I’m genuinely just looking forward to playing more.


Anyway, that finishes up our current Mobile Game Round-up :) Be sure to look forward to more videos of these games in the future too!

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Let’s talk about Tales of Djungarian Hamster (Djungarian Story)!

5 / 29 / 21

I had been following the game for quite a while after I first heard about it, debating if I should preorder it anyway since apparently it would have an English language option right from the start. With everything going on, I lost track of it in the shuffle, but when I was told how it released and was on the eShop, I wasted no time purchasing the game.

I adore Hamsters in general and loved when I had one, but I also really enjoy games where you can just… care for animals. That said, despite what you expect, I would not actually call this game a “Pet Sim” in any usual sense of the word. In fact, besides feeding them (which is always free– you don’t need to try and buy food), you don’t really do anything. They’re always happy, they’re always clean, they’re fully grown when you do matchmaking, and they’re just happy to be there.

And honestly, I’m okay with that. It’s made the game a lot more relaxing than I would’ve expected and just generally feels like a palette cleanser in a way. It’s really cute, I love how many different Hamster variants there are, and I had a lot of fun recording my whole playthrough. The only things I have left are the stuff from the DLC!

That said, the game is definitely not perfect and while some of it I can forgive like not being able to interact with your Hamsters much (You can lure them to certain items, but that’s really it… And the only way to pet them is through a minigame) due to the game only being $10, there is a huge issue where a whole Hamster type is exclusively through matchmaking locally with friends. If it was at least online, maybe you could work with someone, but locally? During a Pandemic still on top of it? Just kind of sucks.

You don’t actually NEED any of the Rare Hamsters of course. Besides the 4 Rare Colors (and the traits they can come with), certain objectives, and 1 Troupe Cutscene, all items can still be unlocked otherwise and the Objective Card that requires the Rares does not unlock anything further. I would say the worst thing after not being able to have the Illustrated Guide complete is that one of the Rares comes with the largest discount trait for use at the Hammy-ham Mall, but you genuinely can earn Friendship Points pretty fast so it’s not too bad. I never had any issue with the grind because it was quick to get through.

I also genuinely enjoyed a lot of the music in the game, but kind of wished we could change the music playing in the Cage as, ironically, I found it the least enjoyable. I would say my only real complaint with the music though, besides some odd choices in what song was used for what, is the songs are really short and you can tell exactly where it loops which can get a bit tiring after a while. The game is also very loud? I’ve had to lower the TV every time I play.

Finally, I wanted to talk a bit about the DLC. There’s essentially two DLC items– a Pink Bear that is exclusive to the Physical Edition (there are other colors in the game, but the Pink one is exclusive to the Physical version of the game which you would have to import from Japan T__T) and the Sukeroku Pack which you can get early for free with the Physical Edition or buy for $5 from the eShop starting June 24th. The Sukeroku Pack contains a total of 19 items all designed by GOTTE who also did all the Illustrations for the game (such as in the story and the opening screen).

I will say my only disappointment with it is that one of those items is actually the Pink Hamster from the opening screen (the first image in this post) which you may notice I said “Items”– This is because it’s not an actual Hamster, but a “Room Decoration” Item. You can’t interact with it, can’t play with it, it just poses and moves wherever you place it and while it can still look really cute (You can see Ms. Fairy the Hamster by the Mushroom hut in the second image), as it was the Hamster I was looking forward to most, I can’t help but feel a little disappointed.

There’s essentially 12 Hamster-Room Decorations and honestly, I’ll probably use 3-5 of them and I’m not even sure how I’ll fit them. I really wish there was a way to expand the cage!

Regardless, I am looking forward to the extra content and I hope maybe we can see more in the future… Especially if one can include new Hamsters and maybe that Pink Hamster can be an actual Hamster I can play the petting and racing games with and see interact with everything in the cage.

Finally, I’ve gotten so many questions about the game so I went ahead and made a full overview guide! I hope it’s helpful!

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Thoughts on Geminose: Animal Popstars!

5 / 20 / 215 / 21 / 21

I’ m not a rhythm game person. In fact, it would be accurate to say I am terrible at them to a surprising degree considering I actually am pretty good at timing and actually have experience with playing instruments, but for whatever reason, I just can not get them down.

Despite that issue, I decided to give the game a try because even though the music and rhythm game part was a large focus, there were other game mechanics that shined through as well– some of which I really enjoy: Cooking (similar to Cooking Mama) and a customization element which is always fun. Add on that each Geminose comes from a different place and has their own style of music and dance along with furniture sets based off their culture and it has the extra bonus of being really interesting in a cultural sense as well.

I love listening to all different kinds of music. My playlist is incredibly eclectic and features songs in all kinds of different languages. It’s a lot of fun exchanging music with friends from all over the world and finding what’s similar and what’s different and even that has a its own representation in a way through the “Mash-up” system which involves two Geminose dancing to their own dances before mashing them up together and bringing in a new fan who enjoys that mash-up style. I just wish some of those mash-ups could be a bit longer!

The Story essentially has you following the dream of two sisters to get a special band of Geminose together. You set up a special apartment for them to live in (8/10 live there– the other two stay living at their homes. I wished we could have had all of them here though) and can even customize their furniture to an extent.

One thing that has been really nice is that even with my ineptitude when it comes to Rhythm games, it’s incredibly forgiving, at least on easy, and even if I missed a few notes, I can still do decent enough that it’ll tell me I played perfectly, and sure, maybe I know that isn’t true, but it makes me feel a bit better about how I did and that’s really nice. On Easy, the only real ratings are “miss” and “perfect” so as long as you do it, you’re set which I honestly appreciate. If you rather more mechanics than just quickly matching or even waiting for a note, Medium and Hard mode will absolutely scratch that itch for you. Though, I’ll admit I’m not sure I’ll ever be good enough for medium or hard ^^; I struggled even with the tutorial for medium, but never got to try it due to a crash. I think the hardest part for me was sometimes when I tried to tap for the “perfect”, the Joy-con positioning would change too much and act like I was on a different note and thus, it’d turn into a miss. I sometimes even had that issue switching where my Joy-cons may not fully react fast enough or go as far as they needed to which tends to be an issue in general with motion controls. There’s unfortunately no option to use buttons instead for those who would maybe prefer that.

As for the main songs, all the ones I’ve gotten so far have been pretty catchy. One really neat feature is that you can actually change what instruments a Geminose has and it can actually change up the song entirely so even on replays of the same song, it could sound entirely different the second time around based off which Geminose you have performing and with what. I do wish it was possible for both singing and instruments at the same time for those Geminose who are able to do both though!

The cooking has been a lot of fun and honestly, if you played Cooking Mama, you know what to expect. I feel it’s a little less harsh at times, but some of the minigames kind of surprise me at the difficulty or due to control issues with not much time to practice from the initial explanation. One issue I had a few times was it would expect me to still have my Joy-Con a certain way from before, but by reflex I usually have it set back into a resting position upon finishing so then it thinks my Joy-con is in a different position than it is which can lead to some awkward holding for the next game.

Besides the Cooking and Concert modes, the other two modes are essentially “Customization” and “Mini-games”. Customization usually involves you matching furniture or clothing changes (or in some cases, even a certain instrument for a specific concert) which while simple can also be a bit frustrating. There’s a chance you may want to use a different decor item or different outfit for them or maybe not even care about the items they want and it can be a bit disheartening to use up the money you may have been saving for that in order to clear the quest. You’ll also really need to replay courses (whether you do higher levels or not) to earn more coins as you will run out quicker than you expect. You only get about 1/3rd of what you have to spend as a reward, but while it’s nice when it was something you planned to buy anyway, it can be a little frustrating if you buy something you wouldn’t have gotten otherwise. You should have a good amount of money by the end of it, especially if you’re doing each level in each difficulty at least.

The mini-games are simple enough. I really liked Cake Detective. The chopping game I was less good at, but it was more a motion control issue if anything. I’m excited to see what other games there can be. I wasn’t super great at the Music note one (it also seemed finnicky control-wise), but it was still doable for the most part. Where I ended up getting stuck with just one Mash-up Geminose left was due to a Cooking course issue– I could not figure out the rolling pin motion at all. I felt like I was doing it right, but it just barely reacted and without any progress, I couldn’t pass Hard Mode even if I did everything else perfectly. There was also an issue where it seems to crash when trying to do the songs on Medium which I was eventually able to finally get a medium done without crashing (and once I was no longer being prompted with the tutorial, I had no further issues) so I did at least finish that way. There are clearly more levels though, likely if you finish every single level on Easy, Medium, and Hard where applicable, so it’s still something I could try to do. Even with over 100K, I wasn’t able to even buy everything so it’s definitely expecting you to do that if you want to unlock everything.

If there is one thing I wish the game had, it would just be a music player to just listen to some of the songs. Some are really catchy and my favorites are probably Viridine, Get Together, We Made It, Come As You Are, and Rock & Roll It.

As for the Geminose, they are all pretty neat, but my favorites were probably Diamond Dog, Ruby Rabbit, and Umbalite Unicorn. I also really loved Diamond Dog’s, Umbalite Unicorn’s, and Topaz Tiger’s rooms especially.

Diamond Dog having both of my favorite instruments (Violin and Piano) along with singing as his main and not being able to have all of those playing at once was the biggest heartbreak :P

I honestly wouldn’t even know how to decide my favorite of the short mash-ups. Some were definitely better than others, but if I had to pick by looks alone from the various Mash-up Geminose, I’d probably pick Juni as my favorite.

Regardless, besides a few issues, I really did have a lot of fun and I might try to get the other difficulties done at some point. The customization may be a little lackluster for others with just 5 options per item (While most I was able to narrow down my favorite quickly, others I wish I could somehow have multiple set up), but if you enjoy rhythm games and/or cooking games, you can still have a lot of fun with this or even just a combination of all three. :)

Disclaimer: I was given a code for this game, but all thoughts and gameplay are my own.

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New Pokemon Snap thoughts!

5 / 4 / 215 / 7 / 21

So, the game has been out for about 5 days or so now and I finally finished the story yesterday! I have my whole playthrough up on Youtube and still absolutely plan to play more to try and complete my Photodex at the least (might try and get diamond ratings/over 4,000 points for each too– we’ll see), but for now, I just wanted to talk about my thoughts after having played the game for nearly 30 hours (and counting). Obviously, this will contain spoilers so keep that in mind!

The short version is I really adore the game even more than I expected. There’s SO many more interactions, secrets, and little intricacies and you can just feel how much care went into the game. Sure, all the Pokemon aren’t in it, but seeing how they tried to make so many different interactions and things, it wasn’t as simple as just throwing in nearly 900 models (technically more if you consider gender/form differences), but I wouldn’t be against seeing DLC in the future that maybe added in more areas somehow.

I also can’t say enough how surprised I was to see Todd’s cameo. I didn’t think they would connect them, especially when Ash is apparently 10 forever and Todd was in the anime, but seeing him grown up and here was really nice.

I really liked the cutscenes (even if I’m a bit bummed that we couldn’t choose hair color, eye color, and skin color separately), I loved the scenery, and it’s just enjoyable even just playing through the levels and watching things play out. There’s just so much to keep track of.

But I will say as much as I enjoy the game, my biggest gripe has been with the submission system this time around. I’m not surprised that the “one photo per Pokemon” was kept around and I understand why it is that way, but considering we have four spots per Pokemon with one for each star rank, I really wish we could submit one per star rank per Pokemon as those photos won’t be compared with each other anyway. It sucks getting both 3 and 4 Star photos, sometimes even by accident, and having to choose which one I want to submit– on average, I usually get at least 2 or 3 different Star rankings– sometimes even all four, and while I likely will replay the stages over and over again for various reasons, with so much to keep an eye on and some of the RNG involved, I can’t guarantee I can get those photos again or as nice as I did the first time.

And that one issue is pretty much the backbone of every other little frustration I have. I’ve mentioned before how aiming tends to be something I struggle with most in games and while I was able to somehow pull things off in the original Pokemon Snap, I feel like things are a lot more intricate this time around with not as much leeway either and much further throws. Add on the Illumina Pokemon stages where the entire thing is just an aiming boss battle and having to keep doing them to try and get certain shots again or better when my aim is just such garbage and my tendency to panic and it’s not a fun time. I’m hoping the burst mode unlock will at least help with the latter issue, but my aim may just be a lost cause and I’m concerned how that could effect game completion.

It also adds into the issue with the Request system where you maybe already took a photo that would complete a request, but since you didn’t have the request yet, it doesn’t count and thus, you need to try to get that photo all over again. To be honest, I don’t even have much care for the rewards from Requests– as excited as I was for New Pokemon Snap, the one thing that never interested me was the whole filter system. I’ve never been the type of person to really do much with photos and even now, I only actually decorated one picture (and may do another Audino one if I get a better photo later) and have no plans to decorate any others.

That won’t stop me from doing requests though– I like completing them. I just hope I can manage to unlock all the titles and things regardless, but considering one requires you to get 1 million total Sweet! Medals which is dependent on others, my hopes are incredibly low. I’m not even sure I’d manage to unlock all the titles just from completing the Photodex (so, um, please like my photos).

Regardless, despite these issues, I’ve still had a lot of fun. I also liked how Xerneas’ level 1 essentially was an ode to the previous Illumina Pokemon stages. Not that it helped me suck less, but still nice.

Also lighting up everything to get the elevator lit up was probably one of my favorite puzzles in the game thus far. It was just really pretty.

As for the epilogue, the scene was cute, but I did find the reasoning kind of a cop-out. Like all of them should love Pokemon?? So it felt like a weird reasoning if they were going to tease the question in the first place.

Anyway, despite the few negatives, I’m really just antsy to play more. Unfortunately, something about the game doesn’t jive well when my allergies are really bad :( I’m not entirely sure what as it’s not something I’ve had before with any other game I played (and I can play Animal Crossing just fine or use my computer so it’s not just a screentime thing), but I’m hoping I can get back to it soon. Fingers crossed I can at least complete my photodex, even if I fail at everything else.

Edited as of May 7th, 2021: After taking a small break due to some of the issues mentioned above, I think I’ve hit the frustration level of most achievement systems for me. I really want so badly to manage to get all the photos in the Photodex at least, but especially with how much more aim focused this is paired with much longer distances you need to lure Pokemon at times and other issues, it just doesn’t seem likely I’ll manage and that makes me really sad.

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Miitopia Switch Demo thoughts!

4 / 28 / 214 / 28 / 21

So, the demo for the Nintendo Switch version of Miitopia went up yesterday and while I still don’t think I’m going to pick the game up again, I decided to at least get it to see if I could check out some of the newer features such as Wigs.

I will say one positive was that Wigs and Make-up were available right from the start— I didn’t even need to start the game yet, I could just play with the wigs and stuff first. There’s clearly a lot more options than I even really bothered with such as layering some of the items to make your own things or playing around with colors more– I would say Make-up easily has more to work with than wigs though. The wig choice is… okay? I like how much more fluid they seem, but for one, most of the hairstyles are longer ones so if you wanted to use them with shorter haired characters, there’s very few options. Bang choices also felt only okay.

Despite that, I ended up just using a ponytail very similar to my Mii’s usual one as the longer one felt too high, but my biggest disappointment was that once again, the wavy/ringlet-y/curly hairstyles were restricted to pigtails… It’s really not that hard to make a ponytail version when you literally have it as pigtails. I can’t say I’m surprised because it’s definitely a common issue in a lot of games– especially those made in Japan, but it’ll never not be super disheartening for me.

For the most part, there aren’t THAT many changes between the Switch and 3DS versions between demos. There’s better graphics, but otherwise, the only big differences I noticed besides entirely new systems (Hair, Make-up, and the Horse) were some new cutscenes and the Outings system.

I genuinely do find Outings really cute, but I do have one concern with them and that’s lessening the chances for money. When I first heard about them, I thought they were just changing the other trips we could get, but those are actually still here too and still just a… silhouette cruise to an island so if you want cutscenes, you should go for outings.

This little luncheon scene was also new which I guess is like… the lobby of the hotel? It’s cute though, but I wonder if we’ll still see camping scenes as well.

Finally, easily my favorite part of the game was learning we could customize the horse AND it joined our party. The cute stable and how your character rests there with it?? Also adorable. Strawberry alone makes me really tempted to buy the game.

Unfortunately, I wasn’t able to play around as much with the Roulette Wheel this time as all our Amiibo are still in the process of being moved around and unfortunately, Amiibo Cards apparently don’t get you anything.

I will say my biggest apprehension with Miitopia though is still there: The Grinding. Experience earning is just as slow, the food stat boosts are tiring, you only have control of your character still (so everyone else in your party does your own thing), and less money opportunities also makes it harder to gear up.

I heard there is additional endgame content, but mostly in the sense of harder battles which, at least for me, just means even more grinding. For me, Miitopia’s highlights lie in the silliness of it all– the crazy plot, watching your Miis’ silly antics, seeing what kind of crazy scenarios happen next, etc., but the combat is just kind of okay and without any kind of way to get through that easier on my second time through, the rest of it just can’t carry the main gameplay mechanic to make it enough of a replay for me.

But maybe there will be some better options added in– at the very least, I’ll likely keep an eye on it. If you’d like to see my playthrough of the demo, it’s up on Youtube— You can compare it to my 3DS Playthrough of the Demo as well if you’d like.

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Animal Crossing: New Horizons – My full Island/Town Tour!

4 / 10 / 21

Twitch Collection | Youtube Playlist | ACNH Overview

My Dream Address: DA-2045-8323-2479

So, if you subscribe to my Youtube channel or follow me on various social media, you may have already seen some of these, but if not, I posted a Trailer and various posters using the official Tanuki Kaihatsu site earlier this month about how I’d be doing my big town tour video on the 10th. You can see the trailer and all the posters below:



Now, here are some pictures with my fully set island tour…










Plus a full Island Tour Video! You can also use my Dream Address (DA-2045-8323-2479) to visit yourself as well.

I will say I think the most frustrating part of this is the fact that not only is leaving my date the same for New Horizons not really an option, but watering is also so much worse.
With the way updates and new content get added and paying more attention to your in-game date (I could get new SpotPass items in New Leaf regardless of my game’s date), it means I just need to keep going until New Horizons just… stops getting updates. And there’s a chance it could always get some small amount of updates, after all, we still are missing several things from previous games in the series, not to mention the amount of content in Pocket Camp that could come over at some point.

New Horizons also doesn’t have any way to change the date in the game itself. You have to change the date for the entire Switch which can be… a lot of going back and forth depending on the game. There’s always the option of just going back every time I want to update my Dream Suite, but for one, that resets the flowers being watered so no more sparkles, and secondly if I switch back to where I was I would still have to deal with the hair issue and cockroaches in the house plus my villagers wondering where I’ve been unless I play every single day again up to wherever I was before I went back and it’s absolutely annoying to even just think about. I also really dislike changing the date– keeping the day the same in New Leaf was all I really could stand to do and with it being for the whole Switch now, the idea of adjusting it at all for New Horizons stresses me out… And again, still doesn’t fix the watering problem.

New Horizons has multiple sparkle levels for flowers depending on how many other people (possibly different towns required?) water them. This means that not only am I particularly useless by myself, I need to recruit 5 others (which a huge shout out to how many friends helped today– I’d honestly feel awful asking again because I KNOW it was a pain) to help… And then we all have to water every single flower. It’s not just 5 of us splitting the work– it’s 5 of us all doing the same job and also hoping we don’t mess up in the process. During all the watering, 1 flower, 2 Palm Trees (the same one ironically so it had to be replaced twice), and 1 Cherry Tree (which was actually my fault) all had to be replaced due to accidental trampling and shaking and it’s… so easy to just accidentally nick something between lag and the game’s tendency to prioritize interacting over tool use unless it’s talking to a villager for some reason.
And to make matters worse, it’s near impossible to keep track of what flowers you watered until it has the biggest sparkles and you know everyone hit it.

I get that I don’t need to do the sparkles, but I think it adds a nice touch and unfortunately, the regular sparkles are generally slower, smaller, and duller than New Leaf’s…. but honestly, I might just do it myself next time, if I bother at all. It’s just a bit too much this time.

I’m still not 100% sure if I’m happy with my island or not. There’s definitely areas where I wish I could’ve done more or were bigger. I don’t dislike anything, but when it comes to feeling like I got my hopes and aesthetic across, I’m just not sure I managed to this time and really get my vision into a corporeal form :(

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Animal Crossing: New Horizons – From March 19th until Easter/Bunny Day 2021

4 / 4 / 21

Twitch Collection | Youtube Playlist | ACNH Overview

So with my, hopefully if everything goes well, big plan for my town tour tomorrow, this is essentially a summary up to that point both of things that have happened and other changes and things made.

First up, it was Merengue’s birthday on the 19th!

I also did more adjustments around the outside of my house. I would’ve liked to have kept the garden like the left picture, but unfortunately the regular trees will start growing unless next to another one v__v It’s very annoying.

Despite my usual distaste for some optical illusions, I couldn’t resist some of the umbrella ones lately…

I’m still not 100% satisfied with the placement of the first though, but I can’t really decide anywhere better…

I finally put some work into making a cute fan and flag that match the Town’s Flag. I think they managed to come out nice. I also put one flag and another Mush Stump at the campsite which I think works better as an intro to the area than the one pink flower did there.

I might switch up the path there maybe, but still undecided.

Bunny Day also came back around, but with the shorter time and having pretty much everything done that it could interfere with and not needing to find any eggs, it wasn’t really an issue. I also can’t say enough how much I adored some of the new Bunny Day items.

It really excites me for what kind of new items we could see in other events this year. Also I already want more storage x-x

I was surprised to be given some eggs right off the bat from Zipper and some of my villagers. I didn’t really need them, but it’s probably still worth holding onto incase of any new Bunny Day DIYs in the future.


I also quickly used up my 50 new designer slots to help spruce up various areas around my island after being happy with my adjustments to my Cafe area.


The Nook Point system finally came out at the very end of March. I pretty much just cataloged from friends, but I did think this one poster looked nice…

I’m going to keep saving up for future items though. As a side note though, I need more mail favoriting slots too :(

Finally, April 1st arrived and it was time to see if my landscaping really worked out! The Cherryblossom trees finally being in bloom really brought the rest of the Island together. I wish it could effect fruit trees too (or well, some at least?) or at the very least, cherry ones for obvious reasons.



And now, on April 4th, it’s officially Easter and thus, the last day of Bunny Day. I even dressed up a bit, partially also for Meg’s Easter Party.

And then made a few little adjustments back on my island…

With Cherry Blossom season here again though, I’m looking forward to doing my town tour video on the 10th :) Which should also be my next entry. I just hope I can make up my mind about some things first.

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Story of Seasons: Pioneers of Olive Town – Initial Thoughts…

3 / 25 / 213 / 25 / 21

It’s been a while since I got a new Story of Seasons/Harvest Moon game. The last one I really enjoyed was A New Beginning which was on par with my favorite Harvest Moon: 64. Besides that, there were certain features I liked in other games (And Tree of Tranquility/Animal Parade had some promise for me), but it was more just settling into the same thing.

I ended up playing over 6 hours of Pioneers of Olive Town (PoOT) so far, but have already hit a bit of a slow down point despite only being halfway through Spring and to be honest, I’m not sure I’ll get out of it. In general, I always struggle when a game’s really harped on a specific way to progress and that’s unfortunately very true this time around with the huge focus on Makers in this game.

If you like makers and enjoy crafting, you likely won’t be bothered by some of my main issues in this and that’s fine! But it is absolutely a drag and frustrating for me.

In general, I probably should’ve looked into it all more, but I was taken in by the customization and starting cutscene because the one thing I love more than customization where I actually have options I like is seeing my character integrated into the story.

Regardless, it’s not even just the Maker timer (which I am unsure if we got the shortened timers already or not, but to be blunt, unless it was instant or I could put in multiple at a time in one maker, it’s going to annoy me), the big issue is that you can only do one at a time. The reason for this is because you’re able to have up to 20 of the same Maker and considering each one takes up a 2×2 space (Why can’t it even just be 1×1??), that is… a lot of space taken up just by makers. You have to craft each one, some require things crafted from another Maker, when you even unlock things isn’t clear, and just… I barely have interest in having more than one, but I’m essentially purposely putting myself in a position where I just won’t be able to progress decently otherwise.

Earning money has been slow, even on Seedling mode, and while they at least added an option for things like unlocking areas on your farm, tools and house upgrades still require the materials and you can only buy the non-maker processed ones from the shop which brings us to our other issue: The farm is constantly covered in trees, weeds, and rocks. They spawn incredibly fast due to the sheer amount you need (Right now, I would need 90 of both branches, 150 Silver Ore, and 150 Iron Ore to get my next house upgrade on top of 30,000 gold), yet there will eventually be an area off your farm you can cut down trees and there’s plenty of rocks in the mine and I feel like this much grass does not need to be spawning especially when it slows you down and it’s hard to want to work on the farm when it builds back up so quickly.

The new puddle system also feels like an interesting idea in theory, but annoying in practice. I like the treasure part, but all the individual puddles are just tiring to get rid of. And while there’s water pumps for the big lake, considering you need to constantly fuel them (with yet another thing you have to process through a maker), that just makes it feel even slower.

I like Olive Town a lot. I wish I could get a better outfit already, but I’ll deal for now. I am intrigued by the characters. It’s just the general game mechanics that have already worn me down. I also feel like my character runs really slow? I don’t know if that’s just me, but it feels like just going back and forth to Town or even trying to get places takes so long and then time is already up.

It’s times like these where I wish there was still some kind of gifting system

(One last aside: I was really sad the Egg Hunt was just a series of cutscenes… There were a few other minor nitpicks I had, but I would say the main issue for me really does come down to the makers)

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Animal Crossing: New Horizons – Reflecting on a Year of New Horizons

3 / 20 / 213 / 20 / 21

With it being officially a year from the release date, even if I technically started my island on the 19th due to the time zones, I wanted to try and gather my thoughts on how I’ve felt about the game after playing it every single day for a year now encompassing ~1,385 hours.

I think offhand those numbers would say that there was clearly tons to do in the game… But it’s less that there was a lot to do and more that certain things just… took a lot longer to do. And at least in my case, a lot of those hours were making patterns and catalog cross-checking to make sure I didn’t miss anything. That last part especially has taken SO much time, partially in combination due to how many items are only possible to check at Harvey’s Island due to the weird hidden nature of Seasonal items. At least Promotional Items have finally started showing in the catalog proper.

When it comes down to it, I still 100% feel I would’ve preferred the game take longer to release with everything in it than the rolling release updates we’re getting. I actually do not particularly enjoy constant content updates. I don’t like having to constantly recheck games (or have them installed in cases of non-physical titles) for some content that may be limited time. That isn’t to say all forms of this annoy me– Early Access games I expect as much and things like the 1 Year Anniversary Cake I genuinely find really cute and enjoy. That’s a cute bonus. But things like events we’ve had before or long-missed NPCs feel less like content updates and more like belated features. There are exceptions, of course, like the May Day Event where we got to see Rover again. Considering how we really only got to see him as cameos to begin with, and even he was missing for a while, it wasn’t odd to see him gone again, but that didn’t mean he wasn’t missed. And still, my only issue with the May Day Event was the fact that it was just one maze.

But I think especially with New Leaf, it felt almost like a love letter to fans from the beginning– it fixed a lot of issues people had with City Folk and improved on things from all three previous games, it brought back NPCs we missed, brought back characters (and even more in a huge content update years later), and added in things that had been missing. It gave us reasons to just enjoy playing, so many ways to help friends, and really built on those previous games– giving us more control than ever as Mayor and still letting us see what Tortimer was up to too. It felt like a true successor. And with some amazing new interior customization introduced in Happy Home Designer and some amazing items and interactivity through Pocket Camp, it really felt like the next game could truly take it all to new heights, especially if on another home console.

New Horizons, living up to its name I suppose, feels like a soft reboot more than anything. That isn’t necessarily a bad thing, but as someone who grew up with the series, seeing so much gone took a lot of the heart for me. Isabelle’s voice is different, the relationship between the characters feels off, so many characters are just not around. And one of the big things that stands out to me is the direction doesn’t feel the same. The game seemed to really want to focus more on a purely creative standpoint than a life sim, between less interaction with villagers (Sure, they can talk about some things around them now, but what does it matter when they apparently get annoyed as soon as you talk to them more than once a day), removal of tons of existing items, the smaller side rooms (and smaller height of the upper and lower rooms), and the emphasis on terraforming. You literally can not access certain parts of your island easily/without tools unless you terraform. And yet there’s still so many rules. The tiered nature of cliffsides made so many areas I had planned out become a lot smaller than I had originally wanted them to be and it made the one thing I was actually excited about with Terraforming feel more like a nightmare.

But it also highlighted for me how much I just don’t enjoy landscaping. I don’t enjoy that part at all. I’m very much a “work with what I have and mold it to what I want” than a “work from scratch” type of person and while I still did that, my favorite parts of customizing still felt empty due to the smaller sizes and certain features not happening after all such as ceiling items and customizing door ways and window styles from Happy Home Designer. Just imagine if you could even decide how Nook’s Cranny and the Able Sisters shops look this time based off certain design elements? I feel like they had everything there, but for whatever reason, chose not to take it.

And I think especially with New Horizons, it often feels like 1 step forward, 2 steps back. Flowers not permanently destroying if you accidentally run through them is great, but now you can’t store them which means you can’t really save any just incase.
Storage limits feel rougher without them upgrading it every single update as they pump in more items. Especially when so many people feel the need to hoard crafting supplies. Honestly, if crafting materials had their own private storage, I would be fine.
Villagers won’t move without your approval, but there’s still no way to just lock one in, the last villager you get can’t move out until another moves in (which may suck if someone gets someone they don’t want), and it takes much longer for them to prompt.
Villagers may ping a bit more often, but you can’t outright ask them if they need anything.
We no longer need to be suggested for special items to be put outside as anything can and the “special” items can be bought through Nook Miles… But colors can vary per island, you can only have one island per Switch, and Online now costs money. The irony that they made it so we can get seasonals through Nook Shopping so everyone can get them somehow (Yet still removed the events which still could’ve been featured regardless) but still added multiple factors that cause problems if you can’t pay for online, including online-exclusive items, is just another awkward change.

We don’t even have as many multiplayer features and in some cases, it feels even more limited because we can’t access our storage or anything while on another Island. We’re still limited to how much we can send and we can’t save as much mail. I guess because there’s no Post Office this time.

And that’s the thing, as much as I can think of that I may enjoy with New Horizons, every single one also comes with a downside– like a catch to that enjoyment. Such as more reactions, but tying them to specific villager types. Or how the posters can’t be cataloged properly unless you scan a villager or bring them in to Photopia which not all Villagers have Amiibo.

Obviously, I still play. The game is important to me and I also feel a real attachment to my villagers, even if they feel a lot emptier this time around. But it sucks feeling like all my favorite things to do are falling apart– keeping up with the catalog sucks this time between some items not showing up and not being told if you already have something like you could be in New Leaf (not to mention keeping track of different colors as well…). I’ve also gone on multiple rants already about how Nook Miles feel more grindy and less rewarding and take away the initial message of the badge earning, so I won’t repeat myself, but it’s sad to see such ridiculous numbers and ways to just make them even more exhausting to do such as how K.K. Slider’s concerts only count once per night in your own town.

And sure, I did play for hours recently with the Sanrio release, but none of it was enjoyable– it was just stressful as I panicked trying to figure out what to do and where. As much as I liked new things when the Welcome Amiibo hit, trying to fit everything sucked and wasn’t a fun time. I really enjoy planning ahead and this type of schedule doesn’t allow me to do that.

In exactly three weeks, it’s supposed to be my big town tour and main dream suite update, but it’s hard to be excited because who knows when something may come out that better fits and I’ll never be at a point where I know it can be done and I can be satisfied with it. I can’t just keep the date the same either due to how they keep adjusting things, including new content that is date specific.

When it comes down to it, at least for me, New Horizons doesn’t feel the same, and going by the name, I’m sure that was part of the point, but that doesn’t make it feel like a proper sequel to the game I loved so much in the first place. I just wanted a fun game where I could customize and hang out with my villagers– not super crafting landscaper with some NPCs that already ran out of all their lines.

It always feels hard to really put it all into words. I still keep hoping it’ll eventually add the things I really hoped to see, but at the same time, the fact that it’s being updated the way it is just really gets me down and it’s something that has caused me to burn out on a lot of games (such as Splatoon) and I’d hate to see it happen here as well.

Finally, if you’re enjoying New Horizons just as much or more than New Leaf or a previous Animal Crossing, that’s great! But the idea that people can’t be upset and complain is ridiculous, especially when a lot of updates just come across as refurbishing content that in other games was there from the start and making decisions that feel a bit stressful (Such as Bunny Day being adjusted for 2021 making it not be accessible in the past) for what they could possibly entail.

And in general, I’d love to actually play the game more. I’d love to help my villagers out and work on more things, but the game won’t let me. I can’t ask for more to do, it just tells me to stop. Until it drops something else and I have to go through a mess all over again.

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Animal Crossing: New Horizons – The 1.9 update!

3 / 18 / 21

Twitch Collection | Youtube Playlist | ACNH Overview

Normally I try to get the posts done same day, and well, I suppose the 18th is the official update date anyway even if it went up the evening of the 17th here, but there was… a lot. Even with the general nervousness over the amount of Sanrio items, especially when people who may be new to the series or never got a chance to get them back in 2016 will still be waiting for over a week to get them, along with the limited amount you can order each day (There’s a total of 80 items if you include the new posters for the Sanrio Villagers so you’re looking at over 2 weeks of ordering just Sanrio stuff to catalog it all at the least), Isabelle dropped a HUGE amount of news on us including brand new seasonal items, some quality of life updates for Patterns/Designing, and adjustments to Bunny Day.

While I found most of the updates interesting, I’m not thrilled about the Nook Points thing. I don’t really like multiple currencies in games to begin with (and New Horizons already has two not counting the Heart Gems during the Wedding Season event), but just the idea of having to constantly to remember to log in to use the Nintendo Switch Online app is frustrating to me (not to mention people who may not have a cell phone or own an older one that can’t run it).

Regardless, the special update item was a really pretty 1st Anniversary Cake. I wonder if they plan to do these each year or not.

While I was more interested in the Sanrio stuff than the Pattern updates, since it was on the way, I made sure to stop by Resident Services first.

It was then off to Harvey’s to invite the Sanrio characters along!

Essentially, the way it works is for each one scanned in, you unlock their respective collaboration items and 2 Posters (A Collaboration Poster and one for the actual Villager– the former was given when you scanned them before they were properly in the game) in the Nook Shopping Special Items section (Posters in the poster section, everything else in Promotional). So if, for example, you only had Rilla for whatever reason, you would only scan in the Hello Kitty items.

Annoyingly, even if you catalog the items, you can’t rebuy them unless you scanned in the Amiibo. You also can’t even get these villagers otherwise– people can’t request them to move in their town. You have to move them in through the campsite yourself. While I can understand them not being randomly around on Nook Miles Islands or being able to just show up randomly as a camper, I find not even letting people help out others is really disheartening.

As it is, with 80 brand new items just from the Sanrio characters, ordering everything for cataloging purposes has been exhausting. Regardless, thanks to friends, I at least managed to get some of the priority ones I really wanted to decorate with.

With items in hand, it was time to start redecorating. I started with the Kitchen– it was a hard choice deciding between the Pudding and new Anniversary Cake, but essentially the other would be placed in the cafe.

I would say of the interior adjustments, the only one I’m not 100% satisfied with is the “backyard” area.

I might switch it back– I haven’t decided yet, but it just frustrates me as if the room was 8×8, I would’ve been able to do what I wanted with no issue and without the weird shifting…

Other changes involved adusting things in the bedroom and basement.

The real highlights though, at least in my opinion, were some of the exterior adjustments. I wasn’t entirely sure how this would come out when I first had the idea with the Kiki & Lala Bed, but it actually came out great and I’m really happy about it.

Next up was the Zen area with a couple of the Kerokerokeroppi items.

The Cafe then got a small upgrade with some of the Cinnamoroll items.

And I also did a couple of adjustments in the market area. I thought the Hello Kitty Topiary would work better here and I decided to finally replace the one egg with a bush because I have a lone egg in the Playground area already anyway.

One thing I was especially happy about was finding a nice place for the Cloud Machine in the end. It ended up being smaller than I though and it was something I really wanted to use.

You may also have noticed my outfit is a bit different in these! I couldn’t help but wear the Kiki & Lala Dress + Shoes for a wile. It doesn’t really beat out the Lace-up dress for me (Though, how can you beat out a dress with both puffed shoulders AND bell sleeves??), but I really love the colors.

I then moved onto some pattern-related changes, now that we have 50 new patterns, the main thing I could do was work on certain other pathing things I wanted to do along with cleaning up borders. Near my house, I added a splash of color and some borders to the Waterfall Shrine area while also adding some borders to the planter section by the terrace.

The Cafe got the biggest makeover with all new patterns. If it was possible to edit patterns or multi-layer them, I think it’d have been cute to add some cherry blossoms in, but I do think it looks really cute as is already too.

The final, and relatively smaller, exterior changes were at the Museum and Secret Beach. While I didn’t think the Stone borders looked great everywhere, I felt they were perfect for the Museum… And I couldn’t help but fill in the last space by the Secret Shore.

This is probably the most I played New Horizons in at least several months– even picking it up again very quickly after putting it down. But I’m not sure how much was me enjoying playing vs. me stressing out trying to keep track of everything. It didn’t help when I had the endless saving bug and had to close out of my game which was incredibly nerve-wracking. Thankfully, everything was fine.

Finally, to touch upon a few other negative aspects, I just kind of want to go back to the time locking debacle. And I feel it’s important to mention this is from someone who doesn’t even time travel, but the whole situation just encourages hacking and also makes people feel behind/locked out among other issues (like people getting items from friends and not realizing they shouldn’t have them yet and then having their Dream Suite reported and just, there’s so many layers due to this stupid slow update system and gating things).

I am really excited for the new Bunny Day items most of all, surprisingly. I think they are all really cute and might even use two of certain items… I just hope we can buy as many as we want each day as there’s 5 new items, but only 8 days of the Event this year… Along with removing access to the event last year. I’m guessing that’s partially due to the change in length causing issues but why not just… have it end sooner? Why have it so it’s gone altogether? I just feels really strange to me. :/ And also kind of worrisome for what could happen for other events in the future.

Most of the new Prom items (essentially anything you can get at Able Sisters) are apparently already available and a friend was kind enough to let me catalog them to have one less thing to worry about. I think my favorite items are the accessories, honestly. The Sash isn’t available yet, but still looks nice, and I think the shoes, masks, crowns, and tiaras are all really cute.

I’m fairly disappointed with the dresses though, to say the least. I like the bubble one and the necklace on the slip one… The problem is that for some reason, sleeves are just a foreign concept I guess. At this point, nearly every new dress that has come out through an event (exceptions are one Halloween dress and the one Easter dress) have been sleeveless and just… if you were making three dresses anyway, why couldn’t at least one have sleeves?? While in New Leaf my issue was the lack of color variations, my issue in New Horizons is the amount of cute dresses that lack sleeves.

Regardless, I am looking forward to the Forsythia and Cool Globe as well, plus some of the Nook Point items (or at least, what I assume will be Nook Point items) seem neat even if I had the entire system.

For now though, it’s back to slowly ordering items to catalog… So many items…

I did update my Dream Suite though, so feel free to come visit!: 2045-8323-2479

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Youtube

I upload videos on Youtube– often of the gameplay you may see here! You can check out my channel or watch here on Crystal Dreams!

It’ll show the most recent upload along with the last 15 uploads as well so it’s a good place to check back! :)

Twitch

From time to time, I steam over on Twitch.

You can also watch right here on Crystal Dreams!

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